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Morthon
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User Since
Mar 7 2013, 5:04 PM (611 w, 9 h)

Recent Activity

May 20 2022

Morthon added a comment to T164873: Keybinds cannot be cleared / Cannot bind mouse inputs.

Would like to add that you also cannot bind key combinations or designate a binding as a double tap

May 20 2022, 12:55 PM · Arma Reforger
Morthon added a comment to T165054: PROPOSAL - Hand Grenades need rework.

I partly agree with OP and would like the devs to look at the implementation of grenades in ARMA 2 as an example that worked quite well. Special emphasis on the aiming hand and the animation denoting throwing strength. Something similar to that system would be an improvement.

May 20 2022, 12:41 PM · Arma Reforger

May 10 2016

Morthon added a comment to T81951: Add High Command functionality to Zeus.

Yes, indeed. At the moment, HC is a very left out, almost forgotten feature in my opinion.

May 10 2016, 10:47 AM · Arma 3
Morthon edited Additional Information on T81951: Add High Command functionality to Zeus.
May 10 2016, 10:47 AM · Arma 3
Morthon added a comment to T78154: some suggestions for waypoints in zeus.

Maybe make it so if you shift+click that settings window could pop up, that way its still user-friendly for both people who dont want to bother with advanced features and peeps who want full control over everything.

May 10 2016, 8:44 AM · Arma 3
Morthon added a comment to T77014: Zeus- speak through entity as alternative to posession.

This is a really good idea! Assuming direct control of a unit just to speak through him can sometimes be impractical and take more time than the zeus can spend.

May 10 2016, 8:15 AM · Arma 3
Morthon added a comment to T75170: Game Crashes on main menu with Overwolf overlay activated..

Added video link to 'Additional Information' section to clarify what happens during the crash. Note the Overwolf overlay in the top right of the screen disappearing right before the program crashes.

May 10 2016, 7:29 AM · Arma 3
Morthon added a comment to T75170: Game Crashes on main menu with Overwolf overlay activated..

That's odd, I think there might have gone something wrong during uploading?? I just tried to launch the game on dev build with Overwolf activated and it still crashes on startup. I also recorded the crash on my camcorder, will upload that as a private video to youtube, I'll post the link here as soon as possible.

For now, the crash dumps:

http://www.mediafire.com/download/tos8whiamy8a78j/crash+dumps+v2.rar

May 10 2016, 7:29 AM · Arma 3
Morthon added a comment to T75170: Game Crashes on main menu with Overwolf overlay activated..

Thank you for you assistance. Attachments updated, good luck ironing this out!

May 10 2016, 7:29 AM · Arma 3
Morthon edited Steps To Reproduce on T75170: Game Crashes on main menu with Overwolf overlay activated..
May 10 2016, 7:29 AM · Arma 3

May 9 2016

Morthon added a comment to T61677: Carrying weight should have an effect on your ability to stay surfaced when swimming..

Well, I've never swum with full military gear nor have I ever worn full military gear, but I imagine it must be quite heavy, especially in the water. So I must disagree that the weight bar would become redundant, as I imagine you becoming 'too heavy' happens quite fast. The point of the ticket is that IRL, it would cost energy to stay surfaced and you would eventually become fatigued and drown, this isn't currently simulated in any ARMA game at all.

May 9 2016, 11:17 PM · Arma 3
Morthon edited Steps To Reproduce on T61677: Carrying weight should have an effect on your ability to stay surfaced when swimming..
May 9 2016, 11:17 PM · Arma 3
Morthon added a comment to T60661: "Aiming Deadzone" : Spawns Negative Acceleration + Inusability..

I use aiming deadzone because it helps me make slight adjustments to my aim easier than when my view is 100% constricted to where my gun is pointed at. Without the movement of the entire screen distracting my eyes, I feel I can focus more on the small area that is my crosshair and I am more accurate for it. That said, I usually keep the aiming deadzone bar not higher than 30%. Upvoted!

May 9 2016, 9:53 PM · Arma 3
Morthon edited Steps To Reproduce on T60578: Gradual pose adjustment guided by mouse movement..
May 9 2016, 9:49 PM · Arma 3
Morthon added a comment to T60563: Ifrit passenger seat bug.

This seems to happen when you try to move from the driver seat to the passenger seat.

May 9 2016, 9:49 PM · Arma 3
Morthon added a comment to T60420: Picking up enemy weapon.

Picking up all the available ammo instantly when you pick up the gun... is pretty unrealistic. It should be that when you pick up the weapon, the only ammo you bring with it, are the rounds already loaded into the weapon. It would provide harsh situations if you run out of ammo, but it would be realistic, which I think ARMA should always strive for when it can and in a case like this it definately can.

May 9 2016, 9:43 PM · Arma 3
Morthon added a comment to T60025: No female soldiers models available.

I remember an interview where one of the BI devs was asked whether or not ARMA 3 would have female soldiers and he answered that they were absolutely sure they were never even going to consider adding females to combat roles in their games, so the chances of something like this happening are already slim to say the least.

May 9 2016, 7:30 PM · Arma 3