Thank you for the report bioshock1998.
The issue has been resolved internally and the fix will appear in one of the future updates.
Regards,
Geez
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Feb 13 2023
Feb 6 2023
Feb 4 2023
In T170003#2403773, @TheBonBon wrote:Hello Geez,
What about actions that are not in a context? They don't have a priority setting.
Regards,
TheBonBon
Feb 3 2023
Hello Geez,
Hello TheBonBon.
According to the devs: There is no "Deactivate" by design. You need to call ActivateContext periodically to make context active. So Context is deactivated by not calling ActivateContext or activating another context with higher priority (which block/deactivate all other contexts with lower prio).
Feb 2 2023
Feb 1 2023
In T166424#2348930, @WR417H wrote:I can confirm that RB + Right on D-pad now toggles the night vision properly on Xbox (I'm testing on a Series X). However, I believe you are supposed to be able to change the brightness with RB + UP/Down on D-pad, but this is not working.
Jan 31 2023
Jan 30 2023
Thank you TilW.
This problem has been resolved internally and the fix will appear in one of the upcoming updates.
Regards,
Geez
Jan 26 2023
Jan 25 2023
Resolved for one of the future updates.
It was taken in to account during design with layers, which are for now premade (sorted in: statics, dynamics, characters+vehicles), but in the future I will allow for custom layers via script and for defining which layer is relevant to which player in what contexts and at what distances.
Jan 24 2023
Jan 22 2023
Jan 21 2023
Jan 18 2023
Jan 17 2023
Jan 16 2023
Jan 14 2023
This is still the case, can we please get an option to disable the cheat menu?
Jan 13 2023
Jan 11 2023
In T169591#2395462, @NiiRoZz wrote:Hello, this is because you need to add a custom BaseInventoryStorageComponent to your entity. Without any storage, you will not be able to open your attachment to being able to insert your other attachment. You will need to create your own.
Hello, this is because you need to add a custom BaseInventoryStorageComponent to your entity. Without any storage, you will not be able to open your attachment to being able to insert your other attachment. You will need to create your own.
Thank you bacon_8008.
The problem has been resolved internally and the fix will appear in one of the future updates.
Regards,
Geez
Hello, you should load the mesh object itself and then ask for the material to actually get the materials of a prefab. See the example below.
Jan 9 2023
Reposted in New Arma Reforger Bug Report
Hello TheBonBon.
The problem has been resolved internally and the fix will appear in one of the future updates.
Regards,
Geez
Thank you for the report TheBonBon.
The problem has been resolved internally and the fix will appear in one of the future updates.
Regards,
Geez
as a workaround, you can use https://community.bistudio.com/wiki/Arma_Reforger:Startup_Parameters#forceUpdate CLI parameter
Jan 6 2023
Jan 5 2023
This is going to be implemented in one of the future updates.
Regards,
Geez
Jan 4 2023
Dec 28 2022
Dec 27 2022
Dec 25 2022
Dec 22 2022
Hello Piloto_Spyke.
The problem has been resolved internally and the fix will appear in one of the future updates.
Regards,
Geez
No it should not, your issue is something else and should be reported :)
Is this related to weapons not getting increased volume when magazine is loaded?
Dec 20 2022
Dec 19 2022
Dec 16 2022
Dec 15 2022
Dec 12 2022
Dec 9 2022
Hello Arkensor.
The problem has been resolved internally and the fix will appear in one of the upcoming updates.
Regards,
Geez
Dec 8 2022
@Geez this problem is fixed in 0.9.7