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some suggestions for waypoints in zeus
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Description

A
how waypoints should work

  1. first set a position for a waypoint
  2. settings window will open
  3. do your settings, click ok
  4. not until then the waypoint is active

B
give us a zeus settings menu ingame
or maybe a option-menu in the zeus layout, where players
can set up some zeus functions.
with this menu we can set up some basic zeus stuff
for example waypoint activation direct on or off
(like written in a)

C
Please, please, please add the behaviour function to
the waypoints (search and destroy, hold, sentry, guard, ...)
setted up in the in a-2 mentioned window.

the curator presets mod brings this to the arma universe
but i think its better we have this option in vanilla arma.

the waypoints of the autonomous vehicles can easily changed
please combine this with zeus.

D
show us a custom set waypoint name like:

attack route 1
attack route 2
attack route 3
...

the name "attack" is set by the user
the numbers shown are the numbers of the connected waypoints in a row

it would be a good thing for combat overview for a zeus player with lots of
waypoints all over the battlefield.

Details

Legacy ID
3275431943
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Zeus - Feature Request

Event Timeline

johnnygitarr edited Additional Information. (Show Details)
johnnygitarr set Category to Zeus - Feature Request.
johnnygitarr set Reproducibility to N/A.
johnnygitarr set Severity to None.
johnnygitarr set Resolution to Open.
johnnygitarr set Legacy ID to 3275431943.May 7 2016, 7:01 PM

"how waypoints should work

  1. first set a position for a waypoint
  2. settings window will open
  3. do your settings, click ok
  4. not until then the waypoint is active"

I quite like this idea

Morthon added a subscriber: Morthon.May 7 2016, 7:01 PM

Maybe make it so if you shift+click that settings window could pop up, that way its still user-friendly for both people who dont want to bother with advanced features and peeps who want full control over everything.