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Jun 25 2021
Cutout periscopes are possible for driver maybe and for commnader/gunner screens only. Most of 7 commander periscopes are facing interior, coutout would be weird looking.
Jun 24 2021
Thanks for elaborating, Yano.
Jun 23 2021
Thanks for report, changed to 500 rounds/min.
Thanks for report, PiP problem:
https://feedback.bistudio.com/T159324#2206831
Thanks for report. Periscope problem:
https://feedback.bistudio.com/T159324#2206831
Thanks for report.
It is a optimalization issue. There is no ideal solution for periscopes in ARMA 3. Modeled cut out are not possible in some geometry. PiP is very demanding according to PC performance especially when multiple render targets used.
Therefor we are using one render target for LAV driver, which need partly overlap for better quality. In LAV turret is one render target for primary periscope (gunner and commander screen) and for eight secondary periscopes is used fake enviromap.
We are open to any solution for better ingame experience and optimalization.
Thanks for report, can you please provide link or source of ammo swap duration?
Jun 22 2021
Jun 20 2021
Thanks, fixed
Many thanks, will try it out :) I suppose that makes it direct fire capable and explains the HEAT rounds as well :)
Turns out it is actually a separate keybind under Weapons called "Gun Elevation Up"/"Down", which I happened to have bound to the same as the zeroing keys for reasons which remain unclear.
I wasn't able to elevate/depress the gun using zeroing keys, for some reason - can you verify it on your end?
Testing in VR (nice straight lines for reference) reveals that all US light vehicles seem to be affected by the direction changing issue to varying degrees. My impression is that there are two problems at play:
- Vehicles undergo a single direction shift when changing up gears
- Vehicles undergo a continuous drag to one side when decelerating from top speed (i.e. you go from holding shift+W to only holding W)
On your last point, just like vanilla artillery, the gun can be manually elevated and depressed by using the zeroing up/down keys (pageup/pagedown by default, I think). I'm pretty sure this is just how vehicles with artillery config work and there isn't a way to change it.
Y and X axis sensitivity is off in BPzV Svatava commander periscope as well
Might have been fixed in the hotfix?
Got it, please close the ticket :)
According to zeroing manual it should be 300-800m zeroing, 100m increments, there is a mark on left side of sight.
"8/3" means 800m and 300m. When the elevation knob is very close or flush with the bottom (full counter-clockwise) , the elevation is set for 300 meters or closer. If you rotate the elevation knob one full revolution (360 degrees) clockwise and the "8/3" mark shows again the elevation is set for 800m.
Jun 19 2021
As it is now just a small trivial tweak, updated severity as such
Following the hotfix, the images are the correct way round. Angles seem a bit off, but the general fix is now resolved.
So then it should only be possible to range it for 0-200 and 3-800 meters, right? Currently, it's rangeable in increments of 100 meters, which shouldn't be possible.
Cheers, thanks. False alarm :)
Please close this ticket
How works rear sight:
The rear sight has two apertures for range. One aperture is marked 0-2 for short range from 0-200 meters and an unmarked aperture for normal range from 300 to 800 meters.
as intended
https://helidat.cz/photos/15142168710.jpg
Yep I agree.