User Details
- User Since
- Sep 29 2013, 4:16 AM (587 w, 1 d)
Mar 10 2024
Jan 27 2024
Nov 20 2023
Mar 26 2023
Mar 21 2023
Feb 11 2023
a variable counterpart for "getOrDefaultCall" would be fantastic
Jan 28 2023
rip
Jan 27 2023
Jan 23 2023
This would be a handy inclusion.
Jan 21 2023
This one has been resolved since addition of "checkAIFeature" alt syntax
Jan 20 2023
legend thank you
Jan 17 2023
Jan 14 2023
Jan 13 2023
Jan 11 2023
it also needs to be static, so it can be placed in a position and not need to exec
onEachFrame {obj setposworld <pos>}
to keep its position.
Jan 9 2023
Dec 30 2022
Dec 29 2022
to stop it, execute: doStop player
to resume it, execute: player dofollow (leader (group player))
Dec 28 2022
Sep 9 2022
Aug 30 2022
May 26 2022
legend
Jun 4 2019
Petition to remove "Enoch" and just go with "Livonia" for worldName
Sep 13 2018
Wulf, any update on this?
May 5 2018
May 4 2018
Apr 16 2018
If the moveOut command is executed where the Vehicle is local, there is no problem. However if it is executed from where the Vehicle is a remote entity, there can be a game crash. Does not appear to affect units "createUnit".
Mar 27 2018
Mar 18 2018
Mar 10 2018
I too noticed this issue.
Feb 28 2018
Feb 25 2018
Feb 24 2018
Feb 18 2018
Dec 12 2017
Nov 28 2017
Nov 27 2017
thank you as always Wulf
In the forum changelog it says "works with simple objects", does this mean it has reverted to returning cursorobject instead of cursortarget, or specifically cursortarget + simple objects?
Nov 21 2017
thanks!
Nov 18 2017
Nov 15 2017
Can we also have a look at the "Get In" user actions on the Huron helicopter rear ramp selection?
Nov 3 2017
Oct 24 2017
use the cheat event handler to send a remote exec to server for ban
Oct 19 2017
thank you
Oct 18 2017
while this is hot, can we have a look at https://community.bistudio.com/wiki/getCursorObjectParams distance return? distance return can be incorrect due to max range. it should have a default value of 9999 or something otherwise impossible, to help with script sanity checks.
Oct 17 2017
Oct 16 2017
Oct 7 2017
Sep 29 2017
This issue has occurred in the past but was fixed, and now is re-occurring.
Jul 2 2017
Jun 28 2017
unfortunately they still have AA targeting brains so they are sniping infantry through trees/foliage, caring only about line of sight
Jun 24 2017
Jun 23 2017
Jun 11 2017
May 26 2017
can we also review the ability to create a debug console with ctrlcreate
May 5 2017
May 4 2017
Apr 29 2017
Apr 21 2017
Tweaked: The isVehicleCargo and canVehicleCargo commands are now working with cargo boxes
Can be marked as Resolved :)
Apr 20 2017
Apr 18 2017
Apr 13 2017
Mar 28 2017
Mar 27 2017
Mar 22 2017
I have updated the task with a short video to illustrate the issue.