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Bryanreavis87 added a comment to T193387: DayZ Freezing & Crashing Since Recent Update – RTX 2080 Super & Ryzen 3700X, No Mods, Clean System.
lava76 updated the task description for T193384: Heap corruption when arguments to a function contain conditionals.
lava76 added a comment to T173348: Heap corruption when right hand side of bool assignment contains conditionals.
Possibly not fully fixed yet. Relevant other ticket https://feedback.bistudio.com/T193384
Geez changed the status of T193266: Sakhal containers in theory can be looted from the outside from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T193263: Flag (cloth) on the pole will become fully black if there is not enough environmental light from Awaiting internal Testing to Confirmed Internally.
Hello.
This is sadly not possible by simple file adjustment, you would have to create a mod in which you would override the CalculateVolFog() method in ChernarusPlus.c or which ever map you want to adjust.
Geez changed the status of T193302: Convoys keep spawning as invisible from New to Awaiting internal Testing.
Geez changed the status of T193299: Fire barrel has no sound after logout/login from New to Awaiting internal Testing.
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Geez changed the status of T193328: DayZ PC - AMD R7 5800X3D & RX 7900 XT - Bad Performance from New to Reviewed.
Geez changed the status of T193326: DayZ has exited in an unusual manner from New to Need More Info.
Hello,
Please click on "Show details and prepare report" when the crash occurs and upload the generated archive to this ticket.
Regards,
Geez
Geez changed the status of T193318: Выход из DAYZ произошел необычным способом from New to Reviewed.
Hello,
Please check the following:
Geez changed the status of T193340: Extinguishing a fire with water bottle makes a metal barrel sound from New to Awaiting internal Testing.
Geez changed the status of T193344: Sharpening Stone to Repair Shovel/Entrenching Tool from New to Feedback.
Hello,
It seems that your Libyan ISP has a routing loop between two IP's 41.74.75.213 and 38.252.51.7.
You should check with them as this appears to be possible source of the problem.
Regards,
Geez
Thank you.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Hello Zeeky.
This is a known bug with linux servers that is being worked on.
Since this is a community server there is nothing we can do in regards to your character. You could ask the server admin to move or delete your character in order to resolve this problem.
Regards,
Geez
Hello.
Can you upload a video of the issue? And would dismantling the shelter make the crates available?
Regards,
Geez
Indeed, that server is lagging often.
Mon, Jul 14
Mon, Jul 14
zwartho added a comment to T193253: PSO-6 Scope illuminated reticle sticks out of scope when not aiming.
Hello, I've attached an image of the bug. I'm unsure if it's reproducable, and if it is, what i did to cause it.
why does nobody fix the problems?
Zeeky renamed T193350: Screen turns black when I log in & ZOMBIE NOISES ima noob at DayZ please help me????? from Screen turns black when I log in to Screen turns black when I log in & ZOMBIE NOISES ima noob at DayZ please help me?????.
Still unplayable 2025/07/14
I had 15-20 players on my pve server when Hashima was released, didn't have any issues with it back then under linux. For me it only got worse with 1.28.
Sun, Jul 13
Sun, Jul 13
Pastor_Greg added a comment to T193341: I dropped a jean jacket on the floor of the apartment building and it is meshed into the wall. I can't loot my items inside. I can't pick it up. I see it meshed into the wall but am unable to interact with it..
It's an inconvenience. I've lost my meds and some food.
Bloodshot_vp changed Operating System from os:w7 to os:w10x64 on T193330: Adding the coastal style of fog in land. .
Yes I agree I have a 5800x3d and RX7900 XT and can run any other game really well just not this one. Its not awful all the time but it sucks to know it could be alot better.
When will I get a reply?
Now every time i restart the game, I am able to play for just a few seconds, and then the game closes again.
I'm using an official server 3793 North America - LA Temp
Sat, Jul 12
Sat, Jul 12
все было хорошо играл, после вышел из игры ,и теперь не могу зайти.
They spawn normally, just despawn before infected, and the loot was most likely misplaced by players
Averie added a comment to T193100: Setting the scale of an object within 30 meters of a StaticObj (CfgNonAIVehicles) causes the physics to malfunction.
A little more info, if it may be helpful.
Fri, Jul 11
Fri, Jul 11
Jad added a comment to T192590: Server crash Access violation. Illegal read by 0x7ff774fbf1db at 0xffffffffffffffff.
This crash is confirmed to happen when a certain item is attached to the "Headgear" slot. Unsure what causes that
Geez closed T193285: Hacker report - SY3730 7/7/2025 at 19:32pm Western Australian time (WST) (or 11:32am GMT) - my steam id 76561197975455185 - name "llama - no sound as Resolved.
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Geez closed T193284: Hacker report - SY3730 7/7/2025 at 19:04pm Western Australian time (WST) (or 11:04am GMT) - my steam id 76561197975455185 - name "llama - no sound as Resolved.
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Geez changed the status of T193253: PSO-6 Scope illuminated reticle sticks out of scope when not aiming from Awaiting internal Testing to Reviewed.
Hello,
We have been testing this based on the repro you have provided but we were unable to reproduce the issue.
Regards,
Geez
Geez added a comment to T193158: dayz Access violation. Illegal write by 0x7ffdb57612de at 0x26529b5b000.
In T193158#2834284, @Zefirr wrote:all working before ur update ...
Zefirr added a comment to T193158: dayz Access violation. Illegal write by 0x7ffdb57612de at 0x26529b5b000.
all working before ur update ...
Geez changed the status of T193263: Flag (cloth) on the pole will become fully black if there is not enough environmental light from New to Awaiting internal Testing.
Geez changed the status of T193266: Sakhal containers in theory can be looted from the outside from New to Awaiting internal Testing.
OK, it looks usable through the terrain processor.
Nex time please at least try run and do regression tests of all workbench app when touching his code. For Anim editor and Particle editor we not have alternative yet.
can we expect some bugfixes of anim editor when we see his code was touched and new bugs appear?
the problem still persists. I have a separate layer for small rocks -> create a shape -> give Fill (add a new objects) -> select rocks (e.g. stone1, stone2,stone3,stone5) -> density 30, average cluster size 2/+-1 rest default -> OK and with high probability it freezes immediately. I turn off and on the builder, make a new shape in the same place and there is a 50/50 chance that it freezes again.
r_dact_d added a comment to T193100: Setting the scale of an object within 30 meters of a StaticObj (CfgNonAIVehicles) causes the physics to malfunction.
Hi Geez,
Here is the .dze file along with a video. In the video I have placed loot under the dry sacks that represent where the object were deleted (haybales, tree, and bush) I have also turned on ESP to show the distance of the static obj in relation to the deleted object. Here is the coordinates of the test area on Chernarus.
Thu, Jul 10
Thu, Jul 10
I for example, for my server, placed the sakhal bunker in Livonia bunker, and added gas to the power room + increased gasoline usage + made that if you "miss" with those 4 levers it will damage the glowplug.
It is the same but different, feels fresh and challenging
it can cause that afaik
Are you sure that you are not using the Vanilla Roads Parts Pack mod?
I hope they turn this into intended feature - when a player gets to inaccessible positon for infected - they will find another target.
And ofc. container is repainted using the addon prefix method, but aside from that - it is 1:1 vanilla scenario (p3d and proto)
NOTICE: I decided to test this, after some player mentioned to me that is is possible - I assume that the vanilla mapgroupproto indded may support such edge cases...
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