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Add plausibility and immersion to the world through better/darker/scary lighting in buildings
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Description

When the player is entering a room/house/building the light is not natural. The ambient sound is a litte muted (which is great) but it is as bright as oustide.

There should be less light. It should be dark and scary. Big buildings shoud be inside nearly as dark as nighttime.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Feature Request

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