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Revive system does not change parameters in description.ext
Assigned, WishlistPublic

Description

Changing the parameters reviveForceRespawnDelay and reviveBleedOutDelay in the description.ext does nothing.

Workaround is to change default values in the init.sqf. Issue further detailed in post 197 of this forum:

http://forums.bistudio.com/showthread.php?189495-End-Game-MP-Mode-Feedback/page20

Post 193 of the same forum details the error according to Robalo:

"While trying to figure out why changing the above in description.ext has no effect found the issue using functions viewer. All the parameters are grabbed with similar (faulty) checks to this:

Code:
_cfg = missionConfigFile >> "reviveBleedOutDelay";
_time = if (isClass _cfg) then {getNumber _cfg} else {BIS_revive_reviveBleedOutDelayDefault};" {F26183}

Details

Legacy ID
3122170072
Severity
None
Resolution
Open
Reproducibility
Always
Category
End Game - Revive
Steps To Reproduce
  1. Include new revive system in mission, with:

//description.ext
respawnTemplates[] = {"Revive"};

  1. Change reviveBleedOutDelay = x; or reviveForceRespawnDelay = x; in description.ext.
  1. No change in game. Default values are still applied.
Additional Information

I know this is not a fully released feature yet but detailed by Zipper5 on the BI forums.

Also my first ticket, sorry if in wrong place!

Event Timeline

pete101 edited Steps To Reproduce. (Show Details)Apr 29 2015, 6:43 PM
pete101 edited Additional Information. (Show Details)
pete101 set Category to End Game - Revive.
pete101 set Reproducibility to Always.
pete101 set Severity to None.
pete101 set Resolution to Open.
pete101 set Legacy ID to 3122170072.May 8 2016, 12:00 PM
Robalo added a subscriber: Robalo.May 8 2016, 12:00 PM

Fix: replace isClass with isNumber

Adam added a comment.Apr 30 2015, 2:07 PM

Hello,

Could you please attach a simple repro mission displaying this issue? Thank you.

Have uploaded very simple example mission. Just as described in ticket.
Thanks!

Adam added a comment.May 4 2015, 11:08 AM

Hello, this issue has been scheduled for a fix. Thank you for your feedback.