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Whitelist BUGGED
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Description

Let's use the following example

I add Joao, Maria and Carlos at Whitelist
All three are online and I want to remove Carlos from Whitelist ... When I do that everyone else is kicked from the server.

If Carlos is offline and I remove him everything happens normally.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
General
Steps To Reproduce

Add Carlos, Maria and Joao

Try to remove any of the 3 while they are online.
Try to remove one in when it is offline.
Try adding a fourth person with the 3 while being online.

Event Timeline

Warburgg created this task.Dec 4 2019, 12:03 PM

I tested it now by removing a random player (not online) and did not kick. I tried to put it back on and when I saved it kicked everyone who was online.

Summing up my ticket: Whitelist updates on time but every time he adds / removes a user he kicks everyone online. I don't think it would be right to do that.

PC or Console ? if its console change ticket to reflect that

Warburgg renamed this task from Whitelist to Whitelist BUGGED.Dec 4 2019, 3:18 PM
Warburgg edited Steps To Reproduce. (Show Details)

Take other way:

  1. create whitelist.txt and put it into \BEC\config\
  1. open whitelist.txt and insert DayZ-GUID<Spacebar>Name for example: 2e05ed22191711e852d8b6c32947d7cbe Example
  1. open config.cfg and insert at Line 100 Whitelist = Whitelist.text

    99 # Set the path to the file containing whitelisted guids.

    100 WhiteListFile = WhiteList.txt
Warburgg added a comment.EditedDec 5 2019, 4:28 AM

i used BEC before. It still works but I want to stop using this kind of program. Bohemia now has Whitelist by default but with problems unfortunately.

Asmodeus added a subscriber: Asmodeus.EditedMar 31 2021, 10:12 PM

I'm in the middle of setting up a server of my own and was thinking of granting players access to the server via whitelisting. I guess there are a couple of ways (Battleye whitelisting being one) but I happened to notice that DayZ also has a built-in whitelisting functionality. With that all you would really need to do is to add player-specific dayzguid into the whitelist-file and you are good to go. As it is advertised you can edit the whitelist.txt while the server is running and just like that you should be able to grant or deny access to the server without having to restart the server for the changes to take effect. Sounds pretty good for sure.

Unfortunately the "bug" that has been described in this issue is still there. Maybe the dev team could take a look at the issue at some point soon?

For the sake of adding something worthwile to this comment here's an example of the issue:

The whitelist.txt for my server is as follows

//1111111111112222222222222333333333XXXXXXAAAA	//Peter
YYYYYYYYYYY6666666666666333333333ZZZZZZAAAA	//John
//KKKKKKKKKKKPPPPPPPPPPPPP111111111SSSSSS1111	//Mary

Looking from that list:

  • Peter and Mary are not whitelisted because the line their dayzguid is on has been commented out
  • John is whitelisted. John also happens to be currently playing on the server

Editing the whitelist.txt to whitelist Peter OR Mary (does not matter which one) by removing the double-slashes and then SAVING the document while the server is running (and John is playing there) will result in John getting kicked out from the server due to not being whitelisted (although he already was).