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Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generating noise
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Description

The houses lack furniture, baggage and leftovers. To compensate the player should see more waste/stuff/useless things in the buildings and cars.
These things should not be able to be picked up. But could spawed in the vicinity of a player like apples under trees.
When a player is going slow throuh this waste, it makes quiet noise. But when a player is looting fast, rushing throuhg the buildings it should make loud noise (attracting nearby infected or players).

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Feature Request

Event Timeline

andro_dawton renamed this task from Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generate noise to Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generates noise.Apr 29 2018, 2:21 PM
andro_dawton renamed this task from Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generates noise to Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generating noise.