Page MenuHomeFeedback Tracker

Expose transceiver input/output datastream
Feedback, NormalPublic

Description

Hello everyone.,

I'm looking into a way to process the datastreams broadcasted by various transmitters, ideally on a separate mediaserver.
To be clear, I am aware of ACRE/TFAR, however their implementation relies heavily on a third-party applications and crude memory manipulation, as well as being developed for a different title.

What I'm trying to achieve is a plug-n-play (on the client side) mod, that would enable "radio-related" gameplay mainly for progression/roleplay focused servers. Adding in-game encryption/decryption for the datastream would allow people to communicate solely in-game - relatively in private - as well as create another layer of "espionage" gameplay. In the same way radios can be used to transfer in-game data (coordinates, encrypted text messages, etc.), if connected to various devices already developed by the community.

Even without an external audioserver, a way to post/pre process the IO of in-game transceivers would open up a lot of opportunities for modders. Basically, this can make radio feel like a true data transmission medium rather than a useless toy.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 11 x64
Category
Feature Request

Event Timeline

covalschi updated the task description. (Show Details)
covalschi updated the task description. (Show Details)Tue, Sep 17, 7:04 PM
covalschi updated the task description. (Show Details)
covalschi changed Category from General to Feature Request.Tue, Sep 17, 7:07 PM
Geez changed the task status from New to Feedback.Wed, Sep 18, 10:58 AM