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May 10 2016

japapatramtara added a comment to T73657: addUniform is NOT Global.

DEV. 124329

should be fixed

will be distributed tomorrow(probably ;-) )

May 10 2016, 6:48 AM · Arma 3
japapatramtara added a comment to T73657: addUniform is NOT Global.

Gibbo: thanks gibbo..

May 10 2016, 6:48 AM · Arma 3
japapatramtara added a comment to T73657: addUniform is NOT Global.

Can someone give me(upload here) a repro mission like it was described here http://feedback.arma3.com/view.php?id=15298#c60801

Concrete:
"Loadout scripts are used where it first removes and then adds uniforms to players"

It would be a big help for my debug purposes and your tests ;-)

May 10 2016, 6:48 AM · Arma 3
japapatramtara added a comment to T73657: addUniform is NOT Global.

well.. I see.. it is really broken :-( now I'm having a not so funny vision.. a vision in which I will work even over the weekend.. again :-)

May 10 2016, 6:48 AM · Arma 3
japapatramtara added a comment to T73657: addUniform is NOT Global.

Gibbo: Can you try your repro against the new DEV build and give me a feedback?

May 10 2016, 6:48 AM · Arma 3
japapatramtara added a comment to T73657: addUniform is NOT Global.

I've worked on this task for more than a week, so be patient, it is no as so easy ;-)

May 10 2016, 6:48 AM · Arma 3
japapatramtara added a comment to T73657: addUniform is NOT Global.

well some changes have been made in the network code since DEV. 112751 and will be distributed into Steam next week. My work on network code continue

May 10 2016, 6:48 AM · Arma 3
japapatramtara added a comment to T73645: Scripting Command: addMagazineCargoEx for Bullet Counts.

maybe someone could picks other commands mentioned in this task and split them into their own tickets.. and of course.. assign all of them to me

May 10 2016, 6:47 AM · Arma 3
japapatramtara added a comment to T73645: Scripting Command: addMagazineCargoEx for Bullet Counts.

new scripting command AddMagazineAmmoCargo has been added since DEV. build 127020.

Syntax:

AddMagazineAmmoCargo [magazineName, magsCount, bulletsCount]

Note: works like (global) versions of commands hence we won't support non-global versions of commands anymore

May 10 2016, 6:47 AM · Arma 3
japapatramtara added a comment to T73645: Scripting Command: addMagazineCargoEx for Bullet Counts.

AlphaWolF:
Are your issue reproducible or it was a random bug with low repro rate?

May 10 2016, 6:47 AM · Arma 3
japapatramtara added a comment to T73297: Disassemble/assemble static AA/AT weapons bugs.

can someone give a feedback if my patch works?

May 10 2016, 6:37 AM · Arma 3
japapatramtara added a comment to T73297: Disassemble/assemble static AA/AT weapons bugs.

Was fixed yesterday.. patch will be distributed soon

May 10 2016, 6:37 AM · Arma 3
japapatramtara added a comment to T72935: Missing of scripting commands for inventory.

well guys.. you all know that I'm on your side and really hate bureaucracy, but I have to mention that this definitively isn't the right place to discussion ;-) I am pretty sure that we(BI studio) have forum somewhere over the internet(don't ask me where :-) )

May 10 2016, 6:25 AM · Arma 3
japapatramtara added a comment to T72935: Missing of scripting commands for inventory.

well.. Ok let's say that some in a near future will find a time to implement some commands for interContainer operations. What sort of commands should be implemented? Can you start a new ticket and assign them to me?

May 10 2016, 6:25 AM · Arma 3
japapatramtara added a comment to T72935: Missing of scripting commands for inventory.

Well maybe you will be interested in a fact that I've just extended commands [magazinesAmmo] and [weaponsItems] to be able to work even with ammoBox. So now users should be able to make more persistent missions.

But about manipulation into containers.. so I have no problem to implement it into SP, but I can imagine a couple of serious issues which can occur in MP implementation :-( That's why I'm avoiding to this part of script API extensions

May 10 2016, 6:25 AM · Arma 3
japapatramtara added a comment to T72935: Missing of scripting commands for inventory.

Tajin: try everyContainer ;-)

May 10 2016, 6:25 AM · Arma 3
japapatramtara added a comment to T72935: Missing of scripting commands for inventory.

have you ever try it today(DEV)? ;-)

syntax: everyContainer someNiceAmmoBox
output:
[["U_B_CombatUniform_mcam",16d6c100# 163954: dummyweapon.p3d],
["V_PlateCarrierSpec_rgr",16d59d00# 163955: dummyweapon.p3d],
["B_AssaultPack_mcamo_AT",170ce400# 163957: backpack_fast.p3d]]

May 10 2016, 6:25 AM · Arma 3
japapatramtara added a comment to T72935: Missing of scripting commands for inventory.

DEV. 111183

[PUBLIC][FIXED] AddItemCargo, AddItemToVest add empty magazines - http://feedback.arma3.com/view.php?id=14576#c57683

May 10 2016, 6:25 AM · Arma 3
japapatramtara added a comment to T72935: Missing of scripting commands for inventory.

sms: unusable battery is much more topic for designers, so you can start a new thread an assign it to someone from sandbox team like DarkDruid. This task is about functionality from a code side e.g. for programmers like me :-)

Samatra: You have saved my day guy.. items indexing is the key to solve my big MP issue. So going to apply my idea and if it will work, so I easily can implement also removeItem commands based on item index in cargo

May 10 2016, 6:25 AM · Arma 3
japapatramtara added a comment to T72935: Missing of scripting commands for inventory.

well I've just discovered a bottleneck in removeItemById. Consider this:

clientA> itemCargo[item1,item2]
clientB> itemCargo[item1,item2]

clientB removeItemCargo(notGlobal) item2:
clientB addItemCargo(notGlobal) item3 :

clientA> itemCargo[item1,item2]
clientB> itemCargo[item1,item3]

clients showItemIDs

clientA> itemCargo[id1: item1,id2: item2]
clientB> itemCargo[id1: item1,id2: item3]

clientA removeItemByIDGlobal id2

result:
clientA> itemCargo[id1: item1]
clientB> itemCargo[id1: item1] //<--- oops item3 has been deleted

so in a nutshell: non-global commands cause mess in cargo items which makes ID based commands useless :-/ any suggestion? Why people even use non-global commands???

May 10 2016, 6:25 AM · Arma 3
japapatramtara added a comment to T72935: Missing of scripting commands for inventory.

ok.. so basically I have to change behavior of all items based commands to usable even with magazines and weapons. As I said yesterday, now I must solve something with higher priority but then I will continue with "personalizing gear commands"

May 10 2016, 6:25 AM · Arma 3
japapatramtara added a comment to T72935: Missing of scripting commands for inventory.

PolarisUK: sorry but Killzone_Kid has right. I can't change current implementation of some commands due to a fact, that our Campaigns designers and script coders possibly using them in a staying implementation, so any changes could be very very risky

May 10 2016, 6:25 AM · Arma 3
japapatramtara added a comment to T72935: Missing of scripting commands for inventory.

Killzone_Kid: yep.. as I said. I have to do something with priority and after that I will make an order in scripting commands for start I have to split commands which work Globally and which not. If I can say it in a general, then addItem/addItemToXXX works quite same way as addItemCargoGlobal. Link,Unlink,Assign,Unassign work like a addWeapon which means if you call it on a local entity, all changes will be distributed whilst if you call it on a non-local entity, all changes will be reverted during next UpdateGeneric message(within a seconds). So the point is to create a lists of commands ordered by its MP affect functionality, then add "Global" suffix to commands with global effect and then pick the important ones which will cover all needed situations which scripted need and then implement them.. easy as pie.

btw. I will use you post with scripting commands http://feedback.arma3.com/view.php?id=14576#c57244 for add my personal notes about current functionality ;-)

May 10 2016, 6:25 AM · Arma 3
japapatramtara added a comment to T72935: Missing of scripting commands for inventory.

about [assignedItems] - since 13.6.2013 our design department has decided, that assignedItems does not return goggles and headgears anymore, so I will change [removeAllAssignedItems] to do not unlink them. About [unlinkItem] - ok, will add support to unlink even goggles and headgear. After these small changes I have to implement something in MP, then I will create some kind of overview about current items/objects commands for myself and then will consult with our designers which commands we will provide as a Global and which will not.

May 10 2016, 6:25 AM · Arma 3
japapatramtara added a comment to T72935: Missing of scripting commands for inventory.

well.. unfortunately still does NOT. I have update addItem and addItemToXXX commands which affect soldier's container from a specific point of view. uniformContainer player is a smart trick how to get directly to a "cargo container" so returned object works much like a normal cargo crate. Anyway I'm going to improve AddItemCargo and AddItemCargoGlobal right now. good point and thanks for notification

May 10 2016, 6:25 AM · Arma 3
japapatramtara added a comment to T72935: Missing of scripting commands for inventory.

PolarisUK: That's what I'm talking about. please wait till next Steam DEV to check a new extended functionality of AddItem based commands

May 10 2016, 6:25 AM · Arma 3
japapatramtara added a comment to T72935: Missing of scripting commands for inventory.

DEV. 110992

  • scripting commands addItemCargo and addItemCargoGlobal can add also magazines and weapons now

so will see tomorrow If we will have a collection of WORKING universal "items" commands

May 10 2016, 6:25 AM · Arma 3
japapatramtara added a comment to T72935: Missing of scripting commands for inventory.

sms: let me try it for you in my current version...

May 10 2016, 6:25 AM · Arma 3
japapatramtara added a comment to T72935: Missing of scripting commands for inventory.

Steam DEV. 110988

canAddToXXX and addItemToXXX can store also magazines and weapons now.

basically items in A3 means all items which could be assigned to a player like radio, compass, map, etc. Also we have to add to this definition weapons accessories like optics, flashlight and muzzle. These have to work with all "items" based commands like itemCargo, assignedItems, vestItem, etc.

so we have four common objects in A3:

weapons: usage with "weapons based commands" weaponCargo, AddWeapon, etc
magazines: all with magazines like addMagazine,...
items: described above
backpacks: backpack cargo, setBackpack, ...

unfortunately there are some special cases which is on the half way between two kinds of objects like Binoculars. Binoculars seems much like an common item, but the fact is that these are Weapon

also magazines looks like items but they have their own work pipeline by using magazines based commands. We're trying to let users working with all objects(except backpacks) such a same way like common items. That's why addItemToXXX and canAddItemToXXX commands were extended.

But I'd say, that the old pipeline is still very useful because you don't have to iterate all objects and check its object types when you want to remove a single magazine, etc..

May 10 2016, 6:25 AM · Arma 3
japapatramtara added a comment to T72935: Missing of scripting commands for inventory.

going to deal with my fault. Just btw. do not blame our QA department! When I develop new functionality or extend current one, I have two options. One is to send new patch into our internal QA testing process(which could takes a days - depend on complexity) and/or apply my changes into Steam DEV branch directly and let community(yes, you guys to make a dirty work for me ;-) ) so I chosen the second, quicker one..

May 10 2016, 6:25 AM · Arma 3
japapatramtara added a comment to T72935: Missing of scripting commands for inventory.

about unitUniform,unitVest... it was a mistake in commands names. Commands with given name don't even exist. Correct names are:

[uniformContainer,vestContainer,backpackContainer]

so sorry for confusion and please try it again

about canAdd and addItemTo.. going to take a look. Original commands canAdd and addItem can take "truly" items like compass, radio, etc only. So I tried to extend behavior by weapons which is currently broken - well going to take a look and possible extend commands even for magazines. About adding backpacks via addItemToXXX.. I don't agree, backpack items is special kind of items and I think that it would not be so smart to inherit them into other items

May 10 2016, 6:25 AM · Arma 3
japapatramtara added a comment to T72935: Missing of scripting commands for inventory.

AD2001: If all auto-tests will pass, then yes. tomorrows DEV update

May 10 2016, 6:25 AM · Arma 3
japapatramtara added a comment to T72935: Missing of scripting commands for inventory.

DEV. 110866:

  • unit addItem item
  • unit addItemToUniform item
  • unit addItemToVest item
  • unit addItemToBackpack item

now work also with weapon type items

also three new commands were added:

  • unitBackpack
  • unitVest
  • unitUniform

which return soldier's containers entities

thanks [micovery] for such a great idea :-)

May 10 2016, 6:25 AM · Arma 3
japapatramtara added a comment to T72935: Missing of scripting commands for inventory.

ad.1) commands you mentioned seem to be valid and useful. I will also implement

canItemToUniform
canItemToVest
canItemToBackpack

for complete soldier containers commands collection

May 10 2016, 6:25 AM · Arma 3
japapatramtara added a comment to T72935: Missing of scripting commands for inventory.

going to take a look what I can do for you ;-)

May 10 2016, 6:25 AM · Arma 3
japapatramtara added a comment to T72935: Missing of scripting commands for inventory.

DEV. 110855
[GEAR] new scripting commands added (add,remove,canAddItem from/To {Uniform,Vest,Backpack}) .. so ad.1 should be done going to check ad.2

May 10 2016, 6:25 AM · Arma 3
japapatramtara added a comment to T72898: Duping and other inventory bugs, 5 reproducible bugs in 1 ticket (now 7 bugs).

seems to be FIXED now.. will be distributed into stable branch within next stable release

May 10 2016, 6:24 AM · Arma 3
japapatramtara added a comment to T72898: Duping and other inventory bugs, 5 reproducible bugs in 1 ticket (now 7 bugs).

DEV. 111427
[FIXED] crateinventorybugs_repro.Altis - but I have to say that recent patch took me for over three days and could affect some another MP behavior, so We have to test it into the deep. Anyway will be released tomorrow into Steam DEV version

May 10 2016, 6:24 AM · Arma 3
japapatramtara added a comment to T72898: Duping and other inventory bugs, 5 reproducible bugs in 1 ticket (now 7 bugs).

ok.. so going to close this issue. When you will observe another duping or any other critical issue with a gear, please start a new thread and directly assign then to me(If you have proper rights) and/or write me an email with link to a new ticket

May 10 2016, 6:24 AM · Arma 3
japapatramtara added a comment to T72898: Duping and other inventory bugs, 5 reproducible bugs in 1 ticket (now 7 bugs).

well can someone give me a feedback if createinventorybugs and weaponDupe have been really fixed?

May 10 2016, 6:24 AM · Arma 3
japapatramtara added a comment to T72898: Duping and other inventory bugs, 5 reproducible bugs in 1 ticket (now 7 bugs).

Each time I posted "FIXED in DEV. numXXX" it would take at least one day until patch will be applied into your Steam dev version, so my yesterday changes has been released today at 11a.m.(you have to match version info) so please let Steam to update your Arma and try it again(WeaponsDupe)

May 10 2016, 6:24 AM · Arma 3
japapatramtara added a comment to T72898: Duping and other inventory bugs, 5 reproducible bugs in 1 ticket (now 7 bugs).

Weapondupe - repro confirmed. Seems to be a problem with magazines over MP. In fact this is a problem on which I'm currently working for more than a week :-/ do not worry, will be fixed(rather soon than later)

May 10 2016, 6:24 AM · Arma 3
japapatramtara added a comment to T72898: Duping and other inventory bugs, 5 reproducible bugs in 1 ticket (now 7 bugs).

DEV. 111358

No.5 - weapondupe_repro.Altis ===> SHOULD BE FIXED

May 10 2016, 6:24 AM · Arma 3
japapatramtara added a comment to T72898: Duping and other inventory bugs, 5 reproducible bugs in 1 ticket (now 7 bugs).

about weapondupe_repro.Altis - are you really sure, that it have not been fixed? Because I'm unable to reproduce that situation in current DEV?

May 10 2016, 6:24 AM · Arma 3
japapatramtara added a comment to T72898: Duping and other inventory bugs, 5 reproducible bugs in 1 ticket (now 7 bugs).

crateinventorybugs_repro.Altis

situation 1 - unable to reproduce

situation 2 - confirmed --> currently work in process

NOTE: for future bugs, please try to make repros on a Stratis island, I'm using internal debug version which is about 10x slower than your Steam DEV exe and loading Altis takes 10min approx :-)
May 10 2016, 6:24 AM · Arma 3
japapatramtara added a comment to T72898: Duping and other inventory bugs, 5 reproducible bugs in 1 ticket (now 7 bugs).

Samatra: yep.. mentioned tasks seem to be useful and worth to implement them, so I have just listed them on my TODO list

May 10 2016, 6:24 AM · Arma 3
japapatramtara added a comment to T72898: Duping and other inventory bugs, 5 reproducible bugs in 1 ticket (now 7 bugs).

so I've tried to catch all described situations, so please can someone give me a feedback which was really fixed and which is still actual?

May 10 2016, 6:24 AM · Arma 3
japapatramtara added a comment to T72898: Duping and other inventory bugs, 5 reproducible bugs in 1 ticket (now 7 bugs).

SaMatra:

DEV 110821
[FIXED] bodydupe_repro.Altis
[FIXED] weapondupe_repro.Altis

but new steam DEV build will be available on monday. My patch has affected more than 10 methods so take my apologies when the new MP gear bugs will appear ;-)

Killzone_Kid:
miss-shot, but you were so close. Kayak, paddle, equipment, even the voice behind the camera was mine, but that mighty kayaker is my friend Rehan - not me :-) He was on a white water for the first time so it was so funny to see him, but he made it. But if you are truly interested in.. so here is a picture of the weir on the our home river called Svratka near BI office ;-) [http://tinyurl.com/ncp7wh4] and yes.. that's me

May 10 2016, 6:24 AM · Arma 3
japapatramtara added a comment to T72898: Duping and other inventory bugs, 5 reproducible bugs in 1 ticket (now 7 bugs).

about bodydupe_repro.Altis.. I really can repro it so will try to fix it. But not today, I'm going to go kayaking right now. bye folks

May 10 2016, 6:24 AM · Arma 3
japapatramtara added a comment to T72898: Duping and other inventory bugs, 5 reproducible bugs in 1 ticket (now 7 bugs).

DEV. 11076

itemsdupe_repro - FIXED. Will be distributed soon. Please give me a feedback

I'm going to check bodydupe_repro.Altis

May 10 2016, 6:24 AM · Arma 3
japapatramtara added a comment to T72898: Duping and other inventory bugs, 5 reproducible bugs in 1 ticket (now 7 bugs).

yes.. please add that ticket to this thread. Let's keep all dupes problems under one roof :-)

May 10 2016, 6:24 AM · Arma 3
japapatramtara added a comment to T72898: Duping and other inventory bugs, 5 reproducible bugs in 1 ticket (now 7 bugs).

thanks for great reports. situations 1 and 2 have been covered since DEV ver 110304. Going to deal with the rest of them :-)

May 10 2016, 6:24 AM · Arma 3
japapatramtara added a comment to T72477: Add "scriptNull" command, pleeeeeeaaaase.

DEV. 127075

script command - scriptNull and IsNull for scripts were introduced

May 10 2016, 6:14 AM · Arma 3
japapatramtara added a comment to T71755: Inventory sometimes vanishes when resuming SP mission (steam workshop).

seems to be fixed :-)

May 10 2016, 5:54 AM · Arma 3
japapatramtara added a comment to T71755: Inventory sometimes vanishes when resuming SP mission (steam workshop).

There were many changed since August. so can you give me a feedback if the problem is still actual?

May 10 2016, 5:54 AM · Arma 3
japapatramtara added a comment to T71548: You can "linkItem" goggles but you cannot "unlinkItem" goggles.

should be fixed since DEV 126679 and will be distributed within next DEV version

May 10 2016, 5:48 AM · Arma 3
japapatramtara added a comment to T71502: Scrolling items in the ammo box.

should be fixed since DEV 110387. This patch will be distributed into both versions(DEV and stable) soon

May 10 2016, 5:47 AM · Arma 3
japapatramtara added a comment to T70792: [BROKEN] New scripting commands addMagazineGlobal and removeMagazineGlobal are messed up.

now I'm waiting for feedback on this issue http://feedback.arma3.com/view.php?id=15298 and meanwhile I'm working on some minor(as I hope) gameplay issues

May 10 2016, 5:25 AM · Arma 3
japapatramtara added a comment to T70792: [BROKEN] New scripting commands addMagazineGlobal and removeMagazineGlobal are messed up.

Killzone_Kid: thanks for nice spreadsheet. Now I'm working on a big task with a priority, but after that(let's say in a week) I will switch back to bugfixing mode ;-)

May 10 2016, 5:25 AM · Arma 3
japapatramtara added a comment to T70792: [BROKEN] New scripting commands addMagazineGlobal and removeMagazineGlobal are messed up.

Tupolov: what does [addMagazineGlobal "HandGrenade" does not work] mean?

May 10 2016, 5:25 AM · Arma 3
japapatramtara added a comment to T70792: [BROKEN] New scripting commands addMagazineGlobal and removeMagazineGlobal are messed up.

yep.. I know, it is quite overkill to send two,five,ten.. a million single commands instead of a the complex one. As I said, will discuss some issues with the strange guy from security department and then will see what we can do for you ;-) but today is a sunday and yes, I am at work(which is so sad) but the rest of BI have enjoyed weekend.

May 10 2016, 5:25 AM · Arma 3
japapatramtara added a comment to T70792: [BROKEN] New scripting commands addMagazineGlobal and removeMagazineGlobal are messed up.

A3-DEV:108858
removeMagazineGlobal (ArrayOrString) has been changed into (String) only

addMagazineGlobal (Array) - I have to consult this modification with our security experts because within a concrete circumstances I see a potential security bottle neck :-\

so you have to use addMagazineGlobal in a FOR cycle(for example) instead

May 10 2016, 5:25 AM · Arma 3
japapatramtara added a comment to T70792: [BROKEN] New scripting commands addMagazineGlobal and removeMagazineGlobal are messed up.

"Mea culpa" removeMagazineGlobal really has wrong syntax, and will be fixed soon.
But addmagazineglobal STRING is fine for me, no one ask me about fully re-implementation from addMagazine, so I did a variant with one STRING only. going to see how many work would take ARRAY modification.

stay tuned ;-)

May 10 2016, 5:25 AM · Arma 3
japapatramtara added a comment to T70753: Add option to prevent players from changing clothes in game.

ok ok.. now I'm going to implement this http://feedback.arma3.com/view.php?id=14576 and right after I will try to do something with this task

May 10 2016, 5:23 AM · Arma 3
japapatramtara added a comment to T70753: Add option to prevent players from changing clothes in game.

I have just assigned this task to our Sandbox design director.. he is the right guy to say If I will implement it or won't

May 10 2016, 5:23 AM · Arma 3
japapatramtara added a comment to T70753: Add option to prevent players from changing clothes in game.

ok guys. so any suggestions how this feature should work? Something like [disableClothesSwitching player] to prevent player from dragging in/out containers like vest, uniforms, backpacks through Inventory display or even through scripting commands like [removeAllContainers player]?

May 10 2016, 5:23 AM · Arma 3
japapatramtara added a comment to T70683: Cannot add vehicle weapon to another vehicle.

about [removeAllWeapons heli] you can start a new thread, because it is quite offtopic in this one.

  1. RemoveWeapon/AddWeapon does not affect vehicle's model, but the internal logic. You can use a little trick with vehicles proxies instead
May 10 2016, 5:21 AM · Arma 3
japapatramtara added a comment to T70683: Cannot add vehicle weapon to another vehicle.

sure.. you have to wait till this midnight(tomorrow night max). We have to process some internal tests before releasing next DEV build to the public

May 10 2016, 5:21 AM · Arma 3
japapatramtara added a comment to T70683: Cannot add vehicle weapon to another vehicle.

can someone test it and give me a feedback?

May 10 2016, 5:21 AM · Arma 3
japapatramtara added a comment to T70683: Cannot add vehicle weapon to another vehicle.

should be fixed since ver. 108534(DEV).

May 10 2016, 5:21 AM · Arma 3
japapatramtara added a comment to T70521: magazinesExt does not return currently loaded magazines plus their ammo count.

Killzone_Kid: as I do, but "THIS IS WAR" and I have to listen to my chief commander ;-)

May 10 2016, 5:16 AM · Arma 3
japapatramtara added a comment to T70521: magazinesExt does not return currently loaded magazines plus their ammo count.

well.. [magazinesExt] has been renamed to [magazinesAmmo] since ver.108360 so take my apology in a situation when this change corrupted your scripts ;-)

the second thing: [magazinesAmmo] does NOT return already loaded magazines (e.g. magazine in handgun, etc.) just because we don't want that behavior for this command. If you need to get info about actually loaded magazines, you can simply use [weaponsItems](since 108367) or
[primaryWeaponMagazine],[secondaryWeaponMagazine] and [handgunWeaponMagazine]

and the last thing: we are trying to do our best in supporting community(which means guys like you :-) ) that's why we have decided to create one magazines command in addition named [magazinesAmmoFull] with this output format:

  // output format
  // ["AmmoClassName"
  //  ,26 /*ammo count*/
  //  , true /*currently loaded*/
  //  , 0 /* 1 = primary mag, 2 = handgun, 4 = secondary, 0 = grenade */
  //  , "vest"("uniform","backpack") /*stored in ...*/ or "muzzleName" (when currently loaded)]

this command will be available since 108423(tomorrow, I guess) and took me for more than four hours of my life so you're welcome and please give me a feedback ;-)

May 10 2016, 5:16 AM · Arma 3
japapatramtara added a comment to T67729: [resolved] Items disappear during inventory operations.

FIXED.. but I'm not sure when we will release this fix (it depends on QA test process)

SVN. 106915

May 10 2016, 3:30 AM · Arma 3
japapatramtara added a comment to T67729: [resolved] Items disappear during inventory operations.

going to take a look...

May 10 2016, 3:30 AM · Arma 3
japapatramtara added a comment to T66730: [Almost Fixed] Game freezes on dropWeapon to ground weaponholder.

Even DropBag will execute "PUT" event since DEV. 123647

PolarisUK: sorry but, I don't understand you.. which action should work like what?

May 10 2016, 2:53 AM · Arma 3
japapatramtara added a comment to T66730: [Almost Fixed] Game freezes on dropWeapon to ground weaponholder.

DropBag has to wait till I will have a time for that(probably on friday)

May 10 2016, 2:53 AM · Arma 3
japapatramtara added a comment to T66730: [Almost Fixed] Game freezes on dropWeapon to ground weaponholder.

SVN. 123629
action DropWeapon should throw "Put" action correctly now

May 10 2016, 2:53 AM · Arma 3
japapatramtara added a comment to T66241: removeAllContainers leaves unit with uniform model even though their uniform is removed.

should be already fixed. can someone give me a feedback?

May 10 2016, 2:33 AM · Arma 3
japapatramtara added a comment to T66241: removeAllContainers leaves unit with uniform model even though their uniform is removed.

FIXED in DEV version. 110188 I'd say that this patch will be distributed to public tomorrow, so please give me a feedback

May 10 2016, 2:33 AM · Arma 3
japapatramtara added a comment to T66241: removeAllContainers leaves unit with uniform model even though their uniform is removed.

seems like you have discovered my own internal command for debug purposes. well ok, the one way is to hide them.. or I can just fix it ;-)

May 10 2016, 2:33 AM · Arma 3
japapatramtara added a comment to T66186: [FIXED] "Put" and "Take" event handlers are bugged.

dupe items podcast: I made a progress but... I'm sure you know a sort of bugs in which we simply change one line of code or true to false flag and everything is ok. Well.. dupe items problem definitely not that kind of bug :-/

May 10 2016, 2:31 AM · Arma 3
japapatramtara added a comment to T66186: [FIXED] "Put" and "Take" event handlers are bugged.

DEV. 110926:
http://feedback.arma3.com/view.php?id=7824#c56521 - Event handler from remote corpse should be fired now.

sorry for delay, I forgot on this task at all ;-)

May 10 2016, 2:31 AM · Arma 3
japapatramtara added a comment to T66186: [FIXED] "Put" and "Take" event handlers are bugged.

well about duping items.. I'm actually working on a big patch which could solve the worst duping cases like duping whole containers etc. So maybe it will fix also others duplicates but who knows. JFYI see http://feedback.arma3.com/view.php?id=14539 - I'm working on itemsdupe_repro and then bodydupe. So don't worry I have n't thrown you overboard ;-) but try to keep in touch with the thread topic so If anyone will find anything with dupes, please report it into thread above and all about EH into this thread.

May 10 2016, 2:31 AM · Arma 3
japapatramtara added a comment to T66186: [FIXED] "Put" and "Take" event handlers are bugged.

ok, I'm so close to fix dupes bugs, but it is no as easy as it can look(I have one server and three A3 running instances at my PC and of course three debug development tools, which means, that my i7 is on fire :-) ) anyway, today I'm planning to take overtime to solve it.

May 10 2016, 2:31 AM · Arma 3
japapatramtara added a comment to T66186: [FIXED] "Put" and "Take" event handlers are bugged.

Killzone_Kid: SP or MP? And do you have a 100% repro or it does sometime only? I'm trying to reproduce your steps(kill the man and taking his compass, radio, etc.. and/or switching handguns with him and all EH seems to be ok even with no dupes)

May 10 2016, 2:31 AM · Arma 3
japapatramtara added a comment to T66186: [FIXED] "Put" and "Take" event handlers are bugged.

SaMatra:
sorry, but your solution could be really beneficial, but quite hard to implement. We would have to change the whole EH system, callers, etc.. so maybe some day in a future, but not now.

May 10 2016, 2:31 AM · Arma 3
japapatramtara added a comment to T66186: [FIXED] "Put" and "Take" event handlers are bugged.

Killzone_Kid: situations from your bug report has been fixed in DEV. 110480 and will be distributed soon ;-)

May 10 2016, 2:31 AM · Arma 3
japapatramtara added a comment to T66186: [FIXED] "Put" and "Take" event handlers are bugged.

gammadust: many thanks for nice overview of Take and Put behavior ;-) I tried to cover your description in DEV. 110425(not in steam distribution yet).

In future I'm planning to extend Take and Put arguments by some additional information like (drag started from vest/uniform/backpack/body/weapon and was placed in ground/crate,... ) but now I have some other issues with higher priority to do

May 10 2016, 2:31 AM · Arma 3
japapatramtara added a comment to T66186: [FIXED] "Put" and "Take" event handlers are bugged.

events Take and Put have never been designed for community usage so we can't guarantee a full functionality. Anyway I'm going to take a look what I can do for you

May 10 2016, 2:31 AM · Arma 3
japapatramtara added a comment to T65900: Weapons stop working (inventory issue).

should be already fixed.. can someone give me a feedback if it works now?

May 10 2016, 2:18 AM · Arma 3
japapatramtara added a comment to T65896: Warning Message Picture XXX not found for inventory pictures.

and about map, radio, compass, etc.. these are common items not weapons so you do not have to apply same name schema as with weapons

May 10 2016, 2:18 AM · Arma 3
japapatramtara added a comment to T65896: Warning Message Picture XXX not found for inventory pictures.

well common items with special simulation like
Watch,MineDetector,Compass,GPS,Radio,Map,Goggles,NVG, Binocular have been configured as a weapon because of a historical reason(these items are weapons even in A2,OA,..) but code works with them as an item like optics, muzzle, .. that's why you do not have to keep any special naming schema

going to try your repro

May 10 2016, 2:18 AM · Arma 3
japapatramtara added a comment to T65896: Warning Message Picture XXX not found for inventory pictures.

well the problem in your mission is in [fillThisCreate.sqf] where you're using addWeaponCargo which makes WEAPONS, so by using that command code will create even common items as a weapons which causes a serious problem and inconsistency. Please use AddItemCargo instead. AddItemCargo is universal command which tries to recognize className and create proper object like item, weapon, magazine, etc..

May 10 2016, 2:18 AM · Arma 3
japapatramtara added a comment to T65896: Warning Message Picture XXX not found for inventory pictures.

yep.. I have just tried to change AddWeaponCargo to AddItemCargo and now your missions gets work properly ;-)

May 10 2016, 2:18 AM · Arma 3
japapatramtara added a comment to T65896: Warning Message Picture XXX not found for inventory pictures.

As I said, it is depend on item which is currently linked to the weapon. So WeaponSlotsInfo affects nothing in this case.

It is so easy>

imagine a situation when you currently have an empty linked gun like mk20
so gear code will try to find this icon:
"\A3\weapons_F\Data\UI\gear_mk20_X_CA.paa"

then you link some accessory e.g. optics and the result is that now gear code will get icon file for empty prototype
"\A3\weapons_F\Data\UI\gear_mk20_X_CA.paa"

then will cutoff "_X_" by replacing with "_T_" and final filename which should be present on disk will be

"\A3\weapons_F\Data\UI\gear_mk20_T_CA.paa"

about Warning messages, could you post a concrete repro like put soldierXY into editor, link vestYX or something like that?

May 10 2016, 2:18 AM · Arma 3
japapatramtara added a comment to T65896: Warning Message Picture XXX not found for inventory pictures.

well it is not a bug, but the feature ;-) The motivation for implementing specific name schema was the fact, the we also have to show items linked on a weapon. So we decided to implementing a filename rule for weapons. Here is the copy-pasted documentation from code:

  // we have to split "\A3\weapons_F\Data\UI\gear_mk20_x_CA.paa"
  //
  // to "\A3\weapons_F\Data\UI\gear_mk20_" and "_CA.paa"

  // and after that we have to add addition flags 
  // based on weapon linked items
  //
  // e.g. mk20 has optics and muzzle
  //
  // so we will add 'T' - top and 'M' - muzzle
  //
  // and final string will be
  //
  // "\A3\weapons_F\Data\UI\gear_mk20_MT_CA.paa"
  //
  // order of flags is MST 
  // M - muzzle item
  // S - flashlight item
  // T - optics item
  // X - show weapon only

so it means that you have to create all graphical combinations of weapons with linked items _X_ _M_ _MS_ _MST_ _S_ _ST_ _T_ and or _X_ only if you do not need to show weapon icon with linked items

May 10 2016, 2:18 AM · Arma 3
japapatramtara added a comment to T65402: [0.55.103923] Game crash upon picking up a weapon into an empty gear slot.

I already fixed this bug yesterday and my fix have been merged into both versions (Stable and Dev). So solution will be distributed within the latest A3 update

May 10 2016, 1:58 AM · Arma 3
japapatramtara added a comment to T64926: vestItems return magazineDetail instead of classnames.

I can repro it only with vestItems(uniform and backpackItems work fine). In fact, I developed these commands for my own debug purposes only. And because of some MP magazines issues I have to modified vestItems from magazines class name to magazinesDetail information. Anyway I have just changed that behavior back to class name.. so please update your DEV version (will be distributed tomorrow after 2 p.m.)

May 10 2016, 1:42 AM · Arma 3
japapatramtara added a comment to T64532: Mulitiplayer CRASH - Connection to host lost.. AFTER NEW PATCH.

So your game is crashing or "just" disconnecting from host with no crash or info message?

May 10 2016, 1:28 AM · Arma 3
japapatramtara added a comment to T64463: Crashs, Loses connections, hosts games crashs..

I guess that your version 0.52.103.279 is an obsolete. We distributed the new "stable" build yesterday which may help. So steam should update your version automatically. Could you wait till it will be done and try it again?

May 10 2016, 1:25 AM · Arma 3