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NeuroFunker
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User Since
Mar 17 2013, 8:43 PM (367 w, 3 d)

Recent Activity

May 10 2016

NeuroFunker added a comment to T74117: Extend area where Detail Map+Surface Textures Blend together (at a specific level of best effect - 50%?).

200% up for it! Just look at screens posted by VanZant at BIforums, no need to say anything, the images speak for themselves http://imgur.com/a/Vuuod#0

May 10 2016, 7:04 AM · Arma 3
NeuroFunker added a comment to T70588: Make Take On Mars compatible with Arma 3 like Take On Helicopters and Arma 2 were compatible..

another engine, complently another game, no need.

May 10 2016, 5:18 AM · Arma 3
NeuroFunker added a comment to T69454: [DEV] Wrong Ifrit door names when opened..

placed motorized troop, made waypoint load in, so when a soldier is geting in to ifrit, the door is opening at opposite side. So the soldier, gets through locked door.

All fine at geting out the vehicle, all doors opening as should.

May 10 2016, 4:35 AM · Arma 3
NeuroFunker added a comment to T68685: AI Infantry won't engage from cover..

i do a gree, just start the newset commanding showcase mission, go down to the village, command your squad to take cover, most of them, will just lay in opening, easy to take down. This should be fixed!

May 10 2016, 4:04 AM · Arma 3
NeuroFunker added a comment to T68672: 3D Scopes Are Incorrectly Implemented.

devs said that will kill all the performance, so nop. Not im arma 3 at least.

May 10 2016, 4:03 AM · Arma 3
NeuroFunker added a comment to T67826: No EAX/Environment audio in the game!.

speed of sound, has already working in door reverbs, even different room sizes have different reverb. So BIS, even 1 single scripter, from community has made it to work, why can't you?

May 10 2016, 3:33 AM · Arma 3
NeuroFunker added a comment to T67826: No EAX/Environment audio in the game!.

yep, we got enough mods, which have working distant and reverb filtering working, why not ask permission by modders, to use their work? Can't see why the modders would not allow BIS to use their work...

May 10 2016, 3:33 AM · Arma 3
NeuroFunker added a comment to T67826: No EAX/Environment audio in the game!.

yep, BF sound engine wise, is a perfect example, how it CAN be done.

May 10 2016, 3:33 AM · Arma 3
NeuroFunker edited Steps To Reproduce on T67826: No EAX/Environment audio in the game!.
May 10 2016, 3:33 AM · Arma 3
NeuroFunker added a comment to T67536: Night Vision googles need love..

signed!

May 10 2016, 3:24 AM · Arma 3
NeuroFunker added a comment to T67445: Helicopter pilot and copilot seats too loud, hampers voice chat or VON.

there could be a solution, using side chain compression here is a decription what it is http://www.soundzone.info/content/what-side-chain-compression

So for example, if this side chain compression would be implemented, the helicopter sounds would be reduced, when someone is speaking. Applues inside the chopper ofcourse.

May 10 2016, 3:20 AM · Arma 3
NeuroFunker added a comment to T63096: Wind ballistics.

this is ive been talking with Dwarden about, he said BIS will take a look on it, so im all up for that!

May 10 2016, 12:29 AM · Arma 3
NeuroFunker added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

voted up, when the game can look even better, why not?

May 10 2016, 12:23 AM · Arma 3

May 9 2016

NeuroFunker added a comment to T62033: Z-Fighting in Rubble.

yes, agree. Not the worst bug, but when it can be improved, why not?

May 9 2016, 11:43 PM · Arma 3
NeuroFunker added a comment to T61872: New technique for rendering grass at far distance.

i do really miss grass, when looking through optics and see an enemy sucked into the ground, and no grass around him.

May 9 2016, 11:31 PM · Arma 3
NeuroFunker added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

i agree, 3D optics, are really a huge step forward, compared to previous titles. But could have even more realistic implementation, like PiP use, to have zoomed vision in scope only.

May 9 2016, 10:25 PM · Arma 3
NeuroFunker added a comment to T60025: No female soldiers models available.

i do love woman, but no need them in arma as soldiers!

May 9 2016, 8:38 PM · Arma 3