Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

SAMAGO added a comment to T75220: AI use line Formation evry time.

I'm sure this is not intended in any way.

What I'm trying to do is have a unit on a path patrolling in the basic manner, walking upright with guns down in a Staggered Column formation. This is currently not possible because of this issue. The AI will walk upright with guns down only in a Column/File formation.

May 10 2016, 7:30 AM · Arma 3
SAMAGO added a comment to T63028: Cutting through fences.

Explosives are also used to cut through fences and concertina wire. Google "Bangalore Torpedo." It's not a torpedo; that's just a name. Good for infantry units that need to get through obstacles quickly.

May 10 2016, 12:27 AM · Arma 3

May 9 2016

SAMAGO added a comment to T62013: Moaning sounds.

At least make it so the moaning only occurs when your HP is below the point where you are able to heal yourself. I usually just kill myself (no matter how good of gear I have) just to get rid of the constant moaning.

May 9 2016, 11:40 PM · Arma 3
SAMAGO added a comment to T61847: AI has to high awareness and too high accuracy at long ranges.

For the love of Gud, please fix this. The AI is hacking!

May 9 2016, 11:26 PM · Arma 3
SAMAGO added a comment to T61699: Scopes not working with NVG.

As a combat vet, US Marine Rifleman, I say add this feature; HOWEVER cut the accuracy in half when shooting this way. I mean think about it... the NVGs stick out about 5 inches (2.5 cm) in front of your eye, and you have to line them up perfectly in order to see through the scope or iron sights. This is extremely cumbersome and puts you into a very uncomfortable/unnatural shooting position. But, it is possible and sometimes useful. Sometimes the ability to see clearly outweighs the ability to shoot accuracy. Sometimes it's the other other way around.

With NVGs on, we're trained to look down the side or top of the rifle. We simply line the target up with our rifle rather than looking through the sights (like what is already possible in the game). As for mounting the NVGs onto the rifle, I have very little experience with this; but I do know it requires a special attachment/mount (or lots of tape).

May 9 2016, 11:18 PM · Arma 3
SAMAGO added a comment to T61303: Need to have a running vault..

It should come with a cost. I'd say make it noisy, cost energy, or both. Make it so you cannot fast-vault if you are unable to sprint. Even better: make it so you must be sprinting in order to fast-vault.

May 9 2016, 10:58 PM · Arma 3
SAMAGO added a comment to T61033: [Feature request] Night Vision Sensitivity Controls.

The NVGs I used in the military had this feature. It was a little nob that you could easily turn with your thumb. I constantly used it. I'd imagine in 2030 the nob would be more commonplace.

The nob is called Gain Control. Search for it in this manual:

https://docs.google.com/viewer?a=v&q=cache:AHeAgumJReIJ:www.atncorp.com/ATNNightVisionPDF/atn6015-3p/atn6015-3p_UserGuide.pdf+&hl=en&gl=us&pid=bl&srcid=ADGEEShKMyx8MvQ-qkcIQ3nAcbj5xCAUec69W9onDfg4IQ7htXzmBCUKuSCBHjPKRpZe3o3cNcbhGQKjLaXxUfC5qw3t9PUuw40YXr18CoGDluxEJad3kCR0VU6WC9Pv3L-orO5X2QQt&sig=AHIEtbSsScaKrAXX-2qsjnFawjk--3d4Sw

May 9 2016, 10:39 PM · Arma 3
SAMAGO added a comment to T61005: [Suggestion] Ability to repack mags.

This should had been in the game by default. The ability is as essential as the ability to repair vehicles. I'd suggest making it so that dragging and dropping one mag on top of another combines the rounds. I know this is possible in Day-Z, maybe Arma 2.

May 9 2016, 10:38 PM · Arma 3
SAMAGO added a comment to T58951: Bad positional audio makes it nearly impossible to estimate distance and direction by sound.

Explosions and gunshots as well!

May 9 2016, 4:08 PM · Arma 3
SAMAGO added a comment to T58951: Bad positional audio makes it nearly impossible to estimate distance and direction by sound.

Yes! This the biggest annoyance for me. Vehicles sounds seem to have very little (if any) difference between 15 meters and 500 meters. Helicopters especially. A helicopter all the away across the map sounds like it hovering right over your head. Also, sometimes, if you face the sound it goes mute. When you turn your to the side (pointing your ear in the direction of the sound), it's very loud. It makes no sense.

May 9 2016, 4:08 PM · Arma 3
SAMAGO added a comment to T58829: Larger compass.

How about a zoom option, like the way hold right-mouse-button works (minus breath holding). It will keep the compass realistically away from your face, but allow you to take a closer look when you wish.

May 9 2016, 4:03 PM · Arma 3
SAMAGO added a comment to T58510: Helicopter too light?.

They are extremely too light. It feels blimpish. They should be more effected by gravity. They need to fall like a rock when there is no downward thrust. Quick landings are impossible because you can't drop altitude fast enough. And I know this is the reason behind why the helicopters are able to do flips and barrel rolls with such ease.

May 9 2016, 3:18 PM · Arma 3