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May 10 2016

Gorbachev added a comment to T62785: Game fails to launch - causes multiple instances of Steam.exe.

Thank you pystub, I kind of figured the dxdiag routine wasn't really gonna tell us anything.

May 10 2016, 12:15 AM · Arma 3
Gorbachev added a comment to T62785: Game fails to launch - causes multiple instances of Steam.exe.

Fixed. File was too large.

May 10 2016, 12:15 AM · Arma 3
Gorbachev added a comment to T62785: Game fails to launch - causes multiple instances of Steam.exe.

Uploaded, thank you.

May 10 2016, 12:15 AM · Arma 3
Gorbachev edited Steps To Reproduce on T62785: Game fails to launch - causes multiple instances of Steam.exe.
May 10 2016, 12:15 AM · Arma 3
Gorbachev added a comment to T62769: gameplay with xbox 360 pad.

Sitting on a nice comfortable couch and looking at arma in all its glory on a big tv is fun.

Honestly, I think we will see more support throughout the dev cycle. They already have A B X Y buttons in the menu. I think they're building the game for a future console release.

May 10 2016, 12:15 AM · Arma 3
Gorbachev added a comment to T62660: Configurable In Game Audio Options (Multiple Devices).

Up-voted. Good idea. More customization means a better experience for any hardware setup.

May 10 2016, 12:10 AM · Arma 3
Gorbachev edited Steps To Reproduce on T62560: Destroying all tires or the engine of a vehicle renders it un-usable..
May 10 2016, 12:06 AM · Arma 3

May 9 2016

Gorbachev added a comment to T62424: "Up" key inconsistencies across the stance sequence.

It does and this needs addressed. Voted.

May 9 2016, 11:59 PM · Arma 3
Gorbachev added a comment to T62033: Z-Fighting in Rubble.

I noticed it in ArmA 1, but that was it.

May 9 2016, 11:43 PM · Arma 3
Gorbachev edited Steps To Reproduce on T62033: Z-Fighting in Rubble.
May 9 2016, 11:43 PM · Arma 3
Gorbachev edited Steps To Reproduce on T62031: Occlusion culling is bugged when looking out of some buildings (through doors and windows).
May 9 2016, 11:43 PM · Arma 3
Gorbachev added a comment to T61999: weapons shoot high in CQB.

Reiber I don't believe you because I've disproved what you've said every time I take any of my nearly 30 rifles out to the desert 1/4 of a mile from my home.

May 9 2016, 11:38 PM · Arma 3
Gorbachev added a comment to T61999: weapons shoot high in CQB.

This is accurate. The rifle is zeroed at 300m. Anything closer and the point of impact will by "high."

May 9 2016, 11:38 PM · Arma 3
Gorbachev added a comment to T61930: Every time I get in the slotting screen for any server it freezes the game for several minutes.

Chat progresses normally but I am unable to interact with any of the menus. Can't pick unit, scroll through units, change sides or chat.

May 9 2016, 11:36 PM · Arma 3
Gorbachev added a comment to T61821: Integrate animations and movement contextual, procedural, and physics based..

One could hope, I suppose. But I'd advise against too much. You should re-categorize this appropriately.

May 9 2016, 11:25 PM · Arma 3
Gorbachev added a comment to T61781: Option to turn of specific sound effects.

Turning off environment sounds could be unfair to those who do not. However, the groaning must go.

May 9 2016, 11:21 PM · Arma 3
Gorbachev added a comment to T61561: Losing track of where you are aiming after moving your head with the Ka-60.

I see. As a last resort, one could bind "Center View" to a button on your joystick. I believe it is Numpad 5 by default.

May 9 2016, 11:12 PM · Arma 3
Gorbachev added a comment to T61561: Losing track of where you are aiming after moving your head with the Ka-60.

I don't understand. If you recenter your view it goes back to being dead on.

May 9 2016, 11:12 PM · Arma 3
Gorbachev added a comment to T61142: setAperture does not reset.

Good catch. up-voted.

May 9 2016, 10:52 PM · Arma 3
Gorbachev added a comment to T60701: Telescopic Sights and leaning (with Q/E).

It happens because the optics are a 2D image overlaying the players view as the FOV is modified to give the scope zoom. To rotate that 2D overlay as you lean is probably do-able but it's not that big of a deal..

May 9 2016, 9:55 PM · Arma 3
Gorbachev added a comment to T59788: Recoil way to high.

Play ArmA2 with ace/acre. Perfect recoil.

May 9 2016, 7:13 PM · Arma 3
Gorbachev edited Steps To Reproduce on T59587: Gamepad: Getting in helicopter and opening map results in broken neck..
May 9 2016, 7:02 PM · Arma 3
Gorbachev edited Steps To Reproduce on T59561: Stance Animation Fluidity w/ Combat Pace Toggle.
May 9 2016, 7:01 PM · Arma 3
Gorbachev added a comment to T59493: Speed of sound simulation missing.

Interestingly the doppler effect is in. That was surprising.

May 9 2016, 6:59 PM · Arma 3
Gorbachev added a comment to T59412: Menu and UI vibrates.

Consider checking your driver control panel (ATI, NVIDIA?) for 3D options. Disable them.

May 9 2016, 6:54 PM · Arma 3
Gorbachev added a comment to T59335: Sprint+Right click = nonstop walking.

I retract my statement. I still *randomly* continue walking 5 to 15 feet in various directions. V climb (fence hop) seems to be the best way to interrupt this issue.

May 9 2016, 6:52 PM · Arma 3
Gorbachev added a comment to T59335: Sprint+Right click = nonstop walking.

I was trying to figure out how to make this 100% reproducible. This is it, thank you.

May 9 2016, 6:52 PM · Arma 3
Gorbachev added a comment to T58463: Better support for binding modifier keys with mouse buttons / wheel.

Take it even further. Allow us to hold modifier key and drag mouse left/right/etc to adjust stance.

May 9 2016, 3:15 PM · Arma 3
Gorbachev added a comment to T58441: [Alpha] Quadbike- when turned over, the player doesn't recieve any damage.

I'm not sure about dead. Speed should factor in to this and player should most likely just ragdoll off the quad and take damage based on values through PhysX.

May 9 2016, 3:15 PM · Arma 3