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Rubik
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User Since
Jan 19 2016, 3:30 AM (431 w, 4 d)

Recent Activity

May 11 2016

Rubik edited Steps To Reproduce on T116683: Audio ok but white screen on startup..
May 11 2016, 2:31 PM · Take On Mars
Rubik added a comment to T116682: Audio ok but white screen when starting on Geforce 980m.

please delete, duplicate.

May 11 2016, 2:31 PM · Take On Mars
Rubik edited Steps To Reproduce on T116682: Audio ok but white screen when starting on Geforce 980m.
May 11 2016, 2:31 PM · Take On Mars
Rubik set Category to category:suggestions on T116681: Manned Suggestion: Radiation shelter structure which is also a bed / save point..
May 11 2016, 2:31 PM · Take On Mars
Rubik added a comment to T116679: Bed and other things can be placed at illogical orientations in outpost..

On further investigation the 3d printer can be mounted hanging off the ceiling so completed items fall to the ground, this makes it much easier to use because you can keep crafting new items without having to manually move the old item out of obstruction.

More messing about and I have been able to place the tripod lights on my walls so they are parallel to the ground.

May 11 2016, 2:31 PM · Take On Mars
Rubik edited Steps To Reproduce on T116680: Outpost airlock frame can be made indestructible.
May 11 2016, 2:31 PM · Take On Mars
Rubik edited Steps To Reproduce on T116679: Bed and other things can be placed at illogical orientations in outpost..
May 11 2016, 2:31 PM · Take On Mars
Rubik added a comment to T116678: running with power cables will cause you to launch through the air.

I had this happen a few times today, to replicate you need to be dragging the cable ahead of you as you walk forwards. you need to go in a straight line for a while, eventually you start walking on the cable which is when you start to fly.
The same thing is happening when you stand on top of a large wall or floor panel and then press E to pick it up for a "magic carpet ride" raised in 000629

May 11 2016, 2:31 PM · Take On Mars
Rubik added a comment to T116678: running with power cables will cause you to launch through the air.

I thought about this last night, possible solution would be to only have the end few sections of the cable interact with the player, the middle of the cable would be able to pass through the player model.

May 11 2016, 2:31 PM · Take On Mars
Rubik added a comment to T116676: Elevators kill you in scenarios.

Suggestion to Devs: Delete the elevator and use a ladder instead with an airlock structure at the lowest level and a hatch in the roof. More plausible because it weighs less. Right angle airlock structure good for multilevel bases too.

May 11 2016, 2:31 PM · Take On Mars
Rubik added a comment to T116664: Power cable ends stuck in ground(0.9.0107 : 39176).

I had three cables stuck in the ground on the Victoria Settlement mission. They were caused by de-spooling the cables with the drum on its side on the ground.
One cable I successfully re-spooled because I hadnt moved the drum much, the first two cables I attempted to re-spool and failed, I tried laying the cable over the drum and they would not respool.
If you grab the end of the cable you can slowly drag the end but it remains stuck in the ground.
I attempted to pop it out of the ground by connecting another cable end to the twitching stuck end, but despite showing the blue hologram of a valid connection it would not connect.

Edit: you must move the middle of the cable up to the drum to respool, if you move the drum to the cable you do not get a respool option.

May 11 2016, 2:31 PM · Take On Mars
Rubik added a comment to T116659: Astronaut without helmet can turn on thermovision and other advanced visions.

Night vision also works without suit too (no helmet).
Headlamp works at head height without suit/helmet.

May 11 2016, 2:31 PM · Take On Mars