Hello A_slow_Turtle.
Due to changes to the inventory system the issue is no longer present.
Regards,
Geez
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May 11 2016
Hello A_slow_Turtle and thank you for the report.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Nice report. Also there is sometimes loot in a wall and objects, which you don't see anywhere because it is in ovens, televisions,and maybe other places.
Also with persistence I saw loot(probably dropped by players) which was there before changing positions slightly after restarting in houses. Which may cause them to get "invisible",too.
Also loot is often inaccessible on those wardrobes. Looks like my Character is too small :P
Hello A_slow_Turtle and thank you for the report.
This is an issue we are aware of and it has been scheduled for a fix.
Regards,
Geez
Hello derekbbn.
Please try the suggested fixes at http://www.battleye.com/support/faq/ and report back to us whether the issue has been resolved or not.
Regards,
Geez
same !!
and when you are crouch and eat or try to find rock or apple ect,it make u go up, but not all the time!
I have the same thing.
Hi Tom,
Thanks for sending in your information. Your problem should now be solved. In case you encounter any further problems, please feel free to submit a new ticket.
Regards,
JStewart
I agree, the last update was a steaming pile of fail. They should completely roll back to .54 and pretend none of this ever happened.
Zombies are more fucking broken than ever before.
Item spawns are completely screwed up with nothing seeming to spawn after Wednesday. My only solution for you is to keep the old one until you manage to get the new item spawning system to work, and keep the new one in experimental, and experimental only until it is god damn ready (but then of course no one will play experimental, it'll be like .52 all over again where no one even tried since you'd die of starvation 500ft from the spawn point).
Game dropped in ratings and a lot of long time players (including most my group, and we used to be on almost every god damn night from .46 to .54) have simply taken a break until Bohemia gets its shit together.
So, Bohemia, get your shit together. I looked at the changelog and I have to say that you aren't fixing anything significant, or at least nothing that's an annoyance to players. No mention of those glitchy shits you call zombies, and no mention of the fucked item spawning system.
I have read "Glitch"?
My solution for you guys of Bohemia is "a completely new engine" and not this crappy shit called "Enfusion".
Get a new one non-arma engine, pay 5000$ and have lucky players.
Me too I think.
Too buggy and everytime they fix 2 bugs, they add 4 new.
Me, guy with biggest nerves for Alpha Games decided to left. You know how fucked up game is now since I left.
The problem is also that Bohemia is working on chainsaws, landmines and a new cross hair than working ALL TOGETHER on the zombie KI and the new loot-system.
I really hope that I din't bought the game for 25€ and it's going to die. Because if it's like this, we all made Hall rich for nothing!
Until now I've stopped also, because of the "new" Loot-System.
The new Loot-System should stay in experimental until 0.56/0.57 and until it works properly.
I bought this game to have fun, have interesting interactions with players, more posibilities to do something new. I was trying to survive the .55 an except of kos it is quite possible (apples, apples, apples,apples, apples, apples,apples, apples, apples, berries, berries,berries, berries,berries, berries,berries, berries,berries, berries, running from zombies, berries, berries, berries, apples,apples, apples, apples,apples,apples, apples, apples,apples,apples, apples, apples,apples, kos). It is nothing interesting for me there, I've stopped playing, thank you
There is IMHO way too much medicine but I am not sure.
small correction of the numbers of Players.
We had each day in the afternoon a full Server of 40 Players.
Since the update the number is folling each day. The average is now 4 to 8 players.
Is any dev watching this statistics too?
In attachment you find our server statistics.
Ironie: Thanks for the update :'-(
I love DayZ SA, and I am happy there is a alternative to this ugly DayZ Mod.
But also our community is dying because of the new patch and this stuoid new loot-system which isn't working.
Also we loose players because of the logs aren't working anymore (0.54 was godlike fine).
Before we had 3 servers each 50 slots. No we have only one 50 slot server with about 3 (THREE) people online. DayZ SA is dead I think.
Thanks developer for the nice time in the past of playing DayZ.
The game was one of the best games on the market.
For me it is very sad that you let the game kill of this way with this update.
I hope that in the future an update is what the game will be playable again.
This update was a collection of errors like:
- no working forced persistance System
- overpowerd Zombies by 1) too fast, 2) no hit Animation but get 3 hits a seconds if the Zombie is near of you
- get poisen by water but no loot for help
- missing ammo and weapons
- eco System => wrong way of all fans of DayZ
- disregard the warnings of the Community, so only 25% Player left
- working Systems are broken but bugs not fixed
- Lack of incentives to ever play the game yet for longtime Player and new player, so 25% Player left
- The server admins given not enough rights
- Partially isolated to aggressive Moderators
- Should remember that this is a game and make it fun
- One should take more and more, but give players fewer Slots
I hope, the time will open your eyes and gives us a playable Version of DayZ.
For me, the challenge is to terminate the server that game broke leave it and see what happens in the hope that there is no other game, which takes the place of DayZ. Because if you had the first brought another great game and there build a new community, why should I come back then?
But thanks for the real nice time!
Loot is still completely fucking broken. Dev's get back on this and put food back in the game, it has been a WEEK!
so, for me it is only showing, whats happen.
I think the ideas was nice but... now no one is playing the game.
13 Players is not so much for a Server, where 40 Player was all the time on it.
Our full clan (20 Player) stop also playing the game.
Yesterday one guy came and see "no one is playing dayz, i will come back later" - later - "no one is here...".
This is, what happen.
I love realy dayz, so i Need no comments like soux (soory, you are no mod)... for me it was killing the came.
But if this the target of the came, we start another game like miscreated, reign of kings or H1Z1.
But before we do it, i have the hope DayZ get a Status of playable back.
I only see: persistance was not working before the update came and they force all Players to use persistance without having a playable version of persistance.
Lets say I really enjoyed playing dayz for my first few days before the .55 update (I'm very new in dayz), I saw the potential and I really like this game. I know probably about 10% of what I can do...
I don't like to repeat myself but the game now looks for me like this:
'And instead of having some kind of satisfaction of playing this game and my character progress I've end up involved in some rubbish masochistic game of watching my characters die'
And I think I should have some fun to play it because for the start... I paid for it, and I understand that it is not finished, that's why when my weapon disappear or if my character will die because of some bug, or I will have white screen when log in I will not complain too loud,
And as rubbish and not important for you my comment can be it is honest new player opinion on this change.
First people demand the update to stable ASAP without consulting any experimental testers of the feel of the game, what follows is outbursts of anger towards the developers behind the game. Friendly and informative feedback is always welcome, I believe, given the existance of this site. But come on, folks, don't do it like this.
This is by no means the first report concerning this topic. Before posting your own issue/report, you should have a look at the existing issues first. The more "noise" one report gets out there, the more it will get attention from the devs. Only if you have more information, perhaps an entirely new angle to a problem - make a new issue.
What I see here is you just rambling about the lack of players due to the update. But you must remember the text which appears on your screen, every time you launch the game. At least the players do that you are currently missing: They have decided that the game is currently either too buggy or hard because of the update and thus have decided to wait for following updates. The game is nowhere near being complete, we are looking at an additional two year development here.
And the team working behind the game isnt huge like in many gamehouses today. Why do you think they push out a new Call of Duty out every year? They have enormous development team and need to create a game fast to survive and pay their employers.
Please think about what you post because someone reading this issue is just a waste of time...
We are not crying poyl.
I am also totally agree. The last update destroyed the game almost completely.
Almost no more loot, FPS stuttering, some loot is missing completely, the new "Zombie-KI" is more buggy then before..
Unfortunately :(
What we need is the new VBS3.0 Engine!
It's better to let an update in experimental 1 month more than releasing it too early (But please give us un update next week ...)
I fully agree, The last update destroy the game and no one will Play DayZ.
Hello Astronach and thank you for the report.
The feature to use plant material as fertiliser was not added into the game yet. This will be changed in the future stages of development.
Regards,
Geez
Its a pain in the as to wait over 10 / 20 minutes (is limed or not) while starving just to harvest a secound late. Very bad game design.
The Immortal -
Re: "You need to watch the plant.
If the plant becomes ready then you don't immediately harvest it the food becomes moldy."
I don't think that's entirely the case as of 0.55
It appears there's some random chance that when the food is ready to be harvested, it will immediately have that moldy look and the "collect" action will mention that the harvest is "spoiled". Probably related to the gardening pests mentioned in the forums.
[update] - As the plants are growing, you will see white spots on the leaves if the plant is ultimately going to go bad. I have uploaded a screenshot "2015-04-10_00001.jpg" showing a healthy plant on the left and one that will eventually turn spoiled on the right. I'm not sure if anything can be done to prevent this. Both plants were planted exactly the same way (no lime for either).
I have, however, eaten every Pristine moldy looking plant I've grown and so far have not noticed any sickness.
and for the pristine thing that doese't matter becouse that the condition of the item .
You need to watch the plant.
If the plant becomes ready then you don't immediately harvest it the food becomes moldy.
I dont think its that easy. The weight of the loaded mag seems to be a calculated value, as it scales nicely with the amount of bullets, you put in. Only it does its math wrong and multiplies the weight of every bullet with somewhat around the factor 10 it seems. Actually a weight of 1.3 kilos would be way more realistic for a fully loaded mag then 13 kilos.
I found a 75 rounds AKM magazine yesterday. It weighs 77kg. While this is fun just now, it should probably be fixed when wheight affects constitution. I think, this might also affect other magazines (pbobably not as much).
I think this is because in the description there is a text and the weight is saved somewhere else.
Why so complicated, devs? Like this you have to change everytime 2 (!) data when modifying the weight.
You could do it way easier.. even now - for the future!
Hello Astronach and thank you for the report.
This is an issue we are aware of (0023367) and it has been scheduled for a fix.
Regards,
Geez
Hi MaxMax77,
Sorry to hear about your trouble. If you send in a link to your Steam profile, I'll take a look at your character.
Is the character in focus on public/private, 1st or 3rd person view servers?
If your character is on a private server, please provide the ip + port numbers as well.
Thanks,
JStewart
This is intreasting, on my way to the airfield I looted a police station in witch I found nice relative police loot, procceded onto looting the airfiedl and found nothing more than books, hardhats and breifcases. next day looted airfiedl again and noticed no noew loot had spawned after server restart but found a teddybear (no weapons what so ever), today 3rd day of looting the airfield I checked the Military tents but only civilian (schoolstuff) loot had spawned. So yeah, I second this. The loottable needs to be looked over, unless the military is running schools at the Airfield now ;)
This is so true. Yesterday I went to airfield and military base, they were both full empty on a few servers. Finding food is almost impossible, but PET bottles everywhere. Also you can find assault and high capacity vests from random ordinary houses. Police stations are full of MP5 mags and police uniforms. Loot is spawning to places where they should not spawn. It would be nice if there was some logic at where them items spawn.
The items which used to be in logical places (like netting) are not there anymore, but I can find medieval maces and swords in the sheds and the vests are everywhere (probably to compensate with over powerful zombies)
confirmed, loot table is out of control, small toilet spawns massive loot, tents, ammo, military pants. Buildings are empty.
And I don't know but why we need to be forced to go north anyway? As far as I've noticed this supposed to be open world...
Maybe I'm missing something, please correct me...
Hello Jonno12321.
The issue has been fixed internally and should be fixed on Steam soon.
Regards,
Geez
Hello Jonno12321 and thank you for the report.
This is an issue we are aware of and it has been scheduled for a fix.
Regards,
Geez
I got this after a fried forfed me. I had to die to stop this bug....
You have to prepare you next login, I survived this, too.
Try to get a friend who has a pumpkin ready for eat. Tell him where he should go and wait till he is in position and log in.
When you log in, eat as fast as possible one pumpkin at once. But beware with the next and eat only a third if not stuffed.
Hello Biggi0001 and thank you for the report.
Unfortunately we were unable to reproduce the issue you have described. Please retest once next patch hits Steam and report back to us in case the issue re-appears.
Regards,
Geez
PLEASE DELETE - I found information on the forums that the ammo for the SKS changed. I do share it here for you:
"Mosin dont take 7.62x51 anymore, they now take 7.62x54R, and the 7.62x51 has been renamed .308
You are looking for 7.62x54R ammunition for the Mosin
.308 Winchester is for the Blaze and Longhorn (not to be confused with .380 which is used in the Makarov and that little SMG that nobody can ever find, or .357 which is used in the Magnum and the Repeater.
I think residential spawns are still best for finding Mosin ammo, since it is out of service everywhere in the world as a military service weapon and is now commonly found in private hands.
You might find it as well in the areas that we generally used to think of as "military" tent camps. These areas are now spawning civilian and residential type loot...
...which makes a lot of sense if you stop to think about it. These areas never made much sense before when we all assumed they were military camps, but are now perfectly logical if they are actually emergency evacuation camps or refugee centers meant to help the civilian population as the infection spread and the crisis deepened."
Hello skipp27,
Sorry to hear about your trouble. If you send me a link to your Steam profile, I'll have a look at it. Example: "http://steamcommunity.com/id/xxxxxxxxxx/"
Also, please let me know if your character is on a "1st/3rd Person" or a "1st Person" server.
If you prefer to send your Steam ID url in a private message, you can click the "Make Private" button to the left of your message after you click the button labeled "Add Note".
Thanks,
JStewart