Ah OK. Remarks remain the same, just in case a dev can do something useful here.
sideEnemy is not a "basic" side (we can't create center or join a group with that) but it's weird a player as renegade stays in his original group.
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Dec 16 2024
Hey headydone
Not sure Razazel will answer. All you mentioned above came from my own remarks. Sorry if you feel disappointed, but no dev did anything for that since... 2016.
Nov 15 2024
Jul 11 2024
Still assigned to None....
Dec 28 2023
This feature request is not for chat but radio. Actually, the voice radio is just filtered by channel, without consideration about range, jamming, ground masks... You can't scan, point at direction, reveal radio emitters.
The reason why EH or MEH could enable some scripts when AIs/players use their radio.
Examples:
- if leader player is separate from his group/ other players by a hill, radio can be blocked or dimmed, (except if backpack is a radio but this can be scripted in EH code);
- if an AI/player emits within a short distance from enemy, reveal it to enemy;
- find azimuth of emitting unit;
- script radio volume for what you want...
Dec 26 2023
Aug 17 2023
No this occurred (twice at least) on native mission (Canisy or Quibou Dangy one), just playing without any mod other than the DLC, on hosted LAN sever, one player only.
I guess you have something for performance optimization with your own simulation switch tool. This (these) unit(s) should be animated or hidden, or not spawned. Something like that.
Aug 5 2023
Jan 5 2023
Jan 4 2023
Any news about that?
Dec 27 2022
In Diag_captureSlowFrame:
**biki warns: "Only available in Diagnostic/Profiling branch(es)."
Dec 26 2022
Dec 23 2022
Dec 21 2022
I think this issue is due to lag in 3den due to too many running scripts. So the config viewer can't open and a zero divisor occurs by some lost variables.
Nov 23 2022
No interest?
Nov 14 2022
Nov 9 2022
Seems to be the case also for :
13:46:49 Warning Message: No entry 'bin\config.bin/CfgMagazines.US85_38x_M151'.
Oct 23 2022
Aug 25 2022
Tested with "any member of the group" :
All mission.sqm (pboed or not) have an emptyDetector (trigger) set with :
activationByOwner="MEMBER";
and a link (of course) type = "TriggerOwner"; between items referring of the group and the trigger. Fine!
Aug 10 2022
Jul 21 2022
Jul 20 2022
Jul 15 2022
This bug is not corrected.
This command is still broken. See KK's comment (2013!)
Apr 8 2022
Ok, seems to impact also mods and DLCs.
Apr 7 2022
This bug seems to be specific to Vanilla 8 unit weapons squads (BLU,RED,GREEN). I tested with 8 unit recon squads or Western Sahara 8 unit squad and I didn't see that.
Oct 7 2021
Yes. That's what reproducibility: "always" means. It takes 1 min (but 2 PC or sessions) for testing with 2 players.