User Details
- User Since
- Jan 17 2025, 4:53 PM (22 w, 3 d)
Mon, Jun 2
FR :
Ajoute plus de détails, ce que tu as mis ne sert à rien.
+1
May 23 2025
This exploit is the base of a bug where FIA NPC get blocked inside these containers
May 21 2025
Its not realistic but fun. ^^
May 20 2025
How much ? how often ?
May 16 2025
Thanks !
Some people argue that CAS rocket spam is a problem.
May 15 2025
May 14 2025
+1
What are you using to see AI's pathfinding ?
I had issues with commanding where you ask to get-in, but as soon as everybody is in, they get-out.
Doesn't append everytime, seems to be the case with LAV and/or when having non squad members in the vehicle.
No need to make one feature request by helicopter.... Its just dupplicate
May 7 2025
Thanks !
@Geez Was you able to replicate the issue with the given video ?
May 6 2025
May 5 2025
Agreed, it would be a QOL to prevent starting the engine while in animation.
Quick question, do you wait the animation to be finished before pressing forward ?
May 3 2025
May 2 2025
I was able to replicate this issue in everon game master, you'll see its modded but i'm sure it would work while not modded.
I'll try it this evening
It would need some server side configuration to limit this if server owner want to.
Apr 30 2025
However i see something that is a bug. On the video you are marked as suicide which makes you loose XP. I've seen similar issues with some vehicules while exploding on mines or taking rockets. The pilot get is suicided and the other and considered TK, which makes him loose a whole bunch of tickets
Apr 29 2025
Thanks ! You can close this ticket imo.
Seems linked to the issue i had on conflicts : T191478
Hi Geez,
Apr 28 2025
Vanilla servers are discussed here.
Description: In 1.3 Humvee doors Will Completely stop bullets and A Humvee front glass window will take half of a box mag from a PKM Before it kills someone inside I Went back to 1.2.1 To test and this is not a thing Humvee doors barely stop bullets and Most bullets penetrate the glass at least within a couple hits
It seems normal to have armoured vehicles.
Apr 24 2025
I’m not sure what servers you play on, but on the French servers I frequent, most people reach Captain in about one-to-two hours. Our sessions often run 8–12 hours, so that progression feels perfectly balanced.
unable to reproduce in editor for me, maybe its a server refresh issue
Layer | What it does | Option? |
---|---|---|
Light Suppression | Short radial-darken + mild camera-jostle when rounds crack < 25 m. | server rule |
Heavy Suppression | Adds aim-shake + extra sway if < 10 m splash or MG burst. | server rule |
Weapon Inertia | Inertia & ADS-time now factor weapon class, stance, fatigue. | server rule |
Body Inertia | server rule | |
Animation Polish | New locomotion blend (turn-in-motion, low-ready transition). | |
Hit /AOE Feedback | Small debris puff, tracer splash, hit-spark; optional blood mist. | client |
Logistics Tie-in | Suppressive fire costs XP-weighted ammo; resupply XP buff. | server |
No, captain should not be easy to get... Its the 2nd highest rank. It makes no sens
That's the supply pannel, not an arsenal pannel...