- User Since
- Mar 17 2013, 8:43 PM (393 w, 21 h)
May 10 2016
200% up for it! Just look at screens posted by VanZant at BIforums, no need to say anything, the images speak for themselves http://imgur.com/a/Vuuod#0
another engine, complently another game, no need.
placed motorized troop, made waypoint load in, so when a soldier is geting in to ifrit, the door is opening at opposite side. So the soldier, gets through locked door.
All fine at geting out the vehicle, all doors opening as should.
i do a gree, just start the newset commanding showcase mission, go down to the village, command your squad to take cover, most of them, will just lay in opening, easy to take down. This should be fixed!
devs said that will kill all the performance, so nop. Not im arma 3 at least.
speed of sound, has already working in door reverbs, even different room sizes have different reverb. So BIS, even 1 single scripter, from community has made it to work, why can't you?
yep, we got enough mods, which have working distant and reverb filtering working, why not ask permission by modders, to use their work? Can't see why the modders would not allow BIS to use their work...
yep, BF sound engine wise, is a perfect example, how it CAN be done.
there could be a solution, using side chain compression here is a decription what it is http://www.soundzone.info/content/what-side-chain-compression
So for example, if this side chain compression would be implemented, the helicopter sounds would be reduced, when someone is speaking. Applues inside the chopper ofcourse.
this is ive been talking with Dwarden about, he said BIS will take a look on it, so im all up for that!
voted up, when the game can look even better, why not?
May 9 2016
yes, agree. Not the worst bug, but when it can be improved, why not?
i do really miss grass, when looking through optics and see an enemy sucked into the ground, and no grass around him.
i agree, 3D optics, are really a huge step forward, compared to previous titles. But could have even more realistic implementation, like PiP use, to have zoomed vision in scope only.