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May 10 2016

Jester642 edited Steps To Reproduce on T71753: Railing on Yellow Crane Glitched [DEV].
May 10 2016, 5:54 AM · Arma 3
Jester642 added a comment to T71753: Railing on Yellow Crane Glitched [DEV].

Updated. Basically it will only happen if your back's against the railing when either you walk into it backwards, or by standing next to it then changing orientation. You can still rotate yourself around with the mouse, but pressing WASD will have no effect.

May 10 2016, 5:54 AM · Arma 3
Jester642 added a comment to T69367: REMOVE THE FATIGUE BLUR.

Maybe not completely remove it because it adds to the immersion, but reduce the effect and increase the time taken for it to kick in. ATM you can't crouch up a small hill w/o it blurring.

May 10 2016, 4:33 AM · Arma 3
Jester642 edited Steps To Reproduce on T69353: Allow helicopter co-pilot to control floodlight.
May 10 2016, 4:32 AM · Arma 3
Jester642 added a comment to T69287: (Realistic) Battlesuits... no, seriously..

You gotta remember that this is still only 20 years in the future. Even if those suits had improved to where you say, they would be too cost prohibitive and complex to be fielded in any reasonable way.
/downvoted
But I like the out-of-the-box thinking.

May 10 2016, 4:30 AM · Arma 3
Jester642 added a comment to T69214: Scripted audio repeating on loop in showcases [DEV] -fixed.

Yeah, I just tried it without CBA and it worked fine. Problem solved, cheers for the help.

May 10 2016, 4:27 AM · Arma 3
Jester642 edited Steps To Reproduce on T69214: Scripted audio repeating on loop in showcases [DEV] -fixed.
May 10 2016, 4:27 AM · Arma 3
Jester642 added a comment to T69131: Alternative Mouse Control for Aircrafts - optional.

/Upvoted, but it would need visual indicator of mouse position (like in Arrowhead) and if for whatever reason you started using keyboard arrows the mouse would reset to center to prevented the vehicle turning in unwanted directions if mouse bumped.
-Edited for error

May 10 2016, 4:24 AM · Arma 3
Jester642 added a comment to T69010: Medics, Engineers, AT/AA Soldiers and EODs are unable to take their special equipment with them on parajumps.

IRL paratroopers carry their gear in a bag tied to their waist. The devs should make this bag replace the parachute on landing when it(the parachute) automatically disappears.

May 10 2016, 4:16 AM · Arma 3
Jester642 edited Steps To Reproduce on T68959: Suppressed muzzle flash lighting.
May 10 2016, 4:14 AM · Arma 3
Jester642 edited Steps To Reproduce on T68529: Suppressed muzzle flashes.
May 10 2016, 3:57 AM · Arma 3
Jester642 added a comment to T68251: Aerial vehicles need audible warning warning system for AA missiles.

It would also be good if they provided an audible warning for any part that was heavily damaged and nearing failure.

May 10 2016, 3:48 AM · Arma 3
Jester642 added a comment to T67681: Flashlight is too dim, unfocused, never blinds you, especially when you wear NVG and it lights though walls (In short, it SUCKS).

The flashlight needs to be more focused and brighter. Also enemy AI should get an accuracy penalty if a flashlight is pointed at their head.

May 10 2016, 3:28 AM · Arma 3
Jester642 added a comment to T67161: No consequence to being shot.

I'm not sure if this has been posted already, but this is probably the best footage of someone getting shot in the vest you can find

http://youtu.be/c-UNFSZ8VKU (SFW)

Guy gets hit at around 1:20

May 10 2016, 3:09 AM · Arma 3
Jester642 added a comment to T65558: No or little reaction from enemies when hit/killed.

.50 cal rounds are 1 shot kills, but the weapons aren't penetrable (yet?) so if you hit a rifle it magically blocks the shot.

May 10 2016, 2:04 AM · Arma 3
Jester642 added a comment to T64011: Suppression effect for players.

It needs a suppression effect similar to insurgency 2 where the goes grayscale and blurs slightly for a faction of a second. This is needed as the sounds at the moment are poor, and the only way to tell if someones firing directly at you is if you see the clouds of dust are your feet. The current system is far from ideal.

May 10 2016, 1:10 AM · Arma 3
Jester642 added a comment to T63286: Vehicles feel... weak. They stall while going up inclines, are weightless, handle too poorly..

Agreed, hell the AMV-7 can't break 20km/h when moving from standstill on the road with the guardrail South of Agia Marina.

May 10 2016, 12:35 AM · Arma 3

May 9 2016

Jester642 added a comment to T61987: Suggestions to add realism to shooting with suppressors.

I believe ArmA 2 had both supersonic and subsonic ammunition, so I think it's pretty safe to assume it will be in the full release too.

May 9 2016, 11:38 PM · Arma 3