due to not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
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Feb 23 2022
due to the fact that we can not apply a separate animation for the case that a person is sitting in a helicopter or have dynamic animations where for example the angle of the gripping would adjust, here we are limited by the fact that the normal hand animation can't be changed.
Thank you for reporting but unfortunately we can't do much about it.
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Feb 16 2022
Feb 15 2022
Feb 5 2022
Jan 30 2022
Jan 26 2022
Jan 24 2022
Jan 23 2022
Jan 21 2022
Jan 19 2022
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Jan 18 2022
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Seems related to https://feedback.bistudio.com/T161292.
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Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Jan 4 2022
Jan 3 2022
Jan 2 2022
Did some additional testing, M3 Carbine also has the same issue
For a more clear comparison, I took screenshots of the issue.
Rifle grenade version (not bugged): https://ibb.co/FDqYG9N
Normal version (bugged): https://ibb.co/Zhb4NfZ
Dec 28 2021
Dec 27 2021
Dec 22 2021
Dec 20 2021
Dec 19 2021
Dec 17 2021
Dec 16 2021
Dec 15 2021
Further info on this. This seems to be a bug with engine itself. The gunner needs a weapon that has the same targeting/locking capabilities as the pilots weapon otherwise Tab Lock ( R key default) will not work for the player or AI. This issue has been highlighted by the SOGPF phantom but it's not the root cause of the issue. However the gunner does not seem to suffer the same issue as the pilot does. The gunner can have all air to air weapons assigned and pilot all air to ground weapons and Tab Lock will function properly for the pilot, however if this is reversed the pilot can not achieve lock using Tab Lock. Further info/videos and examples can be provided if need be.
Dec 7 2021
Dec 6 2021
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Hello Bob,
Hello killerswin,
Nov 28 2021
Nov 27 2021
Hi there!
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Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Hello justsomeguy,
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Nov 26 2021
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Hello Georg,
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we have looked into your issue and what you experienced is intended behaviour and can not be changed.
Hence we will close this ticket.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
we have looked into your feature request and unfortunately that is not possible.
The weapon together with the flash hider is as designed. As it's part of the model and not easily detachable it would be too much work we don't have available resources for.
Hence we will close this ticket.
Nov 23 2021
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Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
as this ticket is a duplication of https://feedback.bistudio.com/T160852, this ticket will be closed.
The issue in itself is being reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
Hey Neuromancer,
as the content of this ticket unfortunately is outside of the scope of the CDLC (3rd party mod issue), we have to close this ticket.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Hey Paul,
we have looked into your issue and what you experienced is intended behaviour.
Hence we will close this ticket.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Nov 22 2021
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Nov 21 2021
I don't have the ability to capture video, but I just placed a Calachlaena Shrub at the center of the Van Chu temple and the glitch happened. Also, it seems to affect not only the placed object but also LIKE objects. I just moved around also panning camera.
I've noticed it mostly on backpacks and helmets. I'm sorry I don't have a complete list at this time.
I don't have the classnames handy, but it was any of the smaller bushes/ banana vegetation matching those around the Van Chu Temple. Specifically the area that is open/fallen trunks in the south west area. I was trying to thicken the vegetation a little to block spawning locations that might be noticeable to the player in certain instances. When testing I noticed when panning, every placed plant/tree object seemed to stretch or twitch slightly. I've noticed the same bug with the GM DLC too. I hope this helps.
It happens when multiple separate groups of the same US ARMY faction are in 'combat' behaviour in the same vicinity. I can't tell if the ambient call-outs originate are from units in the same group, or separate. I haven't noticed any one line of dialogue being cut off either. I don't know if it happens with other languages. Thank you!
Nov 20 2021
Nov 13 2021
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Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
we are happy to see that you were able to resolve your issue, so we will close this ticket.
In the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
Hello Nivek,
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Hello Nivek,
Hello Nivek,
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.