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May 10 2016

F2kSel added a comment to T65905: AI vehicles still can't go over bridges.

Still broken in latest beta, it was working in one of the later Alpha builds.

May 10 2016, 2:19 AM · Arma 3
F2kSel added a comment to T65681: addAction doesn't work on animals anymore.

Yes I noticed this also when trying to use some dogs.

May 10 2016, 2:08 AM · Arma 3
F2kSel added a comment to T65590: attachTo no longer working with setDir.

I think attachto has been virtually abandoned as a command you only have to look at the issues surrounding it, it's a pity as it was one of my favourite commands.

May 10 2016, 2:05 AM · Arma 3
F2kSel added a comment to T65590: attachTo no longer working with setDir.

The objects are not attached no matter how may times you run the script, if you move the original object the so called attached objects are left behind if they're small items.

It does fix the direction but that's all.
You also don't need the second notepad setdir 90, just notepad attached [desk1] will do.

But as mentioned they're still not attached.

May 10 2016, 2:05 AM · Arma 3
F2kSel added a comment to T65259: Hands up animations causes unit to "fly".

Confirmed still happening in current build, only happens for the player AI are fine.

May 10 2016, 1:53 AM · Arma 3
F2kSel edited Steps To Reproduce on T65140: Init field of mine objects isn't working.
May 10 2016, 1:49 AM · Arma 3
F2kSel added a comment to T65132: AI accuracy is incredible.

Yet up close they can't hit you, I've stood still and a unit has unloaded several clips without hitting the target.

May 10 2016, 1:49 AM · Arma 3
F2kSel added a comment to T65047: Option to override AI pathing.

I find with choppers they have a default completion radius of 100m so you can't really control them with waypoints any closer than 100m apart.

The same applies if you give them a domove command they terminate 100m short, you can allow for this sometimes but in a dynamic mission it's hard to script for.

I see no reason choppers shouldn't fly to an exact location.

An override command could be a big help.

May 10 2016, 1:45 AM · Arma 3
F2kSel added a comment to T64623: Missing texts in Dev Build 0.53.103524.

Confirmed, same for me.

May 10 2016, 1:31 AM · Arma 3
F2kSel edited Steps To Reproduce on T64588: Civillian marker colours are to close to OPFOR colors.
May 10 2016, 1:29 AM · Arma 3
F2kSel edited Steps To Reproduce on T64373: AI leaving one vehicle and boarding another get in the wrong vehicle.
May 10 2016, 1:22 AM · Arma 3
F2kSel added a comment to T64290: Surrender superspeed.

Confirm what rogerx says.

player playActionNow "surrender";

This used to send you sideways but now it does put you in surrender mode.

However you are now stuck in surrender mode.

Same with AI you can't break them out of it.

You can get them to play other animations but they go back to surrender.

May 10 2016, 1:20 AM · Arma 3
F2kSel added a comment to T64209: Alt-tab at night causes stange colours.

Forgot NVidia 680

May 10 2016, 1:16 AM · Arma 3
F2kSel edited Steps To Reproduce on T64209: Alt-tab at night causes stange colours.
May 10 2016, 1:16 AM · Arma 3
F2kSel added a comment to T64131: Triggers not working for civilians due to wildlife sharing same properties....

Yes I ran into this problem tonight with snakes tripping the civilian triggers.
I couldn't even filter them out as they seem to be seen as "man" when using iskindof.

There are far too many snakes especially on the runway.

Also for some reason flies don't seem as well rendered up close in A3 as they were in A2.

May 10 2016, 1:14 AM
F2kSel added a comment to T64074: "Repeatedly" triggers are not firing more than once..

They never repeat unless the condition changes.

You need to change the condition so it resets.

round (time %1) == 1

another way is set a variable to true,

in a gamelogic init
loop = true

cond
this and loop

on act
loop=false

on deac
loop = true

May 10 2016, 1:12 AM · Arma 3
F2kSel added a comment to T64040: probability of presence.

I don't see your problem, min bar means it never shows and max means it's there all the time.

If you want to remove it later just use DeleteVehicle Unitsname

Or are you claiming it's broken?

May 10 2016, 1:11 AM · Arma 3
F2kSel added a comment to T63879: setUnconscious may be buggy.

So a year on and nothing has changed, if you don't want us to use it remove it from help F1.

May 10 2016, 1:03 AM · Arma 3
F2kSel edited Steps To Reproduce on T63724: Hint has lost it's ping.
May 10 2016, 12:51 AM · Arma 3
F2kSel added a comment to T63650: Fish dies without animation.

Yes it does look a little odd, I think they would be better sinking and probably after a while get deleted.

May 10 2016, 12:49 AM · Arma 3
F2kSel edited Steps To Reproduce on T63560: Minimized Alpha re-opens every time I close an open window..
May 10 2016, 12:44 AM · Arma 3
F2kSel added a comment to T63492: Pls make the 'bis_fnc_customGPSvideo' work again..

Your correct some how I confused myself while searching I lost track that it was GPSvideo and not Playvideo.

Sorry for messing you about GPSvideo doesn't seem to be working.

May 10 2016, 12:42 AM · Arma 3
F2kSel added a comment to T63492: Pls make the 'bis_fnc_customGPSvideo' work again..

It does work for me but I believe you have the wrong syntax

the position needs to be an array x,y,z
_video = ["gps1.ogv",[1,1,1]] spawn bis_fnc_customGPSvideo;

May 10 2016, 12:42 AM · Arma 3

May 9 2016

F2kSel added a comment to T59878: Sound get muffled after team switching.

Yes same thing happens for me, everything goes quite except for voices/Radio they're ok.

May 9 2016, 7:17 PM · Arma 3
F2kSel added a comment to T58699: Can't Alt + Tab out of game.

Yes I get that as well it's really annoying when it takes control and puts you back in the game.

May 9 2016, 3:26 PM · Arma 3
F2kSel added a comment to T58699: Can't Alt + Tab out of game.

I find I only have this problem when not running the script editor (ARMAEdit).
I had the same issue in OA but to a lesser degree.

May 9 2016, 3:26 PM · Arma 3
F2kSel added a comment to T58683: AI walk through everything.

Just to add to the walking through things.

An AI unit with a waypoint will walk up a small flight of steps and enter a building correctl but an AI in my group which is told to enter the building walks through the steps and floor.

May 9 2016, 3:25 PM · Arma 3