Page MenuHomeFeedback Tracker

CTD: Illegal read by 102b3e98 at 3c Class: 'Sound_Point'
New, WishlistPublic

Description

BETA 0.9.0078:30571

Happens on both Main and Developer build.

Game consistently crashes to desktop about 20 minutes into a session. Address will vary, but error is always the same. Crash info:

Unhandled exception

Program: ...eam\steamapps\common\Take On Mars\TKOM_dev.exe
Reason: Access violation. Illegal read by 102bc7c8 at 3c
Script callstack:
Class: 'Sound_Point'
Entity name:"

Function:'UpdateSoundVolumeAndFreq'
Stack trace:
scripts/Entities/SoundPoint.h:72
scripts/Entities/SoundPoint.h:91
scripts/CCGame.c:707

[enf::XAudio2System::SetVolume]:??? addr:0x102bc7c8
[enf::XAudio2System::SetVolume]:??? addr:0x102bc7c8

(Press Retry to debug the application - JIT must be enabled)

{F33220}

Details

Legacy ID
1964094052
Severity
None
Resolution
Open
Reproducibility
Always
Steps To Reproduce

Playing "Lunar Proving Ground" scenario for >20min.

Additional Information

Time was taken with a stopwatch. Crash happens consistently after 20 minutes.

EDIT: Several attempts to reproduce the crash in other scenarios failed, seems to be exclusive to "Lunar Proving Ground"

Suspected it may have something to do with audio playing from other applications (Youtube/Firefox)or Realistic Sound Simulation, but eliminating both still produces the crash.

The base I am building is moderately sized (by my observation), with a good number of printed parts strewn about as I work on it.

Most recent crash log included.

Event Timeline

Bohemia added a project: Restricted Project.May 9 2016, 9:59 AM
Echo_Delta edited Additional Information. (Show Details)
Echo_Delta set Category to category:bugs.
Echo_Delta set Reproducibility to Always.
Echo_Delta set Severity to None.
Echo_Delta set Resolution to Open.
Echo_Delta set Legacy ID to 1964094052.May 9 2016, 9:59 AM