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May 27 2022

DrDeSync created T165443: Loot persists after server crash/restart at Dynamic Abandoned Trains.
May 27 2022, 7:53 PM · DayZ

May 26 2022

DrDeSync created T165382: Having multiple armed detonators in your inventory does not properly show the detonator's red light for all detonators that are in range.
May 26 2022, 10:27 AM · DayZ

May 25 2022

DrDeSync created T165374: When an improvised explosive is ruined by something other than a remote detonator the contents remain pristine.
May 25 2022, 10:38 PM · DayZ
DrDeSync added a comment to T165336: DayZ - Hunting Scope has no damaged overlay.

That's because those scopes use 2D Optics as opposed to the others which are 3D

May 25 2022, 2:36 AM · DayZ

May 20 2022

DrDeSync added a comment to T164983: (1.18 Experimental) Detonator Receiver becomes ruined once detonated by Remote Detonator regardless if explosives are used or not.

Detonator Receiver does not show proper damage either when ruined

May 20 2022, 3:53 AM · DayZ

May 19 2022

DrDeSync created T164983: (1.18 Experimental) Detonator Receiver becomes ruined once detonated by Remote Detonator regardless if explosives are used or not.
May 19 2022, 4:53 PM · DayZ

Apr 30 2022

DrDeSync created T164632: Using the placement option with garden plots at certain angles allows all grass to disappear .
Apr 30 2022, 7:50 PM · DayZ

Apr 14 2022

DrDeSync created T164237: Fire Barrels only show proper light in an area when looking away from them.
Apr 14 2022, 5:13 AM · DayZ

Mar 28 2022

DrDeSync added a comment to T163839: Cooking Pot cannot be taken from Improvised Cooking Stand by looking at it.

After trying again it looks like my issue was that I was not looking high enough to get the prompt. When looking directly at the Pot itself I get the Cooking Stand but when I look above the entire Pot and Cooking Stand I can access the Take to Hands prompt. Maybe this should be lowered slightly?

Mar 28 2022, 10:25 PM · DayZ

Mar 23 2022

DrDeSync created T163844: Chernarus in-game map needs updating to show new Nizhnee.
Mar 23 2022, 8:33 PM · DayZ
DrDeSync created T163839: Cooking Pot cannot be taken from Improvised Cooking Stand by looking at it.
Mar 23 2022, 6:00 PM · DayZ

Mar 9 2022

DrDeSync created T163670: Reduce weight of the Field Transceiver from 14Kg to 2Kg .
Mar 9 2022, 7:04 PM · DayZ

Feb 21 2022

DrDeSync updated the task description for T163451: Flags do not show properly between 17:00 and 22:30 when flying on a flag pole.
Feb 21 2022, 10:36 PM · DayZ
DrDeSync created T163451: Flags do not show properly between 17:00 and 22:30 when flying on a flag pole.
Feb 21 2022, 10:35 PM · DayZ

Feb 11 2022

DrDeSync created T163209: Skinning chickens uses wrong animation (Experimental).
Feb 11 2022, 12:37 AM · DayZ

Feb 10 2022

DrDeSync added a comment to T163207: Chambered bullets are not properly synchronized between players after firing.

This can also be fixed by chambering the gun with another bullet after its been fired and then ejecting the round

Feb 10 2022, 11:18 PM · DayZ
DrDeSync edited Additional Information on T163207: Chambered bullets are not properly synchronized between players after firing.
Feb 10 2022, 11:13 PM · DayZ
DrDeSync created T163207: Chambered bullets are not properly synchronized between players after firing.
Feb 10 2022, 11:12 PM · DayZ

Feb 3 2022

DrDeSync created T163095: Bizon missing Single Fire Mode text in bottom left when switching fire modes (Experimental).
Feb 3 2022, 8:13 PM · DayZ

Dec 8 2021

DrDeSync added a comment to T162279: cooking slots on stone oven not working.

Stone oven works for me when trying it. Perhaps you weren't close enough?

Dec 8 2021, 9:59 PM · DayZ
DrDeSync added a comment to T162280: ChristmasTree has incorrect placement in Severograd.

I also noticed for some reason each tree spawns a single water bottle, no idea why that is

Dec 8 2021, 8:07 PM · DayZ
DrDeSync created T162280: ChristmasTree has incorrect placement in Severograd.
Dec 8 2021, 8:04 PM · DayZ

Dec 6 2021

DrDeSync created T162246: Players cannot die of starvation if they just consume water.
Dec 6 2021, 11:27 AM · DayZ

Nov 6 2021

DrDeSync updated the task description for T161787: Thoughts on the new SurvivorF_Baty character model.
Nov 6 2021, 4:34 AM · DayZ
DrDeSync created T161787: Thoughts on the new SurvivorF_Baty character model.
Nov 6 2021, 4:31 AM · DayZ

Nov 5 2021

DrDeSync created T161764: Backpacks that are thrown do not maintain their collision once a player steps off.
Nov 5 2021, 1:47 AM · DayZ
DrDeSync created T161763: No weapon unjamming sounds for the AUR AX and AUR A1.
Nov 5 2021, 1:38 AM · DayZ

Nov 4 2021

DrDeSync created T161743: Ammo being repairable with a weapon cleaning kit should change percentage depending on amount in the stack.
Nov 4 2021, 12:10 AM · DayZ

Oct 4 2021

DrDeSync created T161171: Rain not visible when aiming/viewing with Night Vision Optics.
Oct 4 2021, 8:06 PM · DayZ
DrDeSync created T161169: 1PN51 Scope (KazuarOptic) should be 3D optic like the new NV-PVS4 Scope (StarlightOptic).
Oct 4 2021, 8:02 PM · DayZ
DrDeSync created T161167: Bandana headgear only variant that shows proper damage, face and ground do not.
Oct 4 2021, 5:37 PM · DayZ
DrDeSync added a comment to T161097: Textures needed for rotten animals (hare/chicken).

Should also throw in that the rabbit pelt is using a different type of pelt.

Oct 4 2021, 4:11 PM · DayZ

Oct 2 2021

DrDeSync created T161097: Textures needed for rotten animals (hare/chicken).
Oct 2 2021, 4:02 AM · DayZ

Sep 29 2021

DrDeSync added a comment to T160974: Players are forced to stand when raising a weapon or aim down sights if they are crouched on a watchtower.

When tested this was using the second floor and the staircase that takes you back down to ground level. Trying again in 1.14 I cannot seem to replicate the issue I was having.

Sep 29 2021, 11:02 PM · DayZ

Sep 28 2021

DrDeSync created T160975: Players can commit suicide with a ruined weapon.
Sep 28 2021, 2:44 AM · DayZ
DrDeSync renamed T160974: Players are forced to stand when raising a weapon or aim down sights if they are crouched on a watchtower from Players instantly stand when ADSing if they are crouched on a watchtower staircase to Players are forced to stand when raising a weapon or aim down sights if they are crouched on a watchtower.
Sep 28 2021, 2:39 AM · DayZ
DrDeSync created T160974: Players are forced to stand when raising a weapon or aim down sights if they are crouched on a watchtower.
Sep 28 2021, 2:38 AM · DayZ

Sep 14 2021

DrDeSync added a comment to T160778: Players who are restrained when lying on their back cannot struggle out.

True, but currently a player cannot struggle out or change their position (crouch, stand up, flip over, etc.) besides rotating in place.

Sep 14 2021, 11:37 PM · DayZ
DrDeSync created T160778: Players who are restrained when lying on their back cannot struggle out.
Sep 14 2021, 3:02 AM · DayZ

Sep 12 2021

DrDeSync created T160732: Players get stuck in bugged aiming animation if they lay down on their back and kick.
Sep 12 2021, 3:17 AM · DayZ

Sep 8 2021

DrDeSync created T160659: Hotbar does not properly update items.
Sep 8 2021, 8:43 PM · DayZ
DrDeSync created T160658: Improper sound effect when stealth killing?.
Sep 8 2021, 8:30 PM · DayZ

Sep 4 2021

DrDeSync created T160544: Swapping items with the same visual effect cancels them out.
Sep 4 2021, 11:51 AM · DayZ

Sep 3 2021

DrDeSync created T160532: Hare does not have proper colored pelt when skinned.
Sep 3 2021, 9:00 PM · DayZ
DrDeSync created T160531: Cracked lenses on gas masks not showing on player worn masks? .
Sep 3 2021, 8:27 PM · DayZ
DrDeSync updated the task description for T160524: Player struggling to breathe with empty filter/empty gas mask should eventually stop or not occur when not in a contaminated zone.
Sep 3 2021, 5:26 PM · DayZ
DrDeSync created T160524: Player struggling to breathe with empty filter/empty gas mask should eventually stop or not occur when not in a contaminated zone.
Sep 3 2021, 5:26 PM · DayZ
DrDeSync renamed T160510: Experimental Suggestion: Animals/Humans that are killed by the contaminant should only given rotten or "contaminated" meat. from Experimental Suggestion: Animals/Human that are killed by the contaminant should only given rotten or "contaminated" meat. to Experimental Suggestion: Animals/Humans that are killed by the contaminant should only given rotten or "contaminated" meat..
Sep 3 2021, 9:37 AM · DayZ
DrDeSync created T160510: Experimental Suggestion: Animals/Humans that are killed by the contaminant should only given rotten or "contaminated" meat..
Sep 3 2021, 9:35 AM · DayZ

Sep 2 2021

DrDeSync created T160488: Tripwires should be required to be disarmed before you take its attached grenade.
Sep 2 2021, 9:32 PM · DayZ
DrDeSync created T160487: Effects do not stack properly when wearing a welding mask.
Sep 2 2021, 9:26 PM · DayZ

Aug 29 2021

DrDeSync edited Additional Information on T160428: Electrical repair kit needs model flipped in preview when inspecting.
Aug 29 2021, 9:41 PM · DayZ
DrDeSync created T160428: Electrical repair kit needs model flipped in preview when inspecting.
Aug 29 2021, 9:22 PM · DayZ

Aug 19 2021

DrDeSync renamed T160317: Visual bugs and potential value bugs with fertilizing plots from Visual bugs with fertilizing plots to Visual bugs and potential value bugs with fertilizing plots.
Aug 19 2021, 11:39 AM · DayZ
DrDeSync updated the task description for T160317: Visual bugs and potential value bugs with fertilizing plots.
Aug 19 2021, 11:31 AM · DayZ
DrDeSync created T160317: Visual bugs and potential value bugs with fertilizing plots.
Aug 19 2021, 11:29 AM · DayZ

Aug 17 2021

DrDeSync created T160285: Damage rvmats do not work for the USG-45.
Aug 17 2021, 5:34 PM · DayZ

Jul 28 2021

DrDeSync created T159938: Santa Beard model does not allow proper retextures.
Jul 28 2021, 5:59 PM · DayZ

Jul 22 2021

DrDeSync created T159801: Gear cannot be switched or added to a player if they are unconscious or restrained, only removed.
Jul 22 2021, 9:36 AM · DayZ

Jul 20 2021

DrDeSync created T159798: Players do not cough when aiming a weapon/ADSing.
Jul 20 2021, 12:30 PM · DayZ

Jul 15 2021

DrDeSync created T159707: Ruined knives do not drop out of hands when attacking with it.
Jul 15 2021, 9:18 PM · DayZ

Jul 14 2021

DrDeSync created T159648: Hands get stuck in stutter animation when player gags another player while crouched.
Jul 14 2021, 9:59 AM · DayZ

Jun 18 2021

DrDeSync created T159171: Infected hit players from several meters away (Experimental).
Jun 18 2021, 7:10 PM · DayZ

Jun 4 2021

DrDeSync added a comment to T157743: Make melee weapons and guns in player inventory have their proper draw animation play when selected (Stable and Experimental).

hello everyone.
There have been some changes for the 1.13 version which should prevent players from shooting the weapons too soon.
Regards,
Geez

Jun 4 2021, 12:50 AM · DayZ

Apr 15 2021

DrDeSync created T157816: Garden Lime causing seeds to either despawn from plot or won't grow (Experimental).
Apr 15 2021, 7:55 PM · DayZ

Apr 13 2021

DrDeSync created T157776: Hair not properly vanishing when wearing berets (Experimental).
Apr 13 2021, 8:54 PM · DayZ
DrDeSync created T157763: Damage rvmats do not work for the firefighter axe (Experimental).
Apr 13 2021, 4:03 AM · DayZ

Apr 11 2021

DrDeSync added a comment to T157743: Make melee weapons and guns in player inventory have their proper draw animation play when selected (Stable and Experimental).

I do see a difference in the speed when quick drawing the weapon from clothing versus quick drawing the weapon when it is on your back though.

Apr 11 2021, 8:37 PM · DayZ
DrDeSync added a comment to T157743: Make melee weapons and guns in player inventory have their proper draw animation play when selected (Stable and Experimental).

https://youtu.be/fIxfYaemF2s

Apr 11 2021, 8:03 PM · DayZ

Apr 10 2021

DrDeSync created T157743: Make melee weapons and guns in player inventory have their proper draw animation play when selected (Stable and Experimental).
Apr 10 2021, 9:50 PM · DayZ

Apr 8 2021

DrDeSync created T157720: Suppressed Pioneer Rifle is quieter than a Sporter/MKII when firing (Experimental).
Apr 8 2021, 7:23 PM · DayZ

Apr 7 2021

DrDeSync created T157710: Player's voice is not muffled when wearing a gag.
Apr 7 2021, 9:59 PM · DayZ

Apr 1 2021

DrDeSync edited Additional Information on T157595: Infected continue to attack when being hit with melee or shot (Experimental).
Apr 1 2021, 7:34 PM · DayZ
DrDeSync created T157595: Infected continue to attack when being hit with melee or shot (Experimental).
Apr 1 2021, 7:33 PM · DayZ

Feb 17 2021

DrDeSync created T156805: Wooden AK Handguards allow attachment of items.
Feb 17 2021, 10:42 AM · DayZ
DrDeSync created T156803: Cannot replace or place new equipment on dead players.
Feb 17 2021, 10:35 AM · DayZ

Jan 20 2021

DrDeSync added a comment to T154355: Megaphone audio cannot be adjusted in settings.

Any update on this as this bug is starting to be abused by players. The only way to counteract this is by either killing them or yourself, disabling all DayZ audio through an external volume mixer or disconnecting from the server.

Jan 20 2021, 7:00 PM · DayZ

Nov 25 2020

DrDeSync created T155358: Signal Flare rounds do not deal damage to players or ai .
Nov 25 2020, 6:54 PM · DayZ

Nov 19 2020

DrDeSync added a comment to T155080: Player cannot sprint after broken leg has healed (Experimental).

On both occasions I was in no limping state when the leg was healed. I would assume my health was roughly in the near top to full health as well for both instances.

Nov 19 2020, 1:21 PM · DayZ

Nov 18 2020

DrDeSync added a comment to T155080: Player cannot sprint after broken leg has healed (Experimental).

Both times I attempted to treat my leg I waited the allotted time and when the leg was healed is when it occurred. I did nothing but stand still in one place after I applied a splint. Only way I was able to fix this was by killing the character.

Nov 18 2020, 10:51 AM · DayZ

Nov 17 2020

DrDeSync created T155085: Infected can vault over unfolded flaps of party/canopy tents (Experimental).
Nov 17 2020, 11:17 PM · DayZ
DrDeSync updated the task description for T155080: Player cannot sprint after broken leg has healed (Experimental).
Nov 17 2020, 7:51 PM · DayZ
DrDeSync created T155080: Player cannot sprint after broken leg has healed (Experimental).
Nov 17 2020, 7:48 PM · DayZ

Nov 16 2020

DrDeSync created T155062: Players can accelerate cooking by using the smoking slot for food (Experimental).
Nov 16 2020, 7:31 PM · DayZ

Nov 10 2020

DrDeSync created T154966: Pistol Scope does not show damage/cracks similar to other scopes if it is damaged.
Nov 10 2020, 9:37 PM · DayZ
DrDeSync created T154964: Repairing a damaged section of M3S with epoxy putty brings it back up to pristine (Experimental).
Nov 10 2020, 5:00 PM · DayZ
DrDeSync updated the task description for T154963: Placing an attachable storage container item to M3S causes gap in cargo inventory with nothing visually (Experimental).
Nov 10 2020, 4:58 PM · DayZ
DrDeSync created T154963: Placing an attachable storage container item to M3S causes gap in cargo inventory with nothing visually (Experimental).
Nov 10 2020, 4:57 PM · DayZ
DrDeSync created T154961: Still no option to place building material in attachment slots of M3S (Experimental 1.10.153556).
Nov 10 2020, 4:51 PM · DayZ
DrDeSync created T154960: Ruined/broken windshield shows a pristine version when outside of the M3S (Experimental).
Nov 10 2020, 4:49 PM · DayZ
DrDeSync added a comment to T154889: Player cannot take barrels to hands when having a broken leg (Experimental).

When you have broken legs you cannot pick items up, but when a player has a splint applied the option is given and when they pick up the item they instantly drop in inside of themselves

Nov 10 2020, 4:05 AM · DayZ

Nov 8 2020

DrDeSync created T154925: Players can throw an object in any direction no matter where the character is facing.
Nov 8 2020, 12:43 AM · DayZ
DrDeSync created T154924: Cannot place base building materials into attachment slots of M3S (Experimental).
Nov 8 2020, 12:37 AM · DayZ

Nov 7 2020

DrDeSync added a comment to T154889: Player cannot take barrels to hands when having a broken leg (Experimental).

Wooden crates also cannot be carried while in hands but can be easily bypassed by putting the crate into a backpack and carrying the backpack in hands

Nov 7 2020, 10:05 PM · DayZ
DrDeSync created T154889: Player cannot take barrels to hands when having a broken leg (Experimental).
Nov 7 2020, 2:15 AM · DayZ

Nov 3 2020

DrDeSync created T154827: Fire Barrels cannot be placed in Car cargo or M3S Container slot (Experimental).
Nov 3 2020, 10:11 PM · DayZ

Oct 28 2020

DrDeSync created T154673: Saline IV does not show proper animation when injecting (Experimental).
Oct 28 2020, 2:34 AM · DayZ

Oct 26 2020

DrDeSync added a comment to T154617: karta_co.paa does not have new islands added on map for Storozh (1.10 Experimental).

I was told this will be fixed with the next experimental patch! Please disregard

Oct 26 2020, 1:11 AM · DayZ

Oct 25 2020

DrDeSync created T154617: karta_co.paa does not have new islands added on map for Storozh (1.10 Experimental).
Oct 25 2020, 9:36 PM · DayZ

Oct 23 2020

DrDeSync created T154546: Ctrl Clicking to drop items makes a noise but dragging and dropping items to the ground does not (1.10 Experimental).
Oct 23 2020, 9:52 PM · DayZ