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Asmodeus
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User Since
Mar 8 2013, 9:57 PM (608 w, 6 d)

Recent Activity

Mar 20 2024

Asmodeus created T180064: Arsenal and loadouts: loadout of previous faction can be loaded after changing factions.
Mar 20 2024, 8:49 PM · Arma Reforger

Feb 14 2024

Asmodeus created T179108: Control "Select long/short-range radio" not working.
Feb 14 2024, 5:16 PM · Arma Reforger

Feb 13 2024

Asmodeus updated the task description for T179085: Switching between short/long-radios using dedicated keys is bugged.
Feb 13 2024, 9:57 PM · Arma Reforger
Asmodeus updated the task description for T179085: Switching between short/long-radios using dedicated keys is bugged.
Feb 13 2024, 9:55 PM · Arma Reforger
Asmodeus edited Additional Information on T179085: Switching between short/long-radios using dedicated keys is bugged.
Feb 13 2024, 9:53 PM · Arma Reforger
Asmodeus edited Additional Information on T179085: Switching between short/long-radios using dedicated keys is bugged.
Feb 13 2024, 9:52 PM · Arma Reforger
Asmodeus created T179085: Switching between short/long-radios using dedicated keys is bugged.
Feb 13 2024, 9:46 PM · Arma Reforger

Nov 18 2023

Asmodeus added a comment to T177278: [Feature request] Role-based player slot selection.

Example picture from the mod mentioned in the description, should the mod disappear from the Workshop at any point.

Nov 18 2023, 2:50 PM · Arma Reforger
Asmodeus created T177278: [Feature request] Role-based player slot selection.
Nov 18 2023, 2:45 PM · Arma Reforger

Aug 6 2022

Asmodeus updated the task description for T166983: [World Editor] Have automatic Height Map adjusting on road creation be disabled by default (or 'at least' make toggleable for Shapefile import).
Aug 6 2022, 4:13 PM · Arma Reforger Modding
Asmodeus created T166983: [World Editor] Have automatic Height Map adjusting on road creation be disabled by default (or 'at least' make toggleable for Shapefile import).
Aug 6 2022, 3:45 PM · Arma Reforger Modding

Mar 31 2021

Asmodeus added a comment to T146926: Whitelist BUGGED.

I'm in the middle of setting up a server of my own and was thinking of granting players access to the server via whitelisting. I guess there are a couple of ways (Battleye whitelisting being one) but I happened to notice that DayZ also has a built-in whitelisting functionality. With that all you would really need to do is to add player-specific dayzguid into the whitelist-file and you are good to go. As it is advertised you can edit the whitelist.txt while the server is running and just like that you should be able to grant or deny access to the server without having to restart the server for the changes to take effect. Sounds pretty good for sure.

Mar 31 2021, 10:13 PM · DayZ

May 28 2019

Asmodeus edited Steps To Reproduce on T139796: Server does not find and correctly load a mod that has space(s) in its name even when wrapped in quotes.
May 28 2019, 7:23 PM · Arma 3

May 27 2019

Asmodeus created T139796: Server does not find and correctly load a mod that has space(s) in its name even when wrapped in quotes.
May 27 2019, 9:20 PM · Arma 3

Feb 4 2018

Asmodeus created T127669: Zeus: black screen/Zeus interface not appearing for returning Zeus player.
Feb 4 2018, 1:14 PM · Arma 3

Dec 1 2017

Asmodeus added a comment to T127235: Server Crash after Update.

Greetings from ar*e.

Dec 1 2017, 10:22 PM · Arma 3

Oct 4 2017

Asmodeus added a comment to T124280: [SOLVED PLEASE CLOSE] Bleed tickets module or BIS_fnc_bleedTickets function always use the default values instead of the values inserted by mission maker.

After a lengthy discussion (see: https://forums.bistudio.com/forums/topic/203587-solved-bleed-tickets-module-bugged-what-to-use-instead/) with a fellow BIS forums user it was apparent that I at least was using these modules provided by BIS in a somewhat wrong manner.

Oct 4 2017, 4:26 PM · Arma 3
Asmodeus renamed T124280: [SOLVED PLEASE CLOSE] Bleed tickets module or BIS_fnc_bleedTickets function always use the default values instead of the values inserted by mission maker from Bleed tickets module or BIS_fnc_bleedTickets function always use the default values instead of the values inserted by mission maker to [SOLVED PLEASE CLOSE] Bleed tickets module or BIS_fnc_bleedTickets function always use the default values instead of the values inserted by mission maker.
Oct 4 2017, 4:18 PM · Arma 3

Jul 3 2017

Asmodeus added a comment to T123940: Vehicle Respawn Module broken after 1.68.

Confirming the findings of @strider for Arma 3 version 1.72.142223

Jul 3 2017, 7:19 PM · Arma 3

May 13 2017

Asmodeus renamed T124785: [Feature request] Add a module with trigger-like attributes or expand the attributes of ProtectionZone_F prop (for features such as spawn protection) from [Feature request] Add a module with trigger-like attributes or expand the attributes of ProtectionZone_F prop to [Feature request] Add a module with trigger-like attributes or expand the attributes of ProtectionZone_F prop (for features such as spawn protection).
May 13 2017, 5:56 PM · Arma 3
Asmodeus created T124785: [Feature request] Add a module with trigger-like attributes or expand the attributes of ProtectionZone_F prop (for features such as spawn protection).
May 13 2017, 5:03 PM · Arma 3

Apr 10 2017

Asmodeus created T124280: [SOLVED PLEASE CLOSE] Bleed tickets module or BIS_fnc_bleedTickets function always use the default values instead of the values inserted by mission maker.
Apr 10 2017, 7:26 PM · Arma 3

Jan 12 2017

Asmodeus added a comment to T122774: Linux Server Segmentation fault (core dumped) on graceful shutdown (initiated by server command #shutdown).

@Alwin Here you are. Do note that this core dump doesn't belong to the gdb trace I provided with the initial report so I will upload one that does belongs as a .txt-file.

Jan 12 2017, 6:45 PM · Arma 3

Jan 10 2017

Asmodeus updated the task description for T122774: Linux Server Segmentation fault (core dumped) on graceful shutdown (initiated by server command #shutdown).
Jan 10 2017, 6:33 PM · Arma 3
Asmodeus created T122774: Linux Server Segmentation fault (core dumped) on graceful shutdown (initiated by server command #shutdown).
Jan 10 2017, 6:19 PM · Arma 3

May 10 2016

Asmodeus edited Additional Information on T85052: Zeus briefing module keeps disappearing all the time.
May 10 2016, 12:24 PM · Arma 3
Asmodeus edited Steps To Reproduce on T71719: Altis - "Office Building" offers wall climbing and levitation experiences.
May 10 2016, 5:53 AM · Arma 3
Asmodeus edited Steps To Reproduce on T71715: Altis - Graphical bug when destroying windows on "Office Building".
May 10 2016, 5:53 AM · Arma 3
Asmodeus added a comment to T71710: Kavala hospital helipad ladder reversed..

Same issue is reported earlier in #0013339

May 10 2016, 5:53 AM · Arma 3
Asmodeus added a comment to T71698: Ladders works revers on Altis.

Same issue is reported in #0013351
Reproducibility is always.

May 10 2016, 5:52 AM · Arma 3

May 9 2016

Asmodeus added a comment to T59637: Dedicated buttons for adjusting the stance up/down instead of a modifier button (CTRL).

It is possible to do this already now. Remove the keybinds for "Previous" & "Next" under Controls/Common/ which in default are bound to 'Mousewheel up' and 'Mousewheel down'. Then bind 'Mousewheel up' and 'Mousewheel down' (you need to DRAG and DROP those two options, clicking doesn't place them) with W and S.
BUT doing this causes minor movements in-game eg. when you're scrolling through inventory and such. SO dedicated buttons OR an option in the Control settings to have Mousewheel dedicated for purpose of changing the Pose with Left CTRL.

May 9 2016, 7:06 PM · Arma 3