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Sep 4 2022

BIS_fnc_KK claimed T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Sep 4 2022, 12:45 PM · Arma 3
BIS_fnc_KK changed the status of T167375: [Request] Alternate syntax for LBSetSelected from New to Feedback.
Sep 4 2022, 12:05 PM · Arma 3
BIS_fnc_KK added a comment to T167375: [Request] Alternate syntax for LBSetSelected.

rev 149886

Sep 4 2022, 12:04 PM · Arma 3

Sep 2 2022

BIS_fnc_KK changed the status of T167380: A command to return WeaponHolderSimulated link to the dead body from New to Feedback.
Sep 2 2022, 7:33 PM · Arma 3
BIS_fnc_KK added a comment to T167380: A command to return WeaponHolderSimulated link to the dead body.

rev 149883 getCorpse

Sep 2 2022, 7:32 PM · Arma 3
BIS_fnc_KK placed T167311: A command to check if two variables reference same array or hashmap up for grabs.
Sep 2 2022, 2:03 PM · Arma 3
BIS_fnc_KK added a comment to T167311: A command to check if two variables reference same array or hashmap.

rev 149882

Sep 2 2022, 2:03 PM · Arma 3
BIS_fnc_KK claimed T167311: A command to check if two variables reference same array or hashmap.
Sep 2 2022, 11:17 AM · Arma 3
BIS_fnc_KK claimed T167380: A command to return WeaponHolderSimulated link to the dead body.
Sep 2 2022, 8:57 AM · Arma 3

Sep 1 2022

BIS_fnc_KK added a comment to T167374: wrong params in GETIN/GETOUT Eventhandler on Wiki.

I’m like 99.9% sure you made mistake

Sep 1 2022, 9:28 PM · Arma 3
BIS_fnc_KK claimed T167375: [Request] Alternate syntax for LBSetSelected.
Sep 1 2022, 9:25 PM · Arma 3
BIS_fnc_KK changed the status of T167360: [Feature Request] More return values for EpeContact EHs from New to Feedback.
Sep 1 2022, 1:01 AM · Arma 3
BIS_fnc_KK added a comment to T167360: [Feature Request] More return values for EpeContact EHs.

rev 149877

Sep 1 2022, 1:01 AM · Arma 3

Aug 31 2022

BIS_fnc_KK changed the status of T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles from New to Feedback.
Aug 31 2022, 12:02 PM · Arma 3
BIS_fnc_KK added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.

unless there is a bug so i will set it to feedback

Aug 31 2022, 12:02 PM · Arma 3
BIS_fnc_KK changed the status of T167359: Custom radio channels label localization from New to Feedback.
Aug 31 2022, 11:59 AM · Arma 3
BIS_fnc_KK added a comment to T167359: Custom radio channels label localization.

rev 149876

Aug 31 2022, 11:59 AM · Arma 3
BIS_fnc_KK claimed T167360: [Feature Request] More return values for EpeContact EHs.
Aug 31 2022, 11:10 AM · Arma 3
BIS_fnc_KK changed the status of T153161: [Feature Request] New scripting command: assignedVehiclePositions from New to Feedback.
Aug 31 2022, 11:07 AM · Arma 3
BIS_fnc_KK added a comment to T153161: [Feature Request] New scripting command: assignedVehiclePositions.

rev.149874 fullCrew output is extended

Aug 31 2022, 11:07 AM · Arma 3
BIS_fnc_KK added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.

Look, unassignVehicle unassigns unit role and unit diembarks
leavevehicle unassigns vehicle from every member of the group and units disembark, aditionally leavevehicle un-addVehicle from the group

Aug 31 2022, 11:01 AM · Arma 3
BIS_fnc_KK added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.

Also the disembark happens not straight away. Command unassigns the crew from their vehicle positions then after a bit they disembark. IMO looks like intended

Aug 31 2022, 10:25 AM · Arma 3
BIS_fnc_KK added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.

I cannot see explicit order to disembark anywhere so it is probably the result of the effect of removing vehicle from the group use

Aug 31 2022, 9:13 AM · Arma 3
BIS_fnc_KK claimed T167359: Custom radio channels label localization.
Aug 31 2022, 9:12 AM · Arma 3

Aug 30 2022

BIS_fnc_KK claimed T153161: [Feature Request] New scripting command: assignedVehiclePositions.
Aug 30 2022, 10:34 PM · Arma 3
BIS_fnc_KK added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.

one removes all assigned vehicles

Aug 30 2022, 9:48 PM · Arma 3
BIS_fnc_KK placed T167348: [Feature Request] Return vehicles belonging to a group up for grabs.
Aug 30 2022, 8:45 PM · Arma 3
BIS_fnc_KK closed T167348: [Feature Request] Return vehicles belonging to a group as Resolved.
Aug 30 2022, 8:45 PM · Arma 3
BIS_fnc_KK changed the status of T153136: [Feature Request] New scripting command: assignedVehicles from New to Feedback.
Aug 30 2022, 8:23 PM · Arma 3
BIS_fnc_KK added a comment to T153136: [Feature Request] New scripting command: assignedVehicles.

rev. 149858

Aug 30 2022, 8:23 PM · Arma 3
BIS_fnc_KK claimed T167348: [Feature Request] Return vehicles belonging to a group.
Aug 30 2022, 1:09 PM · Arma 3
BIS_fnc_KK claimed T153136: [Feature Request] New scripting command: assignedVehicles.
Aug 30 2022, 11:32 AM · Arma 3
BIS_fnc_KK added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

next dev update probably

Aug 30 2022, 8:13 AM · Arma 3

Aug 29 2022

BIS_fnc_KK changed the status of T167315: [Feature Request] Expand SoundPlayed EH SQF command to return the sound reference [or to have a parameter to modify the volume] from New to Feedback.
Aug 29 2022, 10:50 PM · Arma 3
BIS_fnc_KK added a comment to T167315: [Feature Request] Expand SoundPlayed EH SQF command to return the sound reference [or to have a parameter to modify the volume].

rev 149852

Aug 29 2022, 10:50 PM · Arma 3
BIS_fnc_KK changed the status of T167317: A command to return vehicle turret laser targets from New to Feedback.
Aug 29 2022, 8:14 PM · Arma 3
BIS_fnc_KK added a comment to T167317: A command to return vehicle turret laser targets.

rev. 149851

Aug 29 2022, 8:13 PM · Arma 3
BIS_fnc_KK changed the status of T167311: A command to check if two variables reference same array or hashmap from New to Feedback.
Aug 29 2022, 1:12 PM · Arma 3
BIS_fnc_KK added a comment to T167311: A command to check if two variables reference same array or hashmap.

rev.149842 isSameAs

Aug 29 2022, 1:12 PM · Arma 3
BIS_fnc_KK added a comment to T167330: [Feature Request] getFCSAimPoint.

What about https://community.bistudio.com/wiki/unitAimPosition

Aug 29 2022, 9:24 AM · Arma 3

Aug 28 2022

BIS_fnc_KK changed the status of T167313: nearestObjects not work with "Final" unit classes (2.10) from New to Feedback.
Aug 28 2022, 11:34 PM · Arma 3
BIS_fnc_KK added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

Should be fixed in rev.149837

Aug 28 2022, 11:33 PM · Arma 3
BIS_fnc_KK added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

its fine, reproed, but it is weird indeed

Aug 28 2022, 11:06 PM · Arma 3
BIS_fnc_KK claimed T167313: nearestObjects not work with "Final" unit classes (2.10).
Aug 28 2022, 8:25 PM · Arma 3
BIS_fnc_KK added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

Got it. Try with default rifleman

Aug 28 2022, 8:25 PM · Arma 3
BIS_fnc_KK added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

I ran your repro it returns player object

Aug 28 2022, 6:42 PM · Arma 3
BIS_fnc_KK changed the status of T167219: lbSelection is not updated in time when used inside onLBSelChanged from New to Feedback.
Aug 28 2022, 1:49 PM · Arma 3
BIS_fnc_KK added a comment to T167219: lbSelection is not updated in time when used inside onLBSelChanged.

Should be fixed in rev.149836

Aug 28 2022, 1:49 PM · Arma 3
BIS_fnc_KK added a comment to T167317: A command to return vehicle turret laser targets.

<Vehicle> laserTarget <Turret> should be doable

Aug 28 2022, 1:04 PM · Arma 3
BIS_fnc_KK added a comment to T167317: A command to return vehicle turret laser targets.

This is what I thought, that only current target matters therefore whatever unit tracking now is what should be returned, for simplicity and consistency, no?

Aug 28 2022, 12:30 PM · Arma 3
BIS_fnc_KK added a comment to T167317: A command to return vehicle turret laser targets.

So when player is tuned out and using personal LD it would return that target and if turned in and using vehicle LD it would return that target, sounds consistent?

Aug 28 2022, 12:17 PM · Arma 3
BIS_fnc_KK reassigned T167313: nearestObjects not work with "Final" unit classes (2.10) from BIS_fnc_KK to dedmen.
Aug 28 2022, 12:15 PM · Arma 3
BIS_fnc_KK added a comment to T167317: A command to return vehicle turret laser targets.

Just thought about a case, what if turret has laser designator but player can also turn out and use their weapons as FFV turret and use their personal laser designator?

Aug 28 2022, 12:08 PM · Arma 3
BIS_fnc_KK added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

Works fine in 2.11, could you please confirm this works on dev? @keel

Aug 28 2022, 11:55 AM · Arma 3
BIS_fnc_KK claimed T167317: A command to return vehicle turret laser targets.
Aug 28 2022, 11:53 AM · Arma 3
BIS_fnc_KK added a comment to T167317: A command to return vehicle turret laser targets.

So would fixing that be sufficient?

Aug 28 2022, 11:32 AM · Arma 3
BIS_fnc_KK changed the status of T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles from Confirmed Internally to Feedback.
Aug 28 2022, 11:32 AM · Arma 3
BIS_fnc_KK added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

Should be fixed in rev.149832

Aug 28 2022, 11:31 AM · Arma 3
BIS_fnc_KK added a comment to T167317: A command to return vehicle turret laser targets.

What about querying a particular unit in the vehicle, does it work for different gunners with laser targeting devices in the same vehicle?

Aug 28 2022, 11:13 AM · Arma 3
BIS_fnc_KK placed T167316: Strange behaviour of MissionProfileNamespace in InitServer up for grabs.
Aug 28 2022, 11:09 AM · Arma 3
BIS_fnc_KK changed the status of T167316: Strange behaviour of MissionProfileNamespace in InitServer from New to Feedback.
Aug 28 2022, 11:08 AM · Arma 3
BIS_fnc_KK added a comment to T167316: Strange behaviour of MissionProfileNamespace in InitServer.

Should be fixed in rev.149831

Aug 28 2022, 11:08 AM · Arma 3
BIS_fnc_KK claimed T167316: Strange behaviour of MissionProfileNamespace in InitServer.
Aug 28 2022, 9:57 AM · Arma 3
BIS_fnc_KK claimed T167311: A command to check if two variables reference same array or hashmap.
Aug 28 2022, 9:12 AM · Arma 3
BIS_fnc_KK claimed T167315: [Feature Request] Expand SoundPlayed EH SQF command to return the sound reference [or to have a parameter to modify the volume].
Aug 28 2022, 9:00 AM · Arma 3
BIS_fnc_KK claimed T167313: nearestObjects not work with "Final" unit classes (2.10).
Aug 28 2022, 8:53 AM · Arma 3
BIS_fnc_KK closed T162441: "str" command triggers "Circular reference found in HashMap" warning as Resolved.
Aug 28 2022, 8:31 AM · Arma 3

Aug 27 2022

BIS_fnc_KK claimed T167294: Push To Talk doesn't work with open dialogs (while Voice Over Net does).
Aug 27 2022, 4:46 PM · Arma 3
BIS_fnc_KK closed T123940: Vehicle Respawn Module broken after 1.68 as Resolved.
Aug 27 2022, 1:25 PM · Arma 3
BIS_fnc_KK claimed T167292: [Arma 3 2.10] Issue with Vehicle Respawn module: respawn delay does not work.
Aug 27 2022, 1:24 PM · Arma 3
BIS_fnc_KK added a comment to T123940: Vehicle Respawn Module broken after 1.68.

quite some time ago

Aug 27 2022, 1:24 PM · Arma 3

Aug 26 2022

BIS_fnc_KK closed T128522: Receiver of remoteExec from headless client will see remoteExecutedOwner == 0 as Resolved.
Aug 26 2022, 11:16 PM · Arma 3
BIS_fnc_KK added a comment to T128522: Receiver of remoteExec from headless client will see remoteExecutedOwner == 0.

After looking into it, I can tell you that this is not a bug, this has been done deliberately in the code to have HC stand out for some reason. On top, changing this behaviour may break not only engine handling but existing missions where people might have used this peculiarity to identify HCs. In short is a won't fix. If you really need to have owner of the headless client, send it via param with callback.

Aug 26 2022, 11:15 PM · Arma 3
BIS_fnc_KK added a comment to T123940: Vehicle Respawn Module broken after 1.68.

It used to work before but not anymore.

I just tested it on 2.08 and there is no difference, delay doesn't work in this scenario. Please make another ticket as I am going to close this one as resolved

Aug 26 2022, 8:27 PM · Arma 3
BIS_fnc_KK changed the status of T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles from Need More Info to Confirmed Internally.
Aug 26 2022, 7:41 PM · Arma 3
BIS_fnc_KK added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

Ok issue 2 cannot repro with spawn or without it works as expected

Aug 26 2022, 7:40 PM · Arma 3
BIS_fnc_KK added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

@veteran29 I must have looked at it dozen of times and couldn't see it. A typo! Issue1 is sorted, gonna investigate issue 2

Aug 26 2022, 7:32 PM · Arma 3
BIS_fnc_KK added a comment to T123940: Vehicle Respawn Module broken after 1.68.

Just tried the Respawn vehicle module after the mentioned fix and I can confirm vehicles do respawn every time now, but I think there's a new issue now. The delay before the vehicle respawns doesn't work. Right now every time you reach the abandoned distance the vehicle does respawn but not with the delay you have set. It just respawns immediately.

Aug 26 2022, 7:10 PM · Arma 3
BIS_fnc_KK changed the status of T167270: Issue with vehicle spawn since update 2.10 from New to Need More Info.
Aug 26 2022, 7:06 PM · Arma 3
BIS_fnc_KK added a comment to T167270: Issue with vehicle spawn since update 2.10.

Could you provide concrete repro steps for both issues?

Aug 26 2022, 7:06 PM · Arma 3
BIS_fnc_KK added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.
Aug 26 2022, 7:01 PM · Arma 3
BIS_fnc_KK added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

Could you give me quick repro?

Aug 26 2022, 3:04 PM · Arma 3
BIS_fnc_KK added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Which error messages? @Reticuli

Aug 26 2022, 3:02 PM · Arma 3

Aug 25 2022

BIS_fnc_KK added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

@Sam_Fisher Could you elaborate? The change should not have affected the legacy functionality

Aug 25 2022, 10:49 AM · Arma 3
BIS_fnc_KK changed the status of T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles from Feedback to Need More Info.
Aug 25 2022, 10:48 AM · Arma 3

Aug 24 2022

BIS_fnc_KK added a comment to T123940: Vehicle Respawn Module broken after 1.68.

but for me the vehicles still respawn empty

Aug 24 2022, 10:40 PM · Arma 3
BIS_fnc_KK changed Resolution from resolution:open to resolution:fixed on T63050: Bodies float in air after building is destroyed..
Aug 24 2022, 10:38 PM · Arma 3

Aug 22 2022

BIS_fnc_KK claimed T128522: Receiver of remoteExec from headless client will see remoteExecutedOwner == 0.
Aug 22 2022, 9:30 AM · Arma 3
BIS_fnc_KK claimed T167219: lbSelection is not updated in time when used inside onLBSelChanged.
Aug 22 2022, 9:27 AM · Arma 3

Aug 21 2022

BIS_fnc_KK added a comment to T167197: Add defer operator.

You can do this already

Aug 21 2022, 4:34 PM · Arma 3
BIS_fnc_KK added a comment to T167202: DLL files made in .NET C# are unable to be freed via freeExtension.

Why do you have 2 dll processes?

Aug 21 2022, 4:20 PM · Arma 3

Aug 16 2022

BIS_fnc_KK edited projects for T167133: Desync issues trying to setup Power Generator with Cable Reel and Construction Lights (probably with other cables too), added: DayZ; removed Arma 3.
Aug 16 2022, 1:28 PM · DayZ
BIS_fnc_KK changed the status of T167133: Desync issues trying to setup Power Generator with Cable Reel and Construction Lights (probably with other cables too) from New to Need More Info.
Aug 16 2022, 9:36 AM · DayZ
BIS_fnc_KK added a comment to T167133: Desync issues trying to setup Power Generator with Cable Reel and Construction Lights (probably with other cables too).

What game are you playing?

Aug 16 2022, 9:35 AM · DayZ

Aug 9 2022

BIS_fnc_KK added a comment to T167034: anims_f_enoch typo on speed.

No its not

Aug 9 2022, 6:37 PM · Arma 3
BIS_fnc_KK added a comment to T167034: anims_f_enoch typo on speed.

In config everything is a string even if it doesn’t have quotes, what matters is what engine turns it into afterwards. I think we can leave this one unless there is something in that pbo that does cause issues. Don’t fix it if it ain’t broken

Aug 9 2022, 2:49 PM · Arma 3
BIS_fnc_KK added a comment to T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference.

could you try it on dev please? It could have been fixed indirectly

Aug 9 2022, 8:39 AM · Arma 3

Aug 8 2022

BIS_fnc_KK changed the status of T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference from New to Need More Info.
Aug 8 2022, 10:42 PM · Arma 3
BIS_fnc_KK added a comment to T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference.

Cannot repro. What game version do you test it on?

Aug 8 2022, 10:42 PM · Arma 3
BIS_fnc_KK edited projects for T167027: Dayz, added: DayZ; removed Arma 3.
Aug 8 2022, 10:33 PM · DayZ PlayStation