thx for the update its fixed
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May 11 2016
Also happens for me in the training mission after clicking on the vehicle section on the board.
please delete, duplicate.
On further investigation the 3d printer can be mounted hanging off the ceiling so completed items fall to the ground, this makes it much easier to use because you can keep crafting new items without having to manually move the old item out of obstruction.
More messing about and I have been able to place the tripod lights on my walls so they are parallel to the ground.
I had this happen a few times today, to replicate you need to be dragging the cable ahead of you as you walk forwards. you need to go in a straight line for a while, eventually you start walking on the cable which is when you start to fly.
The same thing is happening when you stand on top of a large wall or floor panel and then press E to pick it up for a "magic carpet ride" raised in 000629
I thought about this last night, possible solution would be to only have the end few sections of the cable interact with the player, the middle of the cable would be able to pass through the player model.
it will work for me and easily replicated when its dragging straight behind me. It seems if i toss it to the side or some how mess with the ragdoll like attributes to fling it out of a straight(ish) line behind me then i can usually avoid it.
What this might mean is that your issue an mine are the same, when its straight behind me im walking on it, and when its in front of you, you are walking on it. i don't seem to have the issue if the cable is off to my side.
and even when not holding a cable if i walk over a cable or onto a pile of them by an array of panels my char gets very jumpy hard to move and shakes a lot. overall i think there is something wrong with being 'on' cables.
Suggestion to Devs: Delete the elevator and use a ladder instead with an airlock structure at the lowest level and a hatch in the roof. More plausible because it weighs less. Right angle airlock structure good for multilevel bases too.
I fixed the issue, was an issue with corrupted save files from previous versions of the game. I went into windows explorer the followed this path: Program files(X86)\Steam\userdata\(your steam profile#)\244030\local\user\savedata:
By deleting ALL saved files this problem was fixed. I hope this can help many others that are having this save issue.
I forgot to mention how to reproduce this error: Go into scenarios or even space program hit escape, go to save, (save box opens), click save, instantly windows error sound is activated, alt + tab out of program, get attached picture as error every time. :End reproduction process.
I can verify that power plant is locked at 1,048,576. I just played 6 hours on manned, generating just under 10kw, and it never moved.
I had three cables stuck in the ground on the Victoria Settlement mission. They were caused by de-spooling the cables with the drum on its side on the ground.
One cable I successfully re-spooled because I hadnt moved the drum much, the first two cables I attempted to re-spool and failed, I tried laying the cable over the drum and they would not respool.
If you grab the end of the cable you can slowly drag the end but it remains stuck in the ground.
I attempted to pop it out of the ground by connecting another cable end to the twitching stuck end, but despite showing the blue hologram of a valid connection it would not connect.
Edit: you must move the middle of the cable up to the drum to respool, if you move the drum to the cable you do not get a respool option.
I found that when i install a device like a solar panel, mmrtg, etc on top of a cable it has a high chance of causing this issue where the cable gets buried into the ground.
on a side note i tried the note (0000929) zathras twice now and have not been able to respool the stuck cable, seems like this may only be a partial work around
Respooling the cable helped me.
Night vision also works without suit too (no helmet).
Headlamp works at head height without suit/helmet.
New 3d printed ones work. But the old 3d don`t. The ones that came with the scenario appear as 2 units of Mars Soil per barrel. It was 0, then 1 before.