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May 10 2016

Zacho added a comment to T75675: Group Names are missing..

Fixed in todays update.

May 10 2016, 7:41 AM · Arma 3
Zacho edited Steps To Reproduce on T75675: Group Names are missing..
May 10 2016, 7:41 AM · Arma 3
Zacho added a comment to T73189: sileneced weapons have flame and light!.

Its one thing to have flame at the end, but what we have now is way way too much light.

http://www.orl-llc.com/nfa-pics/SRT-M16/6-02-2007/testing-6-2-07-c-950.jpg
Real flash at night.

Heres one with no suppressor.
http://i4.photobucket.com/albums/y141/nitesite9/R38S12_FBI_load.jpg

Can hardly light up the guys hand.

https://www.youtube.com/watch?v=mzhVEi3iOXA
Guy shooting at night, see how hes not lighting up like a flashlight is on him.

Heres one from A3.
http://cloud-2.steampowered.com/ugc/630792923196694128/74C4AFB3505F7F785105413C024923D6C304A1B3/

May 10 2016, 6:31 AM · Arma 3
Zacho added a comment to T72152: Stuttering on 64bit systems since build 109561 (32bit memory hotfix).

Posted Page is set to 9173mb

May 10 2016, 6:05 AM · Arma 3
Zacho added a comment to T70809: SDAR fires wrong ammunition.

Up Vote, would make it more useful on land and would match the mag loaded in the gun far better.

May 10 2016, 5:25 AM · Arma 3
Zacho added a comment to T70553: Flash light did not get emissive update after lighting change..

Could use a more blue/white and far more brightness.

May 10 2016, 5:17 AM · Arma 3
Zacho added a comment to T70503: set "e" for "right pedal" wont work.

That did fix it.

May 10 2016, 5:15 AM · Arma 3
Zacho added a comment to T69430: Enable OPFOR helmet HUD pieces when not wearing glasses/goggles.

Twistking, you know the Tactical Shades have HUD on them too, yet they dont work..

May 10 2016, 4:35 AM · Arma 3
Zacho added a comment to T68762: AH-99/ Comanche seats should have both gunner and pilot ability.

I say swap them, the front seat has a better view for flying and for shooting rockets.

May 10 2016, 4:07 AM · Arma 3
Zacho added a comment to T68739: Railgun / coilgun tank availability.

Why do you need to nerf anything? If you dont want it in the mission, don't add it in the mission. I myself would be sad if its not in the game, its been teased since the game was announced.

May 10 2016, 4:06 AM · Arma 3
Zacho added a comment to T68419: [BETA] NATO 6.5 mm suppressor replaces mx rifle's auto mode with burst mode..

There can be no way this is intentional, happens with Katiba as well.

May 10 2016, 3:53 AM · Arma 3
Zacho added a comment to T68148: Beta helicopter physics.

Part of it i like, Ie slow speed crashes dont make them blow up anymore. But some of the things are just odd.

May 10 2016, 3:43 AM · Arma 3
Zacho edited Steps To Reproduce on T62886: Dying and respawning gives you scuba sounds..
May 10 2016, 12:19 AM · Arma 3
Zacho added a comment to T62886: Dying and respawning gives you scuba sounds..

Was testing on Escape from Stratis

May 10 2016, 12:19 AM · Arma 3
Zacho added a comment to T62842: Number of seats in Hunter/Ifrit vehicles is wrong.

Agree, the Ifrit even has a 5th seat that you cant use.

May 10 2016, 12:17 AM · Arma 3
Zacho added a comment to T62515: Vehichles blowing up without any warning is a bit unrealistic, isn't it?.

Just about everything should not blow up in a huge fire ball. Even RPG hits to light trucks should not blow it up, that only happens in the movies.

May 10 2016, 12:04 AM · Arma 3

May 9 2016

Zacho added a comment to T62278: NX automatic rifle silencer issue.

It needs a semi auto with out the suppressor and full auto with it.

May 9 2016, 11:54 PM · Arma 3
Zacho added a comment to T62101: Little Bird crashes are fairly broken.

Really helos should only 'blow up' if they hit the ground really hard. A softesh crash should only hurt crew but still let them get out. I never liked how A2 they blow up at the littlest bump. But they need to find a middle ground.

May 9 2016, 11:45 PM · Arma 3
Zacho added a comment to T60109: Ka-60 blows up on landing in water..

That ^ still should not kill everyone inside. http://www.youtube.com/watch?v=RWxiX2tRGuM

May 9 2016, 9:27 PM · Arma 3
Zacho edited Steps To Reproduce on T60109: Ka-60 blows up on landing in water..
May 9 2016, 9:27 PM · Arma 3
Zacho added a comment to T59579: Diver's guns seems to have no effect on land.

There are real bullets that can work on land and water. http://soldiersystems.net/2012/08/26/pnw-arms-introduces-supercavitating-underwater-bullets/

May 9 2016, 7:02 PM · Arma 3
Zacho added a comment to T58529: Left CTRL Key in Helicopter always changes View.

Same here, hope it gets fixed soon.

May 9 2016, 3:19 PM · Arma 3