Page MenuHomeFeedback Tracker
Feed Advanced Search

Jul 2 2020

andro_dawton added a comment to T152195: Used magazines glitching out getting placed into the space where the gun used was in inventory..

I "think" this was happening to me, too.

Jul 2 2020, 12:50 PM · DayZ

Jun 19 2020

andro_dawton renamed T151555: Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones) from Missing Car wrecks in 1.08 experimental (and replacements are not as atmospheric as the old ones) to Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones).
Jun 19 2020, 1:59 PM · DayZ
andro_dawton edited Additional Information on T151555: Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones).
Jun 19 2020, 1:58 PM · DayZ
andro_dawton updated the task description for T151555: Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones).
Jun 19 2020, 1:55 PM · DayZ

Jun 8 2020

andro_dawton updated the task description for T151555: Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones).
Jun 8 2020, 10:44 AM · DayZ
andro_dawton added a comment to T146522: Basebuilding: Fence / Watchtower building behavior suggestions..

The 1.08 improvementas are good. But these steps needed to be continued.

Jun 8 2020, 8:32 AM · DayZ
andro_dawton updated the task description for T151555: Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones).
Jun 8 2020, 8:18 AM · DayZ
andro_dawton updated the task description for T151555: Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones).
Jun 8 2020, 8:17 AM · DayZ

Jun 7 2020

andro_dawton updated the task description for T151555: Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones).
Jun 7 2020, 8:55 PM · DayZ
andro_dawton updated the task description for T151555: Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones).
Jun 7 2020, 8:54 PM · DayZ
andro_dawton updated the task description for T151555: Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones).
Jun 7 2020, 8:54 PM · DayZ
andro_dawton updated the task description for T151555: Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones).
Jun 7 2020, 8:53 PM · DayZ
andro_dawton updated the task description for T151555: Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones).
Jun 7 2020, 8:52 PM · DayZ
andro_dawton created T151555: Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones).
Jun 7 2020, 8:50 PM · DayZ

Jun 6 2020

andro_dawton added a comment to T151498: Bugged hands or desync.

Its very annoying that they still did not fixed the inventory glitches till now.
I hope a fix is top priority before 1.08 is droppping.

Jun 6 2020, 11:31 AM · DayZ Xbox
andro_dawton edited Steps To Reproduce on T151517: Ghost sounds from barrels.
Jun 6 2020, 11:25 AM · DayZ
andro_dawton created T151517: Ghost sounds from barrels.
Jun 6 2020, 11:25 AM · DayZ

Sep 27 2019

andro_dawton added a comment to T143837: 1.04 PC / Heli crash side / Tents persistence issue..

Wonder why such "small" problems with a detailed descripton, several dublicates and a response from @Geez are not acknowledged since month...

Sep 27 2019, 3:27 PM · DayZ

Sep 25 2019

andro_dawton added a comment to T144990: Trying to build Watchtower part randomly builds another part.

Had this with fences also. I think the problem has something to do with the UI not updating the Quick Action menu thingy while building.
Workarround is to step away from the structure every time a part is build. Then build next part.

Sep 25 2019, 9:35 AM · DayZ

Sep 23 2019

andro_dawton added a comment to T144947: Multiple server crashes within a short time bacause of car flying/glitching bug + inventory bug - Since Vers. 1.05 - 152451.

Hi Emil, ich bin ueber dein Ticket gestolpert.
Wenn du den Devs helfen willst, erstelle fuer jedes Thema ein eigenes Ticket.
btw.: Der unbekannte Fehler kommt wohl daher das du zu schnell auf join klickst. Warte mal 15 Sekunden, dann sollte es gehen.

Sep 23 2019, 9:17 AM · DayZ

May 13 2019

andro_dawton added a comment to T139296: DayZ Experimental 1.03 & onwards - Feedback regarding melee changes.

here is a great example how bad the new meele is.
watch this from TRZ.
He is _skilled_ in fighting Z,
but...
https://www.twitch.tv/videos/423007687?t=15020s

May 13 2019, 12:14 AM · DayZ

Apr 12 2019

andro_dawton added a comment to T138622: Missing sound effects while holding heavy items and strafing.

confrim (with barrel).
No clientside sound, but indicator is showing noise.

Apr 12 2019, 10:08 AM · DayZ
andro_dawton added a comment to T138631: Handgun Not Returning to Chest Holster.

I think this is connected with T158198?

Apr 12 2019, 10:05 AM · DayZ

Apr 6 2019

andro_dawton added a comment to T138340: 1.02 Stable - Can't refuel OLGA (video).

On an unmodded Server I was fixing an ADA with no problems.

Apr 6 2019, 8:31 AM · DayZ

Apr 3 2019

andro_dawton edited Additional Information on T138315: Rebinding Keys while using TrackIR.
Apr 3 2019, 1:00 PM · DayZ
andro_dawton edited Additional Information on T138315: Rebinding Keys while using TrackIR.
Apr 3 2019, 12:59 PM · DayZ
andro_dawton added a comment to T138169: Experimental. Items drop bottom to textures. .

I think he is talking about spawned items under the floor texture. A few minutes ago I had an invisible bottle in a house of Mysta. Exp 1,02,151010 (188.138.40.105:2502)

Apr 3 2019, 12:46 PM · DayZ
andro_dawton created T138316: TrackIR and optics (oversteering ingame).
Apr 3 2019, 12:41 PM · DayZ
andro_dawton created T138315: Rebinding Keys while using TrackIR.
Apr 3 2019, 12:34 PM · DayZ
andro_dawton edited Additional Information on T138314: TrackIR missing features lean and zoom.
Apr 3 2019, 12:28 PM · DayZ
andro_dawton created T138314: TrackIR missing features lean and zoom.
Apr 3 2019, 12:26 PM · DayZ

May 3 2018

andro_dawton removed a watcher for DayZ: andro_dawton.
May 3 2018, 4:19 PM

Apr 29 2018

andro_dawton renamed T128412: Add plausibility and immersion to the world through legacies and traces from Add plausibility and immersion to the word through legacies and traces to Add plausibility and immersion to the world through legacies and traces.
Apr 29 2018, 2:34 PM · DayZ
andro_dawton renamed T128414: Add plausibility and immersion to the world through natural boundaries at the border of the map from Add plausibility and immersion to the word through natural boundaries at the border of the map to Add plausibility and immersion to the world through natural boundaries at the border of the map.
Apr 29 2018, 2:34 PM · DayZ
andro_dawton renamed T128416: Add plausibility and immersion to the world through more fruits from Add plausibility and immersion to the word through more fruits to Add plausibility and immersion to the world through more fruits.
Apr 29 2018, 2:34 PM · DayZ
andro_dawton updated the task description for T128414: Add plausibility and immersion to the world through natural boundaries at the border of the map.
Apr 29 2018, 2:32 PM · DayZ
andro_dawton updated the task description for T128414: Add plausibility and immersion to the world through natural boundaries at the border of the map.
Apr 29 2018, 2:32 PM · DayZ
andro_dawton updated the task description for T128414: Add plausibility and immersion to the world through natural boundaries at the border of the map.
Apr 29 2018, 2:31 PM · DayZ
andro_dawton updated the task description for T128414: Add plausibility and immersion to the world through natural boundaries at the border of the map.
Apr 29 2018, 2:30 PM · DayZ
andro_dawton renamed T128414: Add plausibility and immersion to the world through natural boundaries at the border of the map from Add plausibility and immersion to the word through natural boundatries at the border of the map to Add plausibility and immersion to the word through natural boundaries at the border of the map.
Apr 29 2018, 2:28 PM · DayZ
andro_dawton renamed T128414: Add plausibility and immersion to the world through natural boundaries at the border of the map from Add plausibility and immersion to the word through natural boundatries at the borader of the map to Add plausibility and immersion to the word through natural boundatries at the border of the map.
Apr 29 2018, 2:28 PM · DayZ
andro_dawton renamed T128413: Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generating noise from Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generates noise to Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generating noise.
Apr 29 2018, 2:22 PM · DayZ
andro_dawton renamed T128413: Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generating noise from Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generate noise to Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generates noise.
Apr 29 2018, 2:21 PM · DayZ
andro_dawton created T128417: 0.63 Stresstest version: Key mapping for "action" on left mouse button.
Apr 29 2018, 2:20 PM · DayZ
andro_dawton created T128416: Add plausibility and immersion to the world through more fruits.
Apr 29 2018, 2:15 PM · DayZ
andro_dawton created T128415: Add plausibility and immersion to the world through better/darker/scary lighting in buildings.
Apr 29 2018, 2:09 PM · DayZ
andro_dawton created T128414: Add plausibility and immersion to the world through natural boundaries at the border of the map.
Apr 29 2018, 1:59 PM · DayZ
andro_dawton created T128413: Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generating noise.
Apr 29 2018, 1:47 PM · DayZ
andro_dawton updated the task description for T128412: Add plausibility and immersion to the world through legacies and traces.
Apr 29 2018, 1:34 PM · DayZ
andro_dawton updated the task description for T128412: Add plausibility and immersion to the world through legacies and traces.
Apr 29 2018, 1:33 PM · DayZ
andro_dawton updated the task description for T128412: Add plausibility and immersion to the world through legacies and traces.
Apr 29 2018, 1:33 PM · DayZ
andro_dawton created T128412: Add plausibility and immersion to the world through legacies and traces.
Apr 29 2018, 1:31 PM · DayZ
andro_dawton added a watcher for DayZ: andro_dawton.
Apr 29 2018, 12:58 PM

Jan 10 2017

andro_dawton added a comment to T114417: Hypothermia Incurable.

Had the same on a private shard server today.
Char got cold, got Hypothermia bug, he was warming in front of a fire and suddenly died.
v 0.61.136960

Jan 10 2017, 12:05 PM · DayZ