There is a term - zero adjustment of the line of a sight of the tank. It allows to synchronize the difficult mechanism of a sight. Synchronization of the line of the channel of a trunk of a gun with the line of the channel of the center of optics (viewfinder) is made. After these actions, the difficult device of an aiming changes a trim in a sight prism, constantly combines the line of the channel of a trunk with an optics cross hairs.
The sight of the shooter of the tank is the difficult device intended for an exact aiming.
Changing range of firing the bullet falls below or above the horizontal line
sight cross hairs. If the device is adjusted truly, the bullet is not lower or higher than lines of the horizon in optics. If the device is adjusted truly, the prism will change a trim on range and will displace a viewfinder to the left or in the right, considering distance to the purpose, a trunk axis corner to the purpose and an optics axis corner to the purpose.
The optics in the tank, is the computer system of devices for an accurate shot. It not simply the field-glass inserted into a tower.
http://cdn.topwar.ru/uploads/posts/2013-10/1382067027_1.jpg
It is a school task on definition of a corner between a leg and a hypotenuse
http://stroybat.ucoz.ru/raznoe/Gun/trim.png
You when read this text, at you that, the left eye at the beginning of a line, and right in the right, in the middle of the line? Try to incline the head to the left and to the right. What is still worse? Or all of you still can read?
It is also the principle of zero adjustment of the line of a sight of the tank.
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May 10 2016
You dont get the point. The scope is zeroed right and the gun too. But they are in different positions, because you cant put the scope in the gun.For example just to understand : take a MXC put on a RCO use the reddot. Go close to the wall aim so the sight is slightly above the wall. When you shoot the bullet will hit the wall because your scope is higher. Same for the Tank. Like i said what you need is an autofocussing scope for the tank and at this point i dont know what the limitations of arma are. It sounds easy to make such system. It even is quite simple but there you need an onthefly adjustment of the scope.
I explain as the trunk and a sight of targeting in the tank works. In game a divergence of optics and a trunk. The bullet never hits the mark on the center of optics. Places of hit of a shell in the concrete block (in pictures) not in the center of optics.
This divergence remains, at any distance, firing from any heavy tool in Arma3.
The bullet has to hit the mark (rupture of a bullet), in a place of the center of optics. In pictures not flight of a bullet, is a gap on the purpose.
With such divergence of optics there is every chance not to hit the mark. When the purpose at distance looks less than this concrete block in a picture.
Machine gun of the main shooter on the tank, the same divergence.
Come into a virtual arsenal of Arma3, try do some shooting from all types of heavy machinery, from the main tool, and from a machine gun of the main shooter.
It is so visible, the center of optics in the place, defeat of equipment in other place.
http://stroybat.ucoz.ru/raznoe/Gun/1.jpg
I like you Lex but i dont know ,your tickets are funny. Again everything works like it should. The optics are not IN the gun they are next to it. Thats why this effect occurs more on short distances. What you actually want is a focus system that works like that: 1. Set Zeroing to e.g. 200m 2. Firecontroll gives the conversion point of projectile and aim line. 3.Scope system focuses on that point so you can use the crosshair. Make a feature request for that and i upvote,but this is the way arma optics work and i dont know how far it is possible to change. This idea of the aiming system would be usefull in other vehicles too
What you mean are binocular aiming sights used in WW2. Today you use only 1 monocular optic with an autofocus(cheaper optics but needs a computer).I dont know if it is possible to adjust the angke of a sight in arma. And normally every tanker knows that you have that difference in aiming. You btw have on the habdguns too just less.
Ridiculously, it when laws of geometry do not work. The cross hairs in optics, glass with graphic drawing, has to carry out the role. The laser range finder will define distance to the purpose. The shooter changes range. Distance from optics to a trunk a constant. Changes only it is long trunk axes to the purpose, and it is long optics axes to the purpose, and a corner between them. The adjusted mechanics makes the amendment to the provision of a sight. It everything is tested at stands and adjusts fire on a shooting range. The mistake should not be.
Present, at you one eye is a trunk, the second eye is optics. Muscles of eyes correctly focus a look at different distances.
As in Arma3 it does not work, it is necessary for us the help of the oculist from BIS.
Try this one: http://www.cnet.com/how-to/change-to-the-fast-ring-for-more-frequent-windows-10-preview-updates/
Sometimes you were stuck in an old build. But jumping between slow to fast ring did fix it. Try it out. If it doesnt work, you should receive the final version on the 29th of July anyway.
Hi,
I solved the problem downloading manually a newer version of Windows 10 (build 10162) and battlEye is now working fine.
@bqudaih
Note 1 : Take a windows build in the same language than your current version of Windows. Otherwise you'll have to reinstall all your apps.
Note 2 : Just mount the image in a virtual drive (e.g. daemon tools lite) an follow the instructions
i have same problem !
we can't play , we need play please fix it
Excellent, thanks for sharing the solution!
i have build 10074 , but i don't know how i can upgrade to build 10162 .
can you help me ?
and thanks for you
Windows tells me there is no update, but I have the build 10074 and I know there is newer builds. I don't know how to force update.
Yes, i'm running Avira Free Antivirus.
I tried to disable the real time protection and launch the game, but i have the same error.
Can you try to update Windows 10 to the very latest version?
May we ask whether you are running any anti-virus or other security software packages, and if so, which ones?
Hi,
to my great surprise, it indeed did fix the problem. I'm not getting the error message either anymore (it appeared also before I set the arma3battleye.exe to run as administrator), even though no data has changed which I find surprising.
But most importantly, it's working now! Thanks!
Thank you for sharing that with us.
Enjoy the game and please accept my apologies for inconvenience.
Apparently the BE error was caused by old Windows 10 build that I was using (10074). I updated manually to RTM version (10240) and the error's fixed now.
Hello,
this may occur if you have enabled an option "Run this program as an administrator" on Compatibility tab in Properties of arma3battleye.exe.
The possible workarounds:
a) un-check the "Run this program as an administrator" option;
b) run Launcher as administrator too.
Please let me know it this solves your problem.
Fixed on devbranch. Can you please confirm?
Well, old textures were put back on devbranch. So insignia is visible again and textures of CSAT uniform, vests and helmets are back to previous ones.
It's fixed, changes to textures were reverted. But it would be great to add those new "desert" textures in same way those urban ones were added, they looked great. Expand CSAT camo selection :)
Assasin helmet shadow bug is still an issue.
Why vlad_8011 was actually deleted?
CSAT still look like aliens. Specially hand gloves and helmets - so ugly, that make this faction unplayable
I don't understand BIS...why would they release a new uniform texture when its insignia is clearly not showing?
My friend who plays with me also had the same issue. I told him what I did and it fixed the issue only this time he did not restart Steam. So it was the mod that became unavailable from the Workshop that caused the issue.
Resolved with the ticket author in a Steam community discussion. The profile file was partially overwritten with some (probably Steam config).
Make sure the Asylum life is does not require mods to join.
for me
No Mods Required
Sorry for not responding quickly Adam, but I just tried and all life servers have the same problem
ty bis
the Error still occurs
I will post a picture of the folder it is empty. I will delete the folder itself now.
OK, then could you please select the "Arma 3 Launcher" folder, right-click on it -> Properties -> Security tab a check that your user name is in the list and that if you select it you have all permissions in a list below (Full control, Modify,... all have a check mark in an Allow column).
It cannot be empty - if you launched game before, you must game files inside. Check DIRECTLY AND CARREFUL ADRESS and delete problematic files
The Folder is Empty
Then try to delete the "Presets" folder itself.
Hello,
you should be able to solve this by deleting file "arma3.defaultpreset2" in a folder "C:\Users\Jason\AppData\Local\Arma 3 Launcher\Presets\".
The code you have attached does not work. Could you please check again if the code was copy pasted correctly? Thanks.
as designed.
Explanation:
Entrance doors usually open outside (tradition based on making it harder to break in)
The door frame is modeled accordingly so it would make no sense to open through the door frame
The only issue is the direction of stairs but changing that would be a drastic change that would affect the whole map
Thank you for understanding!
+1
Hello there, me again. The above screenshot shows the error with 2 mods loaded, and yes this error was appearing from the beginning even when those mods were not installed.
I attached another 2 screenshots. (1) Validation of ArmA 3 Dedicated server installation & ArmA 3 server directory (2) error (mods are completely removed including a mpmission file).
Again, the issue was occurring after the first installation but the server is still "usable" but this issue makes it very hard and annoying to use the server, I have also tried to remove ArmA 3 server directory and reinstall it completely but the issue still persists.
Any suggestions are welcome,
thanks in advance!
Okay, no replay in a few months.
Since I tend to be the nice guy here's a summary of the "solution":
On latest A3 build (as of now 1.54) with Debian 8.x (64-bit) install these packages: libtbb2, lib32gcc1, lib32stdc++6 & libtbb2:i386
Have fun!
Usage of owner is for server executed scripting. The server is the only one that can return a proper owner id for the player (s). Try it in a server executed script and add a diag_log line to produce good working result
As was mentioned before, works only on server (think it even has a fancy serverExec icon on BIKI page)
On server machine, returns the ID of the client where the object is local. Otherwise returns 0.
You can use it on the server only.
UREAL GUYS!!!!
IT IS WORKING!
for some reason it must have disabled or disconnected my GPU, thank you so much for the support and the quick and efficient help!
you guys are awesome!!
is there any way I can give you a rating or feedback, because this was by far my best troubleshooting experience ever!!!
thankyou so much!
You can download NVIDIA drivers here: http://www.geforce.com/drivers
I would recommend getting Nvidia Geforce experience as it automatically checks for new drivers. (When you open the link its titled as Automatic Driver Updates)