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Jan 15 2021

Ilias updated the task description for T156176: Cannot enable AI radar without scripts.
Jan 15 2021, 10:57 AM · Arma 3
Ilias updated the task description for T156176: Cannot enable AI radar without scripts.
Jan 15 2021, 10:57 AM · Arma 3

Jan 13 2021

Ilias updated the task description for T156180: Vehicle's Nearby Auto Rearm doesn't work with AI.
Jan 13 2021, 10:38 PM · Arma 3
Ilias renamed T156180: Vehicle's Nearby Auto Rearm doesn't work with AI from Nearby Vehicle Rearm sometimes doesn't work with AI to Vehicle's Nearby Auto Rearm doesn't work with AI.
Jan 13 2021, 10:37 PM · Arma 3
Ilias updated the task description for T156180: Vehicle's Nearby Auto Rearm doesn't work with AI.
Jan 13 2021, 9:22 PM · Arma 3
Ilias updated the task description for T156180: Vehicle's Nearby Auto Rearm doesn't work with AI.
Jan 13 2021, 9:14 PM · Arma 3
Ilias updated the task description for T156180: Vehicle's Nearby Auto Rearm doesn't work with AI.
Jan 13 2021, 9:13 PM · Arma 3
Ilias updated the task description for T156176: Cannot enable AI radar without scripts.
Jan 13 2021, 9:12 PM · Arma 3
Ilias renamed T156176: Cannot enable AI radar without scripts from Cannot enable AI radar without scripts [AA problem] to Cannot enable AI radar without scripts.
Jan 13 2021, 9:11 PM · Arma 3
Ilias created T156180: Vehicle's Nearby Auto Rearm doesn't work with AI.
Jan 13 2021, 9:10 PM · Arma 3
Ilias renamed T156176: Cannot enable AI radar without scripts from Cannot enable AI radar without scripts to Cannot enable AI radar without scripts [AA problem].
Jan 13 2021, 8:41 PM · Arma 3
Ilias renamed T156176: Cannot enable AI radar without scripts from Cannot enable AI radar without scripts [zeus] to Cannot enable AI radar without scripts.
Jan 13 2021, 6:50 PM · Arma 3
Ilias updated the task description for T156176: Cannot enable AI radar without scripts.
Jan 13 2021, 5:57 PM · Arma 3
Ilias updated the task description for T156176: Cannot enable AI radar without scripts.
Jan 13 2021, 5:57 PM · Arma 3
Ilias updated the task description for T156176: Cannot enable AI radar without scripts.
Jan 13 2021, 5:52 PM · Arma 3
Ilias created T156176: Cannot enable AI radar without scripts.
Jan 13 2021, 5:45 PM · Arma 3

Dec 27 2020

Ilias added a comment to T150498: Closing inventory causes freezes.

the zombie one present anyway, just with hibernation its longer

Dec 27 2020, 11:36 AM · DayZ

Dec 25 2020

Ilias added a comment to T150498: Closing inventory causes freezes.

It seems that the zombie killing freeze happens if the PC was loaded from hibernation . though the inventory one happens always .

Dec 25 2020, 3:56 PM · DayZ

Dec 12 2020

Ilias added a comment to T150498: Closing inventory causes freezes.

@DiggaDj beyond the inventory and zombies issue, these is one with loading the map . check your SSD for { slower speed / higher error rate } .

Dec 12 2020, 7:19 PM · DayZ

Oct 30 2020

Ilias added a comment to T150498: Closing inventory causes freezes.

This happens every time (regardless was it reopened or not) . And every time after killing a zombie nearby (as further, so shorter the freeze . not sure about players) .

Oct 30 2020, 4:35 AM · DayZ

Oct 23 2020

Ilias renamed T154501: Doesn't launch, with Actual Window Manager from Doesn't launch to Doesn't launch, with Actual Window Manager.
Oct 23 2020, 9:58 PM · Arma 3
Ilias added a comment to T154501: Doesn't launch, with Actual Window Manager.

this happens in relation to Actual Window Manager . excluding arma3_x64.exe , fixes this

Oct 23 2020, 9:57 PM · Arma 3

Oct 22 2020

Ilias created T154501: Doesn't launch, with Actual Window Manager.
Oct 22 2020, 7:16 PM · Arma 3

Jun 18 2020

Ilias added a comment to T84374: On the Mods page, button "Open mod folder" are opening it, and quicly close it..

{F1824904}The "Open folder" / "Open folder in windows explorer" actions crash the launcher .

Jun 18 2020, 12:26 PM · Arma 3

Jun 12 2019

Ilias added a comment to T136331: Camo nets / AG countermeasures [Content/Warlords].

While the AI do not {understand when to/ properly} use the SAMs, its no way to make the Air Forces less OP or AD stronger, without adding the GamePlay-horrible random, making AD unsupressable( that are same GP-horrible) or making it incredibly unrealistic . but instead of such obvious improvement you think its better to add a pile of nothing-new buildings and other prop scrap as a whole DLC .

Jun 12 2019, 1:31 AM · Arma 3
Ilias updated the task description for T136331: Camo nets / AG countermeasures [Content/Warlords].
Jun 12 2019, 1:23 AM · Arma 3

Mar 4 2019

Ilias created T137404: Map names in Servers browser [Warlords].
Mar 4 2019, 10:39 PM · Arma 3

Jan 21 2019

Ilias updated the task description for T136384: Air requesting [Warlords].
Jan 21 2019, 5:47 PM · Arma 3
Ilias updated the task description for T136384: Air requesting [Warlords].
Jan 21 2019, 5:46 PM · Arma 3
Ilias created T136384: Air requesting [Warlords].
Jan 21 2019, 5:44 PM · Arma 3

Jan 20 2019

Ilias added a comment to T136340: Radars see trough walls.

*this happens not always
it may be because of that radar work from it's (geometry component's) model pos while passive radar checks visibility to the vehicle itself (/it's center/model pos 0.0.0), but i may be wrong.

Jan 20 2019, 1:58 AM · Arma 3
Ilias changed Severity from severity:major to severity:none on T136340: Radars see trough walls.
Jan 20 2019, 1:57 AM · Arma 3
Ilias created T136340: Radars see trough walls.
Jan 20 2019, 1:45 AM · Arma 3

Jan 19 2019

Ilias updated the task description for T136331: Camo nets / AG countermeasures [Content/Warlords].
Jan 19 2019, 2:42 PM · Arma 3
Ilias updated the task description for T136331: Camo nets / AG countermeasures [Content/Warlords].
Jan 19 2019, 2:41 PM · Arma 3
Ilias updated the task description for T136331: Camo nets / AG countermeasures [Content/Warlords].
Jan 19 2019, 2:37 PM · Arma 3
Ilias updated the task description for T136331: Camo nets / AG countermeasures [Content/Warlords].
Jan 19 2019, 2:37 PM · Arma 3
Ilias created T136331: Camo nets / AG countermeasures [Content/Warlords].
Jan 19 2019, 2:33 PM · Arma 3

Dec 26 2018

Ilias created T135829: Planes landing on asset requesting [Warlords].
Dec 26 2018, 11:26 PM · Arma 3

Dec 19 2018

Ilias added a comment to T134862: 'Cleared' sectors voting [Warlords].

Maybe it would be better to set "forced progress" to 25 | 50 % by default, due to that match-wise strategy is an unusual guest on 'quick play' not 'dedicated' public servers.

Dec 19 2018, 8:16 PM · Arma 3

Dec 11 2018

Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Dec 11 2018, 4:21 PM · Arma 3
Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Dec 11 2018, 4:18 PM · Arma 3
Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Dec 11 2018, 4:18 PM · Arma 3
Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Dec 11 2018, 4:17 PM · Arma 3
Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Dec 11 2018, 4:13 PM · Arma 3
Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Dec 11 2018, 4:12 PM · Arma 3
Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Dec 11 2018, 4:12 PM · Arma 3
Ilias added a comment to T134862: 'Cleared' sectors voting [Warlords].

It is not related to "high commander role", its about script at same places where currently is a code that creates AI orders and makes them 'use' fast travel.
You didn't stated any point why removing the ability is an disadvantage, but,
maybe i didn't made it clear, but the suggestion is about fixing that game pretty often gets stuck with unneeded sector voted and no strategical options for team left, it could be fixed with "automatic revote if contested sector gets unlinked from base", or maybe adding some 'attack' marks to the "unlocked" sectors and making the sectors less prominent in the voting, or by multiple other ways.

Dec 11 2018, 3:58 PM · Arma 3

Dec 10 2018

Ilias added a comment to T134862: 'Cleared' sectors voting [Warlords].
  1. ? (you meant fast travel to targeted sector even if it can be captured without vote?, if so, then: when it comes to team & team combat (when the described issue occurs) ability to f.travel to contested sector is questionable;)
  2. This could be easily improved with simple commanding AI, and maybe per squad orders with displaying: maybe just something light like in BF3


; (this would also allow AI squads to defend sectors), CTI always had 'larger' comm. AI than the one needed here.

Dec 10 2018, 10:44 PM · Arma 3
Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Dec 10 2018, 8:25 PM · Arma 3
Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Dec 10 2018, 8:25 PM · Arma 3
Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Dec 10 2018, 8:25 PM · Arma 3
Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Dec 10 2018, 8:25 PM · Arma 3
Ilias created T134862: 'Cleared' sectors voting [Warlords].
Dec 10 2018, 8:25 PM · Arma 3

Nov 5 2018

Ilias created T133396: Cancel AI landing .
Nov 5 2018, 9:34 PM · Arma 3
Ilias created T133396: Cancel AI landing .
Nov 5 2018, 7:52 PM · Arma 3
Ilias created T133345: Game blocks window-s management program.
Nov 5 2018, 7:01 PM · Arma 3
Ilias created T133396: Cancel AI landing .
Nov 5 2018, 5:29 PM · Arma 3

Oct 19 2018

Ilias renamed T133184: Description.ext's skipLobby setting also makes hostPlayer skip mission selection screen from Description.ext's skipLobby setting makes hostPlayer skip mission selection screen to Description.ext's skipLobby setting also makes hostPlayer skip mission selection screen.
Oct 19 2018, 3:59 PM · Arma 3
Ilias renamed T133184: Description.ext's skipLobby setting also makes hostPlayer skip mission selection screen from Description.ext's skripLobby setting makes hostPlayer skrip mission selection screen to Description.ext's skipLobby setting makes hostPlayer skip mission selection screen.
Oct 19 2018, 3:59 PM · Arma 3
Ilias changed Severity from severity:none to severity:tweak on T133184: Description.ext's skipLobby setting also makes hostPlayer skip mission selection screen.
Oct 19 2018, 3:57 PM · Arma 3
Ilias created T133184: Description.ext's skipLobby setting also makes hostPlayer skip mission selection screen.
Oct 19 2018, 3:57 PM · Arma 3

Mar 1 2018

Ilias updated the task description for T127824: No slowing down ,with combat pace on, when weapon lowered.
Mar 1 2018, 12:15 PM · Arma 3
Ilias updated the task description for T127824: No slowing down ,with combat pace on, when weapon lowered.
Mar 1 2018, 12:14 PM · Arma 3
Ilias updated the task description for T127824: No slowing down ,with combat pace on, when weapon lowered.
Mar 1 2018, 12:13 PM · Arma 3
Ilias edited Additional Information on T127824: No slowing down ,with combat pace on, when weapon lowered.
Mar 1 2018, 11:44 AM · Arma 3
Ilias created T127824: No slowing down ,with combat pace on, when weapon lowered.
Mar 1 2018, 11:44 AM · Arma 3

Jan 19 2018

Ilias added a comment to T79458: Can't spawn OPFOR in zeus.
Jan 19 2018, 12:39 PM · Arma 3

Jan 14 2018

Ilias updated the task description for T127403: Hide control functionality to GUI editor.
Jan 14 2018, 9:14 AM · Arma 3

Jan 4 2018

Ilias updated the task description for T127403: Hide control functionality to GUI editor.
Jan 4 2018, 2:54 AM · Arma 3
Ilias added a comment to T127403: Hide control functionality to GUI editor.

sor but neither on the wiki page, neither on in game,editor's info panel is not mentioned hide control functionality and obviously h/f1 do not work for that.
guess you possibly misunderstood something?

Jan 4 2018, 2:51 AM · Arma 3
Ilias updated the task description for T127403: Hide control functionality to GUI editor.
Jan 4 2018, 2:46 AM · Arma 3

Jan 2 2018

Ilias added a comment to T127403: Hide control functionality to GUI editor.

Interesting I am trying on our stable build ctrl+z and it works fine.

Can't believe, weird, well, viideo then: https://www.youtube.com/watch?v=VQJfsYAS-lg
and rpt: https://yadi.sk/d/VUUXrzSO3RARQY

Jan 2 2018, 9:15 PM · Arma 3

Jan 1 2018

Ilias added a comment to T127403: Hide control functionality to GUI editor.

Please, create a video of the issue that you are having.

Did you tryed it, does it works on your side?

Jan 1 2018, 11:52 PM · Arma 3
Ilias updated the task description for T127478: Dynamic rendering on high zoom.
Jan 1 2018, 11:51 PM · Arma 3

Dec 28 2017

Ilias updated the task description for T127478: Dynamic rendering on high zoom.
Dec 28 2017, 9:45 PM · Arma 3
Ilias updated the task description for T127478: Dynamic rendering on high zoom.
Dec 28 2017, 6:01 PM · Arma 3
Ilias updated the task description for T127478: Dynamic rendering on high zoom.
Dec 28 2017, 6:00 PM · Arma 3
Ilias updated the task description for T127478: Dynamic rendering on high zoom.
Dec 28 2017, 6:00 PM · Arma 3
Ilias updated the task description for T127478: Dynamic rendering on high zoom.
Dec 28 2017, 5:58 PM · Arma 3
Ilias updated the task description for T127478: Dynamic rendering on high zoom.
Dec 28 2017, 5:57 PM · Arma 3
Ilias created T127478: Dynamic rendering on high zoom.
Dec 28 2017, 5:56 PM · Arma 3
Ilias added a comment to T124866: AGMs/planes imbalance.

looked into sensors and realized how it currently is, close this ticket please

Dec 28 2017, 3:05 AM · Arma 3

Dec 21 2017

Ilias added a comment to T127403: Hide control functionality to GUI editor.

Please, create a video of the issue that you are having.

I would, but realy its just: pressing "ctrl+z", nothing happends; (not much for video)

Dec 21 2017, 2:37 PM · Arma 3

Dec 18 2017

Ilias updated the task description for T127403: Hide control functionality to GUI editor.
Dec 18 2017, 7:38 PM · Arma 3
Ilias added a comment to T127403: Hide control functionality to GUI editor.

Hello.

All the things you have listed are there and working.

This is awesome news, but none of these i found way how to use then :) , can you please help with that?
(We are talking about ingame GUI editor right?)
(not sure what it can be related to, but i'm on 100% sure that on my side (clean arm3) "undo" action do not working)

Dec 18 2017, 6:34 PM · Arma 3

Dec 17 2017

Ilias updated the task description for T127403: Hide control functionality to GUI editor.
Dec 17 2017, 8:24 PM · Arma 3
Ilias created T127403: Hide control functionality to GUI editor.
Dec 17 2017, 7:42 PM · Arma 3

Sep 20 2017

Ilias added a comment to T85618: [Feature Request] Filter mods in Launcher.

" instead of search field (comparable to steam filters)."
its working only if the mods' names is in server's name, would be great to at least have ability to write keywordsToSearchFor in server's mods list

Sep 20 2017, 12:02 PM · Arma 3

Sep 17 2017

Ilias added a comment to T126705: Crash, 3den, synching.

Hello.

Could you please upload a newer Arma report without the -noLogs parameter? We will have a look at it. Thank you.

i disabled -nologs, but not sure i can reproduce the issue purposely, think you can remove the ticket for now (when it will happen again and i'll have logs i'll recreate it)

Sep 17 2017, 11:01 AM · Arma 3

Sep 12 2017

Ilias added a comment to T126705: Crash, 3den, synching.

Your RPT's are useless if you start with -noLogs. Can you reproduce the crash again without -noLogs and -hugePages?
And maybe without Battleye. Although that shouldn't make a difference.

Which modules did you sync with what? On what Terrain in the Editor?

:) , daamn, you right, sorry i forgot about nologs, but then: i'm wrong what the command doesn't stopping technical logging for the report logs ?
"addeditableobjects" to "curator", altis (do not think any of it matter)

Sep 12 2017, 3:20 PM · Arma 3
Ilias created T126705: Crash, 3den, synching.
Sep 12 2017, 2:05 PM · Arma 3

Sep 3 2017

Ilias added a comment to T126303: Delete array command.

You are junking the tracker as hell. Why would you even need something like that? SQF is not designed to give you the opportunity of deleting objects or arrays and this is not an issue.

Your disagreement doesn't making it not issue for everyone,
(you can delete objects)

Sep 3 2017, 6:22 AM · Arma 3

Aug 29 2017

Ilias updated the task description for T126559: Multithreaded procession of high level programming commands (SQF..).
Aug 29 2017, 9:34 PM · Arma 3
Ilias added a comment to T126559: Multithreaded procession of high level programming commands (SQF..).

You may think that dedmen is trolling you but this is just a validation that you have no real clue what you are writing in this task. This code exactly shows nothing what is related to your proposal. Plus, your whole task is a duplicate of a duplicate of a duplicate. If you think that you are the very first person that is proposing this you're definitely wrong.
Related to: https://feedback.bistudio.com/T59083

If you are breaking your frames with your scripts then you are doing it wrong. If you are implementing your code snippet to another programming language like C# or Java you are going to freeze the whole process.

Aug 29 2017, 9:34 PM · Arma 3

Aug 25 2017

Ilias added a comment to T125539: Airplane throttle strange behavior.

https://feedback.bistudio.com/T126140 )

Aug 25 2017, 10:33 PM · Arma 3
Ilias added a comment to T126303: Delete array command.

Not possible engine wise.
You can empty the array and all references by modifying it using array resize 0

"Missing", what a hell are you doing ?, stop junking the tracker
(he edited the post, it was totally pointless)

Aug 25 2017, 10:32 PM · Arma 3
Ilias added a comment to T124806: Aircraft loadouts.

We now have the Loadout menu for Jets and Helicopters. Isn't that what you wanted?

Do we?

Aug 25 2017, 10:30 PM · Arma 3
Ilias updated the task description for T124806: Aircraft loadouts.
Aug 25 2017, 10:30 PM · Arma 3
Ilias added a comment to T126559: Multithreaded procession of high level programming commands (SQF..).

Your step to reproduce successfully shows an example that really could run multithreaded without having to worry about anything. Atleast the part inside the onEachFrame handler, and that also only in theory.
But.. Your code is also useless and essentially does nothing. So your example is that Nothing could actually be run multithreaded. That's true. Just spawn 1000 Threads that do nothing. Why though?
What you suggest here will never come to A3.

This is completely trolling post,
the code shows inability of Arma 3 to process code in multiple CPU' threads,
that code is to prove existence of issue, and have no requirement to do anything,
its up to Arma 3 dev. team decisions of functionality implementations

Aug 25 2017, 3:21 PM · Arma 3