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Sep 9 2021

Robalo added a comment to T160663: Linux DayZ Server Experimental 1.14.154166 - Crash when Ctrl+C is pressed to stop server.

Similar crash here, except it happened for no apparent reason after about 1h runtime:

Sep 9 2021, 6:37 PM · DayZ

May 10 2016

Robalo added a comment to T83035: ListNBox onLBDrag Broken in 1.47.

canDrag is supported for type 5 and type 102 according to documentation: https://community.bistudio.com/wiki/DialogControls-ListBoxes

This mucked up at least one essential addon: MagRepack.

May 10 2016, 11:24 AM · Arma 3
Robalo added a comment to T82311: Revive system does not change parameters in description.ext.

Fix: replace isClass with isNumber

May 10 2016, 10:58 AM · Arma 3
Robalo added a comment to T81856: Sound too loud over long distance (Snipers will understand).

Did BIS really take this request seriously ? Because I was looking to see if anyone else reported that sound attenuation is screwed right now, making all the loud weapons inaudible even at short ranges but found this ticket instead.

May 10 2016, 10:44 AM · Arma 3
Robalo added a comment to T81478: Arsenal does not recognize all compatible attachments.

Updated the additional information section: the "isclass _x" filter should be "isnumber _x" instead.
Another thing, if this gets fixed, there is potential for the function to return duplicates and clutter the arsenal.

May 10 2016, 10:32 AM · Arma 3
Robalo added a comment to T81478: Arsenal does not recognize all compatible attachments.

Thanks a bunch Moricky, looks like today's dev has the fix.
Thoughts on making sure it does not return any duplicates ? New ticket ? =D

May 10 2016, 10:32 AM · Arma 3
Robalo added a comment to T81478: Arsenal does not recognize all compatible attachments.

Just noticed this condition was removed: if (getnumber _x > 0)
This means even attachments marked as incompatible (something = 0) will be returned.

May 10 2016, 10:32 AM · Arma 3
Robalo added a comment to T81478: Arsenal does not recognize all compatible attachments.

Not resolved. There's a bug in the BIS_fnc_compatibleItems, see the aditional information section.
You are looping config properties of a compatileItems class and filtering them with isclass. Since it's not classes you're looking for, that inner loop will find nothing.

May 10 2016, 10:32 AM · Arma 3
Robalo edited Steps To Reproduce on T81478: Arsenal does not recognize all compatible attachments.
May 10 2016, 10:32 AM · Arma 3
Robalo added a comment to T81410: Items and magazines vanish after interacting with gear on dead body.

Confirmed, could no longer repro with today's dev. Thanks!

May 10 2016, 10:30 AM · Arma 3
Robalo added a comment to T81410: Items and magazines vanish after interacting with gear on dead body.

As you can see in my video and repro mission, there are no civilians involved.

May 10 2016, 10:30 AM · Arma 3
Robalo edited Steps To Reproduce on T81410: Items and magazines vanish after interacting with gear on dead body.
May 10 2016, 10:30 AM · Arma 3
Robalo added a comment to T81288: Stance adjustments not working since 1.40.129.533 update.

@Iceman: what do you mean by unhardcoded ? Seems the other way around to me:
Before I was using mouse button 4 for stance adjustment. Removing that key binding in favor of the new stance up/down/left/right practically made it impossible to bind the mouse button 4 because you can't re-create that combination anymore. There is no way to bind mouse button 4, 5 etc. together with another key for stance up/down etc.
Please put the stance modifier key back in or improve control options to allow using all mouse buttons in combination with keys.

May 10 2016, 10:26 AM · Arma 3
Robalo added a comment to T81239: Stance modifier key missing.

To clarify, this ticket is about the removal of the stance adjust modifier from the options UI (controls) in favor of the 4 new stance adjustment keys.
I understand some users can appreciate the mapping possibilities the new key binding offer, but for some users, like me, being unable to map any key or mouse button as a stance adjustment modifier key is a major regression.

May 10 2016, 10:24 AM · Arma 3
Robalo edited Steps To Reproduce on T81239: Stance modifier key missing.
May 10 2016, 10:24 AM · Arma 3
Robalo added a comment to T70484: Implement MagazineCoef for all weapons.

Given the new negative initSpeed (coefficient) per weapon implementation, this issue can now be marked as resolved.
Thanks BIS!

May 10 2016, 5:14 AM · Arma 3
Robalo added a comment to T70484: Implement MagazineCoef for all weapons.

Last year when I submitted this ticket I was hoping since the engine already treats that muzzle coefficient, it won't require much work to implement.
I still think the magazine properties should be defined in their own classes, because they can be reused and sometimes inheritance might not be desired. But I agree, we need to have weapon specific properties of the magazines tied to the weapon. Having the muzzle velocity defined in the magazine instead of the weapon looks like poor design choice.

May 10 2016, 5:14 AM · Arma 3
Robalo edited Steps To Reproduce on T70484: Implement MagazineCoef for all weapons.
May 10 2016, 5:14 AM · Arma 3
Robalo added a comment to T66379: unit removeItem/removeWeapon "NVGoggles" doesn't work!.

This code doesn't have any effect on dead bodies, thus you can't script removal of any of their assigned items: deadguy unassignItem "NVGoggles".

May 10 2016, 2:39 AM · Arma 3

May 9 2016

Robalo added a comment to T60661: "Aiming Deadzone" : Spawns Negative Acceleration + Inusability..

It seems like it doesn't take the weapon dexterity into account and it's just too sensitive to be usable. I got so used to it in Arma2 but now it's just broken. Please fix it.

May 9 2016, 9:53 PM · Arma 3