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Oct 18 2024

AGT updated the task description for T185545: Terrain Builder Road Tools Broken.
Oct 18 2024, 11:10 PM · DayZ Modding, DayZ
AGT added a member for DayZ Modding: AGT.
Oct 18 2024, 11:04 PM
AGT updated the task description for T185545: Terrain Builder Road Tools Broken.
Oct 18 2024, 10:56 PM · DayZ Modding, DayZ
AGT created T185545: Terrain Builder Road Tools Broken.
Oct 18 2024, 10:53 PM · DayZ Modding, DayZ
Astropos created T185532: TB objects on newly added Layers can't be manipulated in BD [Project specific].
Oct 18 2024, 4:55 PM · DayZ Modding, DayZ
JohnMcLane added a comment to T185526: Alteria map: Unable to open in new TerrainBuilder.

Solved bymyselfe:

Oct 18 2024, 3:21 PM · DayZ Modding, DayZ
JohnMcLane created T185526: Alteria map: Unable to open in new TerrainBuilder.
Oct 18 2024, 2:55 PM · DayZ Modding, DayZ
Hellmaker2a added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

I tried this in order. Sadly though it did not put the panels which had been rotated back in place. Anything rotated on any axis other than the Yaw is still affected. I'll have to sort these manually because they're all rotated differently so I wouldn't be able to just alter one axis by a set amount.

Oct 18 2024, 2:40 PM · DayZ Modding, DayZ
JohnMcLane added a comment to T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle).

This is my current internal dev version where the navmeshserver stops/crashes:

Oct 18 2024, 11:26 AM · DayZ Modding, DayZ
JohnMcLane added a comment to T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle).
Oct 18 2024, 11:07 AM · DayZ Modding, DayZ
JohnMcLane added a comment to T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle).
Oct 18 2024, 11:06 AM · DayZ Modding, DayZ
JohnMcLane added a comment to T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle).

Oct 18 2024, 11:06 AM · DayZ Modding, DayZ
Geez changed the status of T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle) from Assigned to Need More Info.

Hello JohnMcLane.
Can you please provide a minidump if you have one? Also we require the packed data of the map files so we can reproduce the issue internally

Oct 18 2024, 10:41 AM · DayZ Modding, DayZ
Nate_LapT added a comment to T185300: Terrain Builder 1.26 Mouse zoom reversed.

I swear I opened that dropdown last week....
With all the other issues in TB, this was annoying but at least manageable.

Oct 18 2024, 8:11 AM · DayZ Modding, DayZ
swineninety9 added a comment to T185300: Terrain Builder 1.26 Mouse zoom reversed.

I fixed this in the Tools menu then Preferences menu. Under "Controls" then check the box next to "Revert Mouse Wheel" and press "Ok" at the bottom.

Oct 18 2024, 7:50 AM · DayZ Modding, DayZ

Oct 17 2024

ll_vlad_ll added a comment to T185424: wrp File.

I also have problems packing map due to vanilla assets

Oct 17 2024, 9:00 PM · DayZ Modding, DayZ
Aykut created T185476: Access violation. Illegal read.
Oct 17 2024, 7:57 PM · DayZ Modding, DayZ
AndreZ added a comment to T185424: wrp File.

Hey Geez,
would it be possible to drop us a line about whats going on and what the status is? I usually don't push like this but we are all veeeery nervous and scared.
Thank you so much
best, André

Oct 17 2024, 5:47 PM · DayZ Modding, DayZ
SoSkool changed Reproducibility from reproducibility:none to reproducibility:always on T185466: Terrain Builder, Buldozer, flickering objects after selecting a street segment.
Oct 17 2024, 4:47 PM · DayZ Modding, DayZ
SoSkool added a comment to T185466: Terrain Builder, Buldozer, flickering objects after selecting a street segment.

Oct 17 2024, 3:55 PM · DayZ Modding, DayZ
SoSkool renamed T185466: Terrain Builder, Buldozer, flickering objects after selecting a street segment from Buldozer flickering objects after selecting a street segment to Terrain Builder, Buldozer, flickering objects after selecting a street segment.
Oct 17 2024, 3:50 PM · DayZ Modding, DayZ
SoSkool created T185466: Terrain Builder, Buldozer, flickering objects after selecting a street segment.
Oct 17 2024, 3:49 PM · DayZ Modding, DayZ
Geez changed the status of T185424: wrp File from New to Assigned.
Oct 17 2024, 11:50 AM · DayZ Modding, DayZ
Geez changed the status of T185449: Certain Vanilla Assets in Terrain Builder on Custom Map have changed location / rotation since 1.26 update. from New to Assigned.
Oct 17 2024, 11:48 AM · DayZ Modding, DayZ
Geez changed the status of T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle) from New to Assigned.
Oct 17 2024, 11:47 AM · DayZ Modding, DayZ
JohnMcLane added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

We had to do a number of changes on these panels as we have stumbled upon performance issues with using these in higher quantities.
As suggested earlier, for the custom server-side (inict.c, json,..) placements, it has to be corrected manually (or through some customized script that adjusts the height by an offset).
For the map makers using the Terrain Builder, the fix should be to load the project on top of 1.26 data (not 1.25!), Terrain Builder should correct the placement of the panels automatically. If that wont help, you will have to adjust the placement (correct the relative height). This can be (for example) done by right clicking on the template library item, selecting "select all objects" and moving them down manually in Buldozer. Exporting all the panels, deleting them out of the map, adjusting the export txt file to compensate for the offset through a script can be done too.

Oct 17 2024, 11:30 AM · DayZ Modding, DayZ
MOMOSK added a comment to T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle).

I also have ten problems.

Oct 17 2024, 11:22 AM · DayZ Modding, DayZ
JohnMcLane added a comment to T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle).

If i try again, crashing after a new random time, but with same crashlog:

Oct 17 2024, 10:47 AM · DayZ Modding, DayZ
JohnMcLane created T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle).
Oct 17 2024, 10:37 AM · DayZ Modding, DayZ
swineninety9 created T185449: Certain Vanilla Assets in Terrain Builder on Custom Map have changed location / rotation since 1.26 update. .
Oct 17 2024, 7:29 AM · DayZ Modding, DayZ
AGT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Hello there,
I have experimented same issues on Experimental Build but some thinks have solved the issue :

  • Check the DataDirectory in settings is in Uppercase and correct
  • Open the project
  • Refresh all Rasters
  • Rebuild
  • Restart mask and sat tile creation
  • Export WRP
  • Repack map

    Regards !







Oct 17 2024, 2:53 AM · DayZ Modding, DayZ
RedFalcon added a comment to T185395: In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug.

Also worth noting is that, while I'm aware of the new "animPhysDetachSpeed" setting, but that only impacts vehicles based on boatscript.c, and doesn't behave as cleanly as "LinkToLocalSpaceOf". I could rewrite my boat mod to be based on boatscript.c but not my heli mod. Also if "LinkToLocalSpaceOf" isn't going to be supported (or it will misbehave) it should just be completely deprecated.

Oct 17 2024, 2:21 AM · DayZ Modding, DayZ

Oct 16 2024

RedFalcon added a comment to T185395: In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug.

Probably the easiest way to reproduce would be using HunterZ's RoadTripNG mod, and jump on top of a vanilla car and observer the flashing and yeeting.

Oct 16 2024, 11:45 PM · DayZ Modding, DayZ
AndreZ added a comment to T185424: wrp File.

Hi all!

Oct 16 2024, 10:54 PM · DayZ Modding, DayZ
Astropos added a comment to T185424: wrp File.

I was able to brute force a build by ignoring all errors in mikero. It's ok for my local build but it's logs are pretty grim reading

Oct 16 2024, 10:42 PM · DayZ Modding, DayZ
Harkness added a comment to T185424: wrp File.

Hi everyone.

Oct 16 2024, 8:56 PM · DayZ Modding, DayZ
Astropos added a comment to T185424: wrp File.

hi, I'm experiencing a problem with packing my /world folder too.

Oct 16 2024, 7:19 PM · DayZ Modding, DayZ
fenris0997 created T185424: wrp File.
Oct 16 2024, 6:58 PM · DayZ Modding, DayZ
RedFalcon added a comment to T185395: In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug.

This also impact the usage of KeepInVehicleSpaceAfterLeave(true) when getting out of a vehicle seat. Basically any linkage of a player to the local space of a non-boat vehicle (based on carscript) is causing issues.

Oct 16 2024, 6:26 PM · DayZ Modding, DayZ
AGT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

We had to do a number of changes on these panels as we have stumbled upon performance issues with using these in higher quantities.
As suggested earlier, for the custom server-side (inict.c, json,..) placements, it has to be corrected manually (or through some customized script that adjusts the height by an offset).
For the map makers using the Terrain Builder, the fix should be to load the project on top of 1.26 data (not 1.25!), Terrain Builder should correct the placement of the panels automatically. If that wont help, you will have to adjust the placement (correct the relative height). This can be (for example) done by right clicking on the template library item, selecting "select all objects" and moving them down manually in Buldozer. Exporting all the panels, deleting them out of the map, adjusting the export txt file to compensate for the offset through a script can be done too.

Oct 16 2024, 2:11 PM · DayZ Modding, DayZ
Hellmaker2a added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Hello there,
I have experimented same issues on Experimental Build but some thinks have solved the issue :

Oct 16 2024, 11:23 AM · DayZ Modding, DayZ
JohnMcLane added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Ok, this is a really big Problem for me since:

Oct 16 2024, 10:46 AM · DayZ Modding, DayZ
Geez added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

We had to do a number of changes on these panels as we have stumbled upon performance issues with using these in higher quantities.
As suggested earlier, for the custom server-side (inict.c, json,..) placements, it has to be corrected manually (or through some customized script that adjusts the height by an offset).
For the map makers using the Terrain Builder, the fix should be to load the project on top of 1.26 data (not 1.25!), Terrain Builder should correct the placement of the panels automatically. If that wont help, you will have to adjust the placement (correct the relative height). This can be (for example) done by right clicking on the template library item, selecting "select all objects" and moving them down manually in Buldozer. Exporting all the panels, deleting them out of the map, adjusting the export txt file to compensate for the offset through a script can be done too.

Oct 16 2024, 10:27 AM · DayZ Modding, DayZ
Geez changed the status of T185395: In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug from New to Assigned.
Oct 16 2024, 9:59 AM · DayZ Modding, DayZ
RedFalcon created T185395: In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug.
Oct 16 2024, 6:52 AM · DayZ Modding, DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

I noticed this the other day with Elitness
Left should be 125, right 126 exp

Oct 16 2024, 5:30 AM · DayZ Modding, DayZ
AGT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Yeh my WIP map has an underground area which had ramps made of this item. Even the ones rotated have shifted upwards, relative to them being on the side... so this one shifted left with the red arrows pointing to where the platform object used to sit before 1.26. After 1.26 there's now a gap.

Oct 16 2024, 5:09 AM · DayZ Modding, DayZ

Oct 15 2024

JohnMcLane added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

also breaks current Deerisle Stable Build

Oct 15 2024, 11:02 PM · DayZ Modding, DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

I see the floating panels is still an issue on release day... ☹️

Oct 15 2024, 9:57 PM · DayZ Modding, DayZ
skif69 added a comment to T185216: помогите что за ошибка, как исправить.

Help me

Oct 15 2024, 2:49 PM · DayZ Modding, DayZ
skif69 added a comment to T185216: помогите что за ошибка, как исправить.

Здравствуйте, помогите пожалуйста

Oct 15 2024, 2:26 PM · DayZ Modding, DayZ
Geez closed T185216: помогите что за ошибка, как исправить as Resolved.
Oct 15 2024, 1:21 PM · DayZ Modding, DayZ
Geez closed T185229: Hacker as Resolved.
Oct 15 2024, 1:19 PM · DayZ Modding, DayZ
Geez changed the status of T185300: Terrain Builder 1.26 Mouse zoom reversed from New to Assigned.
Oct 15 2024, 12:37 PM · DayZ Modding, DayZ
Geez changed the status of T185319: DAYZ SERVER IS FROZEN from New to Reviewed.
Oct 15 2024, 12:22 PM · DayZ Modding, DayZ
Geez changed the status of T185328: Sakhal Modding concerns & Feedback: Islands from New to Feedback.
Oct 15 2024, 12:18 PM · DayZ Modding, DayZ

Oct 14 2024

realproru added a comment to T185319: DAYZ SERVER IS FROZEN.

I deleted these lines and the server no longer hung up, I used the standard one

Oct 14 2024, 11:04 PM · DayZ Modding, DayZ
intenso2891 added a comment to T185319: DAYZ SERVER IS FROZEN.

all

- check pls screenshot

Oct 14 2024, 12:35 PM · DayZ Modding, DayZ
intenso2891 added a comment to T185319: DAYZ SERVER IS FROZEN.

networkRangeClose = 20; network bubble distance for spawn of close objects with items in them (f.i. backpacks), set in meters, default value if not set is 20
networkRangeNear = 150;
network bubble distance for spawn (despawn +10%) of near inventory items objects, set in meters, default value if not set is 150
networkRangeFar = 1000; network bubble distance for spawn (despawn +10%) of far objects (other than inventory items), set in meters, default value if not set is 1000
networkRangeDistantEffect = 4000;
network bubble distance for spawn of effects (currently only sound effects), set in meters, default value if not set is 4000
networkObjectBatchLogSlow = 5; Maximum time a bubble can take to iterate in seconds before it is logged to the console
networkObjectBatchEnforceBandwidthLimits = 1;
Enables a limiter for object creation based on bandwidth statistics
networkObjectBatchUseEstimatedBandwidth = 0; Switch between the method behind finding the bandwidth usage of a connection. If set to 0, it will use the total of the actual data sent since the last server frame, and if set to 1, it will use a crude estimation
networkObjectBatchUseDynamicMaximumBandwidth = 1;
Determines if the bandwidth limit should be a factor of the maximum bandwidth that can be sent or a hard limit. The maximum bandwidth that can be sent fluctuates depending on demand in the system.
networkObjectBatchBandwidthLimit = 0.8; The actual limit, could be a [0,1] value or a [1,inf] value depending on networkObjectBatchUseDynamicMaximumBandwidth. See above
networkObjectBatchCompute = 1000;
Number of objects in the create/destroy lists that are checked in a single server frame
networkObjectBatchSendCreate = 10; Maximum number of objects that can be sent for creation
networkObjectBatchSendDelete = 10;
Maximum number of objects that can be sent for deletion

are you using this in your config?

Oct 14 2024, 12:33 PM · DayZ Modding, DayZ
realproru added a comment to T185319: DAYZ SERVER IS FROZEN.

networkRangeClose = 20; network bubble distance for spawn of close objects with items in them (f.i. backpacks), set in meters, default value if not set is 20
networkRangeNear = 150;
network bubble distance for spawn (despawn +10%) of near inventory items objects, set in meters, default value if not set is 150
networkRangeFar = 1000; network bubble distance for spawn (despawn +10%) of far objects (other than inventory items), set in meters, default value if not set is 1000
networkRangeDistantEffect = 4000;
network bubble distance for spawn of effects (currently only sound effects), set in meters, default value if not set is 4000
networkObjectBatchLogSlow = 5; Maximum time a bubble can take to iterate in seconds before it is logged to the console
networkObjectBatchEnforceBandwidthLimits = 1;
Enables a limiter for object creation based on bandwidth statistics
networkObjectBatchUseEstimatedBandwidth = 0; Switch between the method behind finding the bandwidth usage of a connection. If set to 0, it will use the total of the actual data sent since the last server frame, and if set to 1, it will use a crude estimation
networkObjectBatchUseDynamicMaximumBandwidth = 1;
Determines if the bandwidth limit should be a factor of the maximum bandwidth that can be sent or a hard limit. The maximum bandwidth that can be sent fluctuates depending on demand in the system.
networkObjectBatchBandwidthLimit = 0.8; The actual limit, could be a [0,1] value or a [1,inf] value depending on networkObjectBatchUseDynamicMaximumBandwidth. See above
networkObjectBatchCompute = 1000;
Number of objects in the create/destroy lists that are checked in a single server frame
networkObjectBatchSendCreate = 10; Maximum number of objects that can be sent for creation
networkObjectBatchSendDelete = 10;
Maximum number of objects that can be sent for deletion

Oct 14 2024, 2:34 AM · DayZ Modding, DayZ
Nate_LapT created T185328: Sakhal Modding concerns & Feedback: Islands.
Oct 14 2024, 12:25 AM · DayZ Modding, DayZ

Oct 13 2024

intenso2891 added a comment to T185319: DAYZ SERVER IS FROZEN.

- files with mdmp FROZEN

Oct 13 2024, 10:38 AM · DayZ Modding, DayZ
intenso2891 added a comment to T185319: DAYZ SERVER IS FROZEN.

win10 server.

Oct 13 2024, 10:37 AM · DayZ Modding, DayZ
intenso2891 created T185319: DAYZ SERVER IS FROZEN.
Oct 13 2024, 10:37 AM · DayZ Modding, DayZ

Oct 12 2024

Nate_LapT created T185300: Terrain Builder 1.26 Mouse zoom reversed.
Oct 12 2024, 6:45 AM · DayZ Modding, DayZ

Oct 10 2024

Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

I realized this afternoon maybe it's because I was still using 1.25 assets in exp TB..
Attempted to extract and use addon builder since mikros is throwing errors too.. (From what I gather in discord the tool isn't compatible yet....)

Oct 10 2024, 12:06 AM · DayZ Modding, DayZ

Oct 9 2024

Serafim80 added a comment to T169567: This shouldn't compile.
Oct 9 2024, 9:25 AM · DayZ Modding, DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

I've attempted exporting my world with the latest exp Terrain builder tonight with the same results.

Oct 9 2024, 9:02 AM · DayZ Modding, DayZ
tructionsoftball added a comment to T169567: This shouldn't compile.

https://steamcommunity.com/sharedfiles/filedetails/?id=1559212036 geometry dash
Does the mod you provided work on Window 10? I will try it

Oct 9 2024, 6:48 AM · DayZ Modding, DayZ

Oct 8 2024

BJ999 created T185229: Hacker.
Oct 8 2024, 7:16 PM · DayZ Modding, DayZ
skif69 added a comment to T185216: помогите что за ошибка, как исправить.

помогите, что это за ошибка, как её исправить

Oct 8 2024, 11:14 AM · DayZ Modding, DayZ
skif69 created T185216: помогите что за ошибка, как исправить.
Oct 8 2024, 11:13 AM · DayZ Modding, DayZ
virusomanvs added a comment to T184877: Json SaveFile.

anybody?

Oct 8 2024, 6:20 AM · DayZ Modding, DayZ

Oct 2 2024

Hunterz added a comment to T185019: Add method to control turn of animals/infected directly.

Thank you for quick reply, as I understand that control of turning using new method will be still more useful for my usecase.

Oct 2 2024, 2:49 PM · DayZ Modding, DayZ
Geez added a comment to T185019: Add method to control turn of animals/infected directly.

Here is some small documentation for those two functions:

Oct 2 2024, 2:35 PM · DayZ Modding, DayZ
Geez changed the status of T185028: Cannot set object material when not pristine from New to Assigned.
Oct 2 2024, 2:18 PM · DayZ Modding, DayZ
LBmaster created T185028: Cannot set object material when not pristine.
Oct 2 2024, 12:41 PM · DayZ Modding, DayZ
Geez changed the status of T185019: Add method to control turn of animals/infected directly from New to Assigned.
Oct 2 2024, 10:44 AM · DayZ Modding, DayZ
Hunterz added a comment to T185019: Add method to control turn of animals/infected directly.

Simply I just want control animal by speed and turn, his movement in world should be based on entityposition movement/rotation as is visible in animeditor video above, not by overriding heading or turnspeed.

Oct 2 2024, 8:57 AM · DayZ Modding, DayZ
Hunterz created T185019: Add method to control turn of animals/infected directly.
Oct 2 2024, 8:50 AM · DayZ Modding, DayZ

Sep 26 2024

virusomanvs created T184877: Json SaveFile.
Sep 26 2024, 1:21 PM · DayZ Modding, DayZ
lagtek13012 added a comment to T184696: Frozen mdmp file.

hello, do you have any update for this by any chance ? I still don't success to find what is the problem :/
Regards,
LaGTeK

Sep 26 2024, 11:01 AM · DayZ Modding, DayZ

Sep 24 2024

Regard added a comment to T183784: Crahs server.

Good afternoon, it's been a long time, is there any information?
Any kind, at least indirect, will do for me, so that I understand what the gap is and exclude it immediately

Sep 24 2024, 7:04 PM · DayZ Modding, DayZ
Geez closed T184835: Cheater shoot me trough wall as Resolved.

Thank you maxom.
We will investigate with BattlEye.
Regards,
Geez

Sep 24 2024, 11:17 AM · DayZ Modding, DayZ

Sep 23 2024

maxom created T184835: Cheater shoot me trough wall.
Sep 23 2024, 10:02 PM · DayZ Modding, DayZ

Sep 19 2024

Geez changed the status of T184696: Frozen mdmp file from New to Assigned.
Sep 19 2024, 12:54 PM · DayZ Modding, DayZ
Blue_Gen added a comment to T184126: Will be possible react to missing variable while compile scripts by additional info message?.

Hi hunter I added your dayz hose mod to my server and the horses spawn on the map but thay dont do anything when you ar egiven the option to give them a apple also theres no atachment option on horse for saddle or the mouth part is there a way to help me fix it cose Id love to have them in server ?

Sep 19 2024, 12:24 AM · DayZ Modding, DayZ

Sep 18 2024

lagtek13012 created T184696: Frozen mdmp file.
Sep 18 2024, 10:55 PM · DayZ Modding, DayZ
Geez changed the status of T184664: Expose transceiver input/output datastream from New to Feedback.
Sep 18 2024, 10:58 AM · DayZ Modding, DayZ

Sep 17 2024

covalschi changed Category from category:general to category:featurerequest on T184664: Expose transceiver input/output datastream.
Sep 17 2024, 7:07 PM · DayZ Modding, DayZ
covalschi updated the task description for T184664: Expose transceiver input/output datastream.
Sep 17 2024, 7:06 PM · DayZ Modding, DayZ
covalschi updated the task description for T184664: Expose transceiver input/output datastream.
Sep 17 2024, 7:04 PM · DayZ Modding, DayZ
covalschi updated the task description for T184664: Expose transceiver input/output datastream.
Sep 17 2024, 7:03 PM · DayZ Modding, DayZ
covalschi created T184664: Expose transceiver input/output datastream.
Sep 17 2024, 7:02 PM · DayZ Modding, DayZ
DOPE-BOY added a member for DayZ Modding: DOPE-BOY.
Sep 17 2024, 5:26 PM

Sep 13 2024

Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

This is my map built from the current stable release of terrain builder

Sep 13 2024, 9:27 PM · DayZ Modding, DayZ
Geez changed the status of T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25 from Awaiting internal Testing to Reviewed.

Hello Nate_LapT.
You would have to change all positions of the panels in JSON or in init.c script. In case you or the modder has his own map he can rebuild the whole map in terrain builder tool.
Regards,
Geez

Sep 13 2024, 12:37 PM · DayZ Modding, DayZ
Geez changed the status of T184545: Feature request: GetHiddenSelectionsMaterials/GetHiddenSelectionsTextures and SetObjectTexture/SetObjectMaterial - without defining in config from New to Feedback.
Sep 13 2024, 12:24 PM · DayZ Modding, DayZ

Sep 12 2024

onemantooo updated the task description for T184545: Feature request: GetHiddenSelectionsMaterials/GetHiddenSelectionsTextures and SetObjectTexture/SetObjectMaterial - without defining in config.
Sep 12 2024, 11:24 PM · DayZ Modding, DayZ
onemantooo updated the task description for T184545: Feature request: GetHiddenSelectionsMaterials/GetHiddenSelectionsTextures and SetObjectTexture/SetObjectMaterial - without defining in config.
Sep 12 2024, 10:59 PM · DayZ Modding, DayZ