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- User Since
- Mar 7 2013, 5:04 PM (614 w, 7 h)
May 20 2022
Would like to add that you also cannot bind key combinations or designate a binding as a double tap
I partly agree with OP and would like the devs to look at the implementation of grenades in ARMA 2 as an example that worked quite well. Special emphasis on the aiming hand and the animation denoting throwing strength. Something similar to that system would be an improvement.
May 10 2016
Yes, indeed. At the moment, HC is a very left out, almost forgotten feature in my opinion.
Maybe make it so if you shift+click that settings window could pop up, that way its still user-friendly for both people who dont want to bother with advanced features and peeps who want full control over everything.
This is a really good idea! Assuming direct control of a unit just to speak through him can sometimes be impractical and take more time than the zeus can spend.
Added video link to 'Additional Information' section to clarify what happens during the crash. Note the Overwolf overlay in the top right of the screen disappearing right before the program crashes.
That's odd, I think there might have gone something wrong during uploading?? I just tried to launch the game on dev build with Overwolf activated and it still crashes on startup. I also recorded the crash on my camcorder, will upload that as a private video to youtube, I'll post the link here as soon as possible.
For now, the crash dumps:
http://www.mediafire.com/download/tos8whiamy8a78j/crash+dumps+v2.rar
Thank you for you assistance. Attachments updated, good luck ironing this out!
May 9 2016
Well, I've never swum with full military gear nor have I ever worn full military gear, but I imagine it must be quite heavy, especially in the water. So I must disagree that the weight bar would become redundant, as I imagine you becoming 'too heavy' happens quite fast. The point of the ticket is that IRL, it would cost energy to stay surfaced and you would eventually become fatigued and drown, this isn't currently simulated in any ARMA game at all.
I use aiming deadzone because it helps me make slight adjustments to my aim easier than when my view is 100% constricted to where my gun is pointed at. Without the movement of the entire screen distracting my eyes, I feel I can focus more on the small area that is my crosshair and I am more accurate for it. That said, I usually keep the aiming deadzone bar not higher than 30%. Upvoted!
This seems to happen when you try to move from the driver seat to the passenger seat.
Picking up all the available ammo instantly when you pick up the gun... is pretty unrealistic. It should be that when you pick up the weapon, the only ammo you bring with it, are the rounds already loaded into the weapon. It would provide harsh situations if you run out of ammo, but it would be realistic, which I think ARMA should always strive for when it can and in a case like this it definately can.
I remember an interview where one of the BI devs was asked whether or not ARMA 3 would have female soldiers and he answered that they were absolutely sure they were never even going to consider adding females to combat roles in their games, so the chances of something like this happening are already slim to say the least.