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Jun 10 2016

ceeeb edited Additional Information on T117468: (Apex) Some bush objects are excessively deformed by light winds.
Jun 10 2016, 1:26 AM · Arma 3
ceeeb updated the task description for T117536: (Apex) fireescape_01_tall_f.p3d cannot be reliably accessed by AI.
Jun 10 2016, 1:19 AM · Arma 3
ceeeb created T117536: (Apex) fireescape_01_tall_f.p3d cannot be reliably accessed by AI.
Jun 10 2016, 1:00 AM · Arma 3
ceeeb renamed T117508: (Apex) findEmptyPosition can return positions inside non-enterable part of some building types from (Apex) findEmptyPosition can return positions inside shop_city_02_f.p3d to (Apex) findEmptyPosition can return positions inside non-enterable part of some building types.
Jun 10 2016, 12:47 AM · Arma 3

Jun 9 2016

ceeeb created T117508: (Apex) findEmptyPosition can return positions inside non-enterable part of some building types.
Jun 9 2016, 4:09 PM · Arma 3
ceeeb edited Steps To Reproduce on T117506: (Apex) shop_city_01_f.p3d can cause AI to get stuck.
Jun 9 2016, 3:55 PM · Arma 3
ceeeb edited Steps To Reproduce on T117507: (Apex) addon_02_f.p3d incorrectly occludes objects above its roof.
Jun 9 2016, 3:48 PM · Arma 3
ceeeb created T117507: (Apex) addon_02_f.p3d incorrectly occludes objects above its roof.
Jun 9 2016, 3:46 PM · Arma 3
ceeeb changed Reproducibility from reproducibility:none to reproducibility:sometimes on T117506: (Apex) shop_city_01_f.p3d can cause AI to get stuck.
Jun 9 2016, 3:44 PM · Arma 3
ceeeb created T117506: (Apex) shop_city_01_f.p3d can cause AI to get stuck.
Jun 9 2016, 3:43 PM · Arma 3
ceeeb created T117504: (Apex) shed_02_f.p3d can cause AI to get stuck.
Jun 9 2016, 3:32 PM · Arma 3
ceeeb updated the task description for T117499: (Apex) Tides are missing from Tanoa.
Jun 9 2016, 2:49 PM · Arma 3
ceeeb edited Additional Information on T117499: (Apex) Tides are missing from Tanoa.
Jun 9 2016, 2:46 PM · Arma 3
ceeeb created T117499: (Apex) Tides are missing from Tanoa.
Jun 9 2016, 2:40 PM · Arma 3
ceeeb renamed T117496: (Apex) shop_city_07_f.p3d ladder top access point is not on the building roof. from (Apex) shop_city_07_f.p3d ladder top access point does not allow the player to get on roof. to (Apex) shop_city_07_f.p3d ladder top access point is not on the building roof..
Jun 9 2016, 1:29 PM · Arma 3
ceeeb updated the task description for T117496: (Apex) shop_city_07_f.p3d ladder top access point is not on the building roof..
Jun 9 2016, 1:26 PM · Arma 3
ceeeb edited Additional Information on T117496: (Apex) shop_city_07_f.p3d ladder top access point is not on the building roof..
Jun 9 2016, 1:24 PM · Arma 3
ceeeb updated the task description for T117496: (Apex) shop_city_07_f.p3d ladder top access point is not on the building roof..
Jun 9 2016, 1:20 PM · Arma 3
ceeeb renamed T117496: (Apex) shop_city_07_f.p3d ladder top access point is not on the building roof. from (Apex) shop_city_07_f.p3d top access point of roof access ladder is unusable by player to (Apex) shop_city_07_f.p3d ladder top access point does not allow the player to get on roof..
Jun 9 2016, 1:19 PM · Arma 3
ceeeb created T117496: (Apex) shop_city_07_f.p3d ladder top access point is not on the building roof..
Jun 9 2016, 1:18 PM · Arma 3
ceeeb edited Additional Information on T117495: (Apex) warehouse_03_f.p3d side door is too high and has no external landing/stairs.
Jun 9 2016, 1:06 PM · Arma 3
ceeeb created T117495: (Apex) warehouse_03_f.p3d side door is too high and has no external landing/stairs.
Jun 9 2016, 1:02 PM · Arma 3
ceeeb added a comment to T117469: (Apex) Some vegetation objects are invisible at one or more LOD.

You owe me a beer :)

Jun 9 2016, 12:47 PM · Arma 3
ceeeb edited Steps To Reproduce on T117469: (Apex) Some vegetation objects are invisible at one or more LOD.
Jun 9 2016, 12:46 PM · Arma 3
ceeeb edited Steps To Reproduce on T117469: (Apex) Some vegetation objects are invisible at one or more LOD.
Jun 9 2016, 12:39 PM · Arma 3
ceeeb edited Steps To Reproduce on T117469: (Apex) Some vegetation objects are invisible at one or more LOD.
Jun 9 2016, 12:25 PM · Arma 3
ceeeb edited Steps To Reproduce on T117469: (Apex) Some vegetation objects are invisible at one or more LOD.
Jun 9 2016, 12:22 PM · Arma 3
ceeeb updated the task description for T117469: (Apex) Some vegetation objects are invisible at one or more LOD.
Jun 9 2016, 12:14 PM · Arma 3
ceeeb edited Steps To Reproduce on T117469: (Apex) Some vegetation objects are invisible at one or more LOD.
Jun 9 2016, 12:13 PM · Arma 3
ceeeb created T117478: (Apex) house_big_04_f.p3d changes shades significantly between LODs.
Jun 9 2016, 2:01 AM · Arma 3
ceeeb created T117475: (Apex) shop_city_01_f.p3d sign black at mid level LOD, green at others.
Jun 9 2016, 1:44 AM · Arma 3
ceeeb renamed T117474: (Apex) addon_03_f.p3d incorrectly occludes objects over the corners of building with the stairs from (Apex) addon_03_f.p3d incorrectly occludes some objects over the corners of building with the stairs to (Apex) addon_03_f.p3d incorrectly occludes objects over the corners of building with the stairs.
Jun 9 2016, 1:37 AM · Arma 3
ceeeb edited Additional Information on T117468: (Apex) Some bush objects are excessively deformed by light winds.
Jun 9 2016, 1:31 AM · Arma 3
ceeeb created T117474: (Apex) addon_03_f.p3d incorrectly occludes objects over the corners of building with the stairs.
Jun 9 2016, 1:27 AM · Arma 3
ceeeb created T117473: (Apex) cornerads_02_v2_f.p3d billboard on roof missing from a mid level LOD, but visible on lower detail LOD..
Jun 9 2016, 1:22 AM · Arma 3
ceeeb edited Additional Information on T117472: (Apex) Ugly Grey gravel(?) texture used between jungle ground detail texture and grass/dirt in some places.
Jun 9 2016, 1:17 AM · Arma 3
ceeeb edited Additional Information on T117472: (Apex) Ugly Grey gravel(?) texture used between jungle ground detail texture and grass/dirt in some places.
Jun 9 2016, 1:14 AM · Arma 3
ceeeb edited Additional Information on T117472: (Apex) Ugly Grey gravel(?) texture used between jungle ground detail texture and grass/dirt in some places.
Jun 9 2016, 1:14 AM · Arma 3
ceeeb edited Steps To Reproduce on T117472: (Apex) Ugly Grey gravel(?) texture used between jungle ground detail texture and grass/dirt in some places.
Jun 9 2016, 1:10 AM · Arma 3
ceeeb created T117472: (Apex) Ugly Grey gravel(?) texture used between jungle ground detail texture and grass/dirt in some places.
Jun 9 2016, 1:05 AM · Arma 3
ceeeb created T117471: (Apex) dpp_01_mainfactory_f.p3d changes colour between light and dark grey at different LODs..
Jun 9 2016, 1:01 AM · Arma 3
ceeeb created T117470: [RESOLVED] (Apex) slum_03_f.p3d roof changes colour between grey and black at different LODs. .
Jun 9 2016, 12:57 AM · Arma 3
ceeeb added a comment to T116761: Some vegetation objects are transparent at some angles/LODs.

BI, please review status of this issue. I cannot provide any more reproduction details.

Jun 9 2016, 12:53 AM · Arma 3
ceeeb added a comment to T117469: (Apex) Some vegetation objects are invisible at one or more LOD.

Related to T116761

Jun 9 2016, 12:50 AM · Arma 3
ceeeb created T117469: (Apex) Some vegetation objects are invisible at one or more LOD.
Jun 9 2016, 12:49 AM · Arma 3
ceeeb edited Additional Information on T117468: (Apex) Some bush objects are excessively deformed by light winds.
Jun 9 2016, 12:41 AM · Arma 3
ceeeb changed Category from category:general to category:aipathfindingmotion on T117467: (Apex) AI fall off ladder, glitch into/through wall, get stuck in loop or to death when attempting to get onto roof of shop_city_06_f.p3d.
Jun 9 2016, 12:38 AM · Arma 3
ceeeb changed Reproducibility from reproducibility:none to reproducibility:always on T117468: (Apex) Some bush objects are excessively deformed by light winds.
Jun 9 2016, 12:37 AM · Arma 3
ceeeb created T117468: (Apex) Some bush objects are excessively deformed by light winds.
Jun 9 2016, 12:37 AM · Arma 3
ceeeb created T117467: (Apex) AI fall off ladder, glitch into/through wall, get stuck in loop or to death when attempting to get onto roof of shop_city_06_f.p3d.
Jun 9 2016, 12:32 AM · Arma 3

Jun 6 2016

ceeeb added a comment to T117302: "position accuracy" (_this select 6) is not updating on script command targetKnowledge.

Repro link is broken due to .... in the middle of the URL.
You should be able to upload zip files to this tracker.

Jun 6 2016, 12:41 AM · Arma 3

May 30 2016

ceeeb added a comment to T116756: Tree view click and drag Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305).

No longer able to produce in Dev 1.61.136391 :)

May 30 2016, 1:22 PM · Arma 3

May 26 2016

ceeeb added a comment to T71576: AI continues firing salvo after a target has been eliminated [vehicles/infantry].

This issue is still apparent in Dev build 1.61.136354

May 26 2016, 2:49 PM · Arma 3
ceeeb edited Steps To Reproduce on T116761: Some vegetation objects are transparent at some angles/LODs.
May 26 2016, 10:58 AM · Arma 3
ceeeb edited Additional Information on T116761: Some vegetation objects are transparent at some angles/LODs.
May 26 2016, 10:55 AM · Arma 3
ceeeb renamed T116761: Some vegetation objects are transparent at some angles/LODs from Vegetation objects are transparent at some angles/LODs to Some vegetation objects are transparent at some angles/LODs.
May 26 2016, 10:54 AM · Arma 3
ceeeb renamed T116761: Some vegetation objects are transparent at some angles/LODs from Pinus tree object t_pinuss2s_f.p3d is transparent at some angles/LODs to Vegetation objects are transparent at some angles/LODs.
May 26 2016, 10:52 AM · Arma 3

May 25 2016

ceeeb edited Steps To Reproduce on T116761: Some vegetation objects are transparent at some angles/LODs.
May 25 2016, 3:52 PM · Arma 3
ceeeb edited Steps To Reproduce on T116761: Some vegetation objects are transparent at some angles/LODs.
May 25 2016, 3:50 PM · Arma 3
ceeeb edited Steps To Reproduce on T116761: Some vegetation objects are transparent at some angles/LODs.
May 25 2016, 3:50 PM · Arma 3
ceeeb edited Steps To Reproduce on T116761: Some vegetation objects are transparent at some angles/LODs.
May 25 2016, 3:47 PM · Arma 3
ceeeb added a comment to T116756: Tree view click and drag Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305).

Zip files, as produced by the Arma 3 crash handler

May 25 2016, 3:11 PM · Arma 3
ceeeb added a comment to T116761: Some vegetation objects are transparent at some angles/LODs.

Hi razazel.
I use 3 different PCs, and this issue is apparent on them all. All have Intel CPU and Nvidia GPU. No mods used and files verify on all machines.
Graphics drivers vary but my main desktop uses the latest 365.19.
Video settings vary between the computers, but they only dictate how far away this tree is from the player when the bad LOD is displayed.
I will add some repro steps.

May 25 2016, 3:10 PM · Arma 3
ceeeb added a comment to T116762: Unable to turn off HUD overlay in Splendid Camera.

Ah sorry, backspace does work in dev build! I was using in Stable again. Issue can be closed :)

May 25 2016, 2:57 PM · Arma 3
ceeeb added a comment to T116762: Unable to turn off HUD overlay in Splendid Camera.

Backspace does not work either, it opens the command menu behind the camera script.

May 25 2016, 2:51 PM · Arma 3
ceeeb added a comment to T116756: Tree view click and drag Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305).

Yes, I made a issue report, see https://feedback.bistudio.com/T116757

May 25 2016, 10:04 AM · Arma 3
ceeeb created T116763: Double click to place object should place object of currently selected mode.
May 25 2016, 5:11 AM · Arma 3
ceeeb added a comment to T79795: AI stuck if a Medic dies while moving and trying to treat unit.

No longer able to reproduce in dev build 1.61.136305

May 25 2016, 5:03 AM · Arma 3
ceeeb renamed T116761: Some vegetation objects are transparent at some angles/LODs from Pinus tree object t_pinuss2s_f.p3d bad LOD issue to Pinus tree object t_pinuss2s_f.p3d is transparent at some angles/LODs.
May 25 2016, 4:09 AM · Arma 3
ceeeb updated the task description for T116761: Some vegetation objects are transparent at some angles/LODs.
May 25 2016, 4:08 AM · Arma 3
ceeeb edited Additional Information on T116762: Unable to turn off HUD overlay in Splendid Camera.
May 25 2016, 4:04 AM · Arma 3
ceeeb changed Severity from severity:none to severity:minor on T116762: Unable to turn off HUD overlay in Splendid Camera.
May 25 2016, 4:03 AM · Arma 3
ceeeb created T116762: Unable to turn off HUD overlay in Splendid Camera.
May 25 2016, 4:02 AM · Arma 3
ceeeb added a comment to T116761: Some vegetation objects are transparent at some angles/LODs.
May 25 2016, 3:56 AM · Arma 3
ceeeb created T116761: Some vegetation objects are transparent at some angles/LODs.
May 25 2016, 3:43 AM · Arma 3
ceeeb added a comment to T85691: Deploying a weapon when prone near a building results in player under ground.

No change in dev build 1.61.136305

May 25 2016, 3:23 AM · Arma 3
ceeeb renamed T116756: Tree view click and drag Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305) from Tree view Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305) to Tree view click and drag Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305).
May 25 2016, 2:58 AM · Arma 3
ceeeb edited Steps To Reproduce on T116756: Tree view click and drag Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305).
May 25 2016, 2:57 AM · Arma 3
ceeeb edited Steps To Reproduce on T116759: Tree view list keyboard scrolling up/down behaviour is inconsistent (Dev build 1.61.136305).
May 25 2016, 2:54 AM · Arma 3
ceeeb updated the task description for T116759: Tree view list keyboard scrolling up/down behaviour is inconsistent (Dev build 1.61.136305).
May 25 2016, 2:52 AM · Arma 3
ceeeb renamed T116756: Tree view click and drag Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305) from Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305) to Tree view Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305).
May 25 2016, 2:46 AM · Arma 3
ceeeb edited Steps To Reproduce on T116759: Tree view list keyboard scrolling up/down behaviour is inconsistent (Dev build 1.61.136305).
May 25 2016, 2:40 AM · Arma 3
ceeeb updated the task description for T116759: Tree view list keyboard scrolling up/down behaviour is inconsistent (Dev build 1.61.136305).
May 25 2016, 2:34 AM · Arma 3
ceeeb updated the task description for T116759: Tree view list keyboard scrolling up/down behaviour is inconsistent (Dev build 1.61.136305).
May 25 2016, 2:30 AM · Arma 3
ceeeb created T116759: Tree view list keyboard scrolling up/down behaviour is inconsistent (Dev build 1.61.136305).
May 25 2016, 2:27 AM · Arma 3
ceeeb edited Additional Information on T116758: No way to specify game build in Phabricator Feedback Tracker.
May 25 2016, 1:44 AM
ceeeb created T116758: No way to specify game build in Phabricator Feedback Tracker.
May 25 2016, 1:44 AM
ceeeb created T116757: Unable to attach crash dump zip files to Phabricator Feedback Tracker.
May 25 2016, 1:25 AM
ceeeb updated the task description for T116756: Tree view click and drag Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305).
May 25 2016, 1:16 AM · Arma 3
ceeeb renamed T116756: Tree view click and drag Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305) from 0xC0000005 - STATUS_ACCESS_VIOLATION to Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305).
May 25 2016, 1:13 AM · Arma 3
ceeeb created T116756: Tree view click and drag Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305).
May 25 2016, 1:10 AM · Arma 3

May 24 2016

ceeeb updated the task description for T116746: AI are unable to transition out of modified stances.
May 24 2016, 9:44 AM · Arma 3
ceeeb updated the task description for T116746: AI are unable to transition out of modified stances.
May 24 2016, 2:04 AM · Arma 3
ceeeb edited Steps To Reproduce on T116746: AI are unable to transition out of modified stances.
May 24 2016, 1:58 AM · Arma 3
ceeeb updated the task description for T116746: AI are unable to transition out of modified stances.
May 24 2016, 1:58 AM · Arma 3
ceeeb created T116746: AI are unable to transition out of modified stances.
May 24 2016, 1:50 AM · Arma 3

May 10 2016

ceeeb added a comment to T86142: Give more shells to IFV.

Real life IFV do carry more ammo than those in Arma 3.
Wikipedia:
LAV-25 with 25mm cannon carries 420 rounds.
Bradley with 25mm cannon carries 900 rounds.
BTR-90 with 30mm carries 500 rounds.
BMP-2 and BMP-3 with 30mm carry 500 rounds.
Puma with 30mm cannon carries 400 rounds.

Arma 3:
Mora and Kamysh with 30mm cannon carry 200 rounds.
Marshall with 40mm cannon carries 100 rounds.

May 10 2016, 12:58 PM · Arma 3
ceeeb added a comment to T85935: Script commands doMove and commandMove cannot reliably move AI units to some building positions.

Added repro mission "27569_AiCantDoMoveInside1.Altis".

The issue seems to be location specific, rather than building model specific as results vary for different instances of the same building.

Repro:

  1. Open mission in 2D mission editor.
  2. Preview mission.
  3. Select unit 2 (F2).
  4. Point mouse at position 7 of the building in front of the player (the right edge of the balcony). See screenshot "CEEB_orderPosition.jpg".
  5. Press Middle mouse button to order unit 2 to move to that position.
  6. Watch the unit successfully reach the position. Note the on screen hint showing the unit's expected destination isEqual to the return of the building pos. When the AI arrives, he reports "ready" or "standing by".
  7. Restart mission (or just order the unit to return to the street next to you).
  8. Use the custom action to order the unit to attempt to commandMove to the position. Again, the unit's expected destination isEqual to the return of the building pos.
  9. Watch the AI unit move to the ground level underneath the actual position, then stop. Note the AI reports "ready" or "standing by" and the return value of moveToFailed remains false.

10 (Optional). Order AI to the intended position again with F2 + MMB. Watch them succeed.

This repro is one of many examples that are found using the "AI_VS_Buildings_R1.Altis" test mission I added to #4553. Script AI fail to reach the destination, but player can successfully order his subordinate units to move to the same position.
I have not investigated using waypoints to achieve the same result.

May 10 2016, 12:52 PM · Arma 3
ceeeb edited Steps To Reproduce on T85935: Script commands doMove and commandMove cannot reliably move AI units to some building positions.
May 10 2016, 12:52 PM · Arma 3
ceeeb added a comment to T85909: arma 3 optic arco glitch.

related to #18588

May 10 2016, 12:51 PM · Arma 3