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May 10 2016

RagequitInc added a comment to T71660: Shadows shouldn't be totally disabled.

This whole ticket is confusing. How exactly does a player with no shadows have an advantage? If anything, a player with no shadows will have a disadvantage, ie. if playing PvP, due to not seeing players' shadows behind corners etc.

Or am I missing something here?

May 10 2016, 5:51 AM · Arma 3
RagequitInc added a comment to T70937: Multiple use of mouse scroll wheel.

Upvoted. Personally, I'd like to use the mouse wheel for things like adjusting zoom by holding Ctrl and adjusting zeroing by holding Shift.

And I can't believe this hasn't been implemented. With all due respect. BIS needs to hire some people in the 'common sense'-department.

May 10 2016, 5:30 AM · Arma 3
RagequitInc added a comment to T67789: Animated Compass, Wrist Watch, Map, & GPS.

A definate upvote. Not only would it be more immersive for 'your guy' to actually bring his wrist up for looking at the watch or the compass, however they carry it, but it would be nice, and would many times save lives on the field, if you could tell 'externally', when someone is looking at the map.

May 10 2016, 3:32 AM · Arma 3
RagequitInc added a comment to T67212: Arma 3 - Wishlist.

Upvoting, cause I like (most of) the ideas. But especially the towing/airlifting (with proper physics included) vehicles part. And transporting vehicles in general. That should be a given at this point, considering how much those mods/scripts are used even in A2. Fast-roping also would be a HUGE +.

I also quite like the idea of rivers and this also gave me the idea of a swamp/marsh area. (Imagine your squad slowly walking knee-deep in the dirty, shallow waters of the swamp in the early-morning fog approaching an enemy encampment escorted by the sounds of frogs ;) Although that wouldn't really fit the Stratis/Altis atmosphere, so possibly for future maps..?

May 10 2016, 3:11 AM · Arma 3
RagequitInc added a comment to T67048: Overbassed sounds - after last update.

Personally, I haven't noticed this. I'll look into it, though. But I'd rather have over-done bass, than not have bass at all (I'm looking at you, Arma2, no offense). That allows the people with not-so-great soundsystems also to get 'beefier' sounds. It's easier to decrease the bass than to add to what was never there.

May 10 2016, 3:05 AM · Arma 3
RagequitInc added a comment to T65777: Chopper flight seems very strange, pointing nose down actually slows you down for a sec.

"Makes sence. But why would pointing nose up increase speed?"

I'm no physics major, but I'd think when you lift the nose up a bit from a steady 'slightly-nose-down' forward-movement, the chopper loses drag and gains more lift, making it 'lighter' which in turn causes a slight increase in speed. But what do I know..

May 10 2016, 2:13 AM · Arma 3
RagequitInc added a comment to T65509: [Feature Request] Weapon: Crossbows.

Stop trolling Kol9yN. It's not even funny anymore. Voted no.

May 10 2016, 2:02 AM · Arma 3
RagequitInc added a comment to T64924: Dual wield handguns and SMGs.

No. Just no. Let's keep this as a mil-sim.

May 10 2016, 1:41 AM · Arma 3
RagequitInc added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

Yeah, umm... I'm usually patient (contrary to my alias) and of the silent type, but now I must say; please don't let the current textures be the textures you're planning for the final release. If you are considering that, you should also consider firing the guy who told you that those look good. They do NOT look good. So, please, for the love of all that is holy, please fix those. It not only looks horrible, but is awfully un-immersive.

May 10 2016, 12:24 AM · Arma 3

May 9 2016

RagequitInc added a comment to T60819: Firing from vehicles.

A definate upvote.

Within reason, of course. Only from vehicles, where it is plausible, such as, but not limited to; Littlebirds, open-top trucks (maybe the rear seats on closed-top), boats. But no AT's, for obvious reasons.

Possibly limit/disable ADS, atleast when the vehicle is moving.

The 'sitting-duck-syndrome' has been with us for too long.

Which reminds me, also the ability to duck (get your head/upper body down) in the back of vehicles such as the open-top truck is a must, imo.

May 9 2016, 10:09 PM · Arma 3
RagequitInc added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

Voted up.

For a person in real life to end up pointing his sights at the sky after some SINGLE-SHOTS would actually require him to hold the gun up.

(To be clear, I dont mind having to control recoil, when full-auto, nor do I want the aim to return to the exact spot where it was, but currently with 'no-return', it's just not good)

May 9 2016, 10:00 PM · Arma 3
RagequitInc added a comment to T60186: You should be able to move while changing weapons.

Upvote. Also, weapon switching while stationary should be quicker. Currently it even looks like the animation is running slow-mo. Especially with launchers.

And regarding the "launcher-to-prone-situation", I agree with this 100%:

"The MINIMUM would be
1 -Firing missile
2 -Be able to go prone with the nlaw
3 -And after that change to primary weapon"

Additionally, a 'drop weapon'-function/button would be good. And that should happen in a very quick fashion.

May 9 2016, 9:31 PM · Arma 3
RagequitInc added a comment to T59277: Grenade throwing is unrealistic (too fast).

Even though I vote this down, mainly due to being essentially traumatized by A2's grenade-mechanics, I would not mind some adjustments.

Such as only being able to throw them quickly, if they're on your vest.
And not at all straight from the backpack.

Also, cooking the nades would be a nice addition.

May 9 2016, 6:47 PM · Arma 3