script.log666 BDownload
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Feed Advanced Search
Advanced Search
Advanced Search
Oct 29 2023
Oct 29 2023
StevieB added a comment to T176563: [Reforger Experimental CTD on startup] Exception: Access violation. Illegal read by 0x7ff7a23c1d10 at 0xffffffffffffffff.
Oct 26 2023
Oct 26 2023
Oct 5 2023
Oct 5 2023
Oct 4 2023
Oct 4 2023
Oct 3 2023
Oct 3 2023
I agree, the light levels are too extreme. If inside a dark room it ramps up the outside light levels to a really excessive level. It effectively reacts how a digital camera would react, not how a human eye would. This doesn't happen like that in real life.
Outside, normal light levels
Inside, totally over exposed
Oct 2 2023
Oct 2 2023
I've had this, reported as T174346
Sep 26 2023
Sep 26 2023
Seems to be either a known issue, or very similar to one. Dev Report 19
Sep 18 2023
Sep 18 2023
Also tested in gamemaster mode as well, same thing happens.
StevieB edited Steps To Reproduce on T174346: [Bug report] Exiting a vehicle causes gun malfunction.
I have done further testing, I think it may be more reproducable.
I notice this most often happens when entering a vehicle, and then interacting with the vehicle cargo.
Suggested steps.
Enter vehicle, and drive
Open inventory, and swap some items around to/from the cargo area.
Exit the vehicle and test you can reload weapons, swap weapons or pick up /drop items.
Aug 23 2023
Aug 23 2023
StevieB added a comment to T174727: Can't tune frequencies on the radios on PC single or multiplayer.
I am trying this, not working for me either. Sometimes holding the shift key or alt key allows some changes with the mouse wheel, but it is both erratic in effect and direction, with the mouse wheel randomly causing the frequency to rise or fall, regardless of wheel movement direction, and it is nigh on impossible to set a desired frequency.
Aug 6 2023
Aug 6 2023
Aug 2 2023
Aug 2 2023
StevieB updated the task description for T174514: [Bug report] (reforger) Starter motor makes no sound.
Jul 28 2023
Jul 28 2023
Looks like they fixed this in 0.99 :-)
StevieB added a comment to T174347: [Bug report] (reforger) Parked vehicles affected by other vehicles - handbrake released, mobile HQ dismantled..
Video example (for some reason I can't get this to play now)
StevieB changed Severity from severity:none to severity:major on T174346: [Bug report] Exiting a vehicle causes gun malfunction.
StevieB added a comment to T166666: [Feature Request] Hold Reload Key + Mousewheel to select magazine / underbarell GP type to load.
This would be really useful. It would allow to switch from tracers trto AP rounds for instance, or swap HE to flares for night illumination. Doing it through the inventory is haphazard and if you have more than one type of mag/shell there is on consistancy as to which one is picked currently.
Jan 10 2023
Jan 10 2023
StevieB added a comment to T169262: [Bug report] All enemy AI suddenly dissappear from the map during multiplayer conflict game..
Tested all these variations with the same result.
Running server on Mac Pro hardware (Booting as windows 11)
Running server on Alienware 17R4 (Running windows 11)
With Mods
Without Mods
Conflict Everon
Conflict Arland
Playing as Russian side
Playing as US side
Reinstalled server and client from scratch on the Alienware.
Reinstalled windows completely on the Mac Pro.
Jan 9 2023
Jan 9 2023
StevieB added a comment to T169404: [Bug report] TrackIR headtracker function now non functional in turrets..
Update. When reloading the gun, the headtracker begins working again, thjen stops once the reload is completed. Otherwise trackIR remains inoperative in the turret.
Jan 4 2023
Jan 4 2023
Dec 28 2022
Dec 28 2022
StevieB added a comment to T169262: [Bug report] All enemy AI suddenly dissappear from the map during multiplayer conflict game..
Happens consistently now. Server deletes all AI after a number of hours runtime. It's no longer worth running as it's not possible to complete the game. Have tried completely reinstalling all server files from scratch, no change.
Dec 21 2022
Dec 21 2022
StevieB renamed T169408: [Solved] Enable the compass on the map to be bigger from [Feature request] Enable the compass on the map to be bigger to [Solved] Enable the compass on the map to be bigger.
StevieB added a comment to T169062: [Feature Request] Make Line tool on map show the lenght of the line in meters / kilometers.
There is a protractor available, but that cannot be rotated (unless I missed something) so you can't measure diagonal lines accurately, so there is value in this request. I sometimes use a real ruler held up to the screen as a workaround.
Dec 20 2022
Dec 20 2022
Dec 19 2022
Dec 19 2022
StevieB added a comment to T169262: [Bug report] All enemy AI suddenly dissappear from the map during multiplayer conflict game..
Occured today after 5 hours runtime.
StevieB added a comment to T169262: [Bug report] All enemy AI suddenly dissappear from the map during multiplayer conflict game..
Occured again on alternate server running conflict after 16 hours runtime.
Dec 9 2022
Dec 9 2022
StevieB added a comment to T169262: [Bug report] All enemy AI suddenly dissappear from the map during multiplayer conflict game..
Third time this happened, this time on Arland map hosted on a different server. After several days uptime, all enemy AI vanished.
Dec 7 2022
Dec 7 2022
Dec 1 2022
Dec 1 2022
Nov 15 2022
Nov 15 2022
This is a serious gameplay/strategy issue.
- After an assault, you cannot tell if you have accounted for and eliminated all previously counted enemies.
- You cannot loot bodies for weapons/ammo, which is unrealistic.
- Vehicles cannot be parked for use later, affecting strategy.
- Your own body disappears too quick, which is annoying for respawning.
I suspect it is done this way to save on server resources, but it should be possible to have this at least adjustable by the server owner, who can tune it for their own requirements.
Nov 14 2022
Nov 14 2022
StevieB changed Category from category:general to category:controls on T168946: [Feature request] "Aim down the sights sensitivity multiplier" improvement..
StevieB changed Category from category:general to category:controls on T168945: [Feature request] Improved vehicle controls.
I reported similar in T168693
Other tools are also not useable (watch/compass/match/torch/bandage)
Nov 13 2022
Nov 13 2022
StevieB updated the task description for T168691: Pressing L whilst in the drivers seat of a vehicle sometimes turns on the torch/flashlight and not the vehicle headlights.
StevieB updated the task description for T168693: M1025 Light Armored Vehicle gunner cannot read map, or use compass, watch or flashlight..
StevieB renamed T168692: [Feature request] Wristwatch face and hands should be luminous so it can be read at night from Wristwatch face and hands should be luminous so it can be read at night to [Feature request] Wristwatch face and hands should be luminous so it can be read at night.
StevieB changed Category from category:general to category:visualstructures on T168694: Checkpoint oil lamps should normally be lit at night..
Nov 11 2022
Nov 11 2022
StevieB renamed T168692: [Feature request] Wristwatch face and hands should be luminous so it can be read at night from Watch face and hands should be luminous so it can be read at night to Wristwatch face and hands should be luminous so it can be read at night.
Does deploy bipod do anything at all other than the cosmetic change? Seems you can raise or lower it but it makes no difference to functionality.
Nov 9 2022
Nov 9 2022
StevieB changed Category from category:general to category:weaponstabilization on T168861: M60 machine gun nest iron sight misalligned.
Nov 2 2022
Nov 2 2022
US Truck
Russian truck
Nov 1 2022
Nov 1 2022
Additional notes, possibly related, but the US truck suspension also does not move now either, the wheels do not bounce over rocks, only the whole vehicle, as if the springs were solid.
StevieB renamed T168694: Checkpoint oil lamps should normally be lit at night. from Checkpoint oil lamps shoudl normally be lit at night. to Checkpoint oil lamps should normally be lit at night..
Oct 31 2022
Oct 31 2022
StevieB edited Steps To Reproduce on T168692: [Feature request] Wristwatch face and hands should be luminous so it can be read at night.
StevieB added a comment to T168691: Pressing L whilst in the drivers seat of a vehicle sometimes turns on the torch/flashlight and not the vehicle headlights.
Video taken at night, repeatedly pressing the L key.
Only affects larger US trucks (supply, transport, radio). Jeep and M2 not affected, neither are Russian vehicles.
Oct 23 2022
Oct 23 2022
Noticed this as well. Truck front wheels do not steer left or right when turning.
Aug 2 2022
Aug 2 2022
StevieB changed Category from category:general to category:controls on T166900: TrackIR incorrect operation with binoculars.
Jul 31 2022
Jul 31 2022
© Bohemia Interactive a.s. Bohemia Interactive® is a registered trademark of Bohemia Interactive a.s. All rights reserved. · Privacy Policy · Terms and Conditions