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May 10 2016

Unstopable added a comment to T85130: Unable to launch Launcher.

I have the same problem

May 10 2016, 12:27 PM · Arma 3
VeritechHT1 set Category to category:launcher on T85130: Unable to launch Launcher.
May 10 2016, 12:27 PM · Arma 3
Bohemia added a project to T85130: Unable to launch Launcher: Arma 3.
May 10 2016, 12:27 PM · Arma 3
Ydrisse edited Additional Information on T85129: Unknow software exception.
May 10 2016, 12:27 PM · Arma 3
Bohemia added a project to T85129: Unknow software exception: Arma 3.
May 10 2016, 12:27 PM · Arma 3
pops added a comment to T85128: option to disable fatigue and weapon sway.

There is already an option: this enableFatigue false;
Simply add this to a character's init line to disable fatigue or ask a mission designer to include it.

If you want to disable fatigue independently from the mission parameters, then it's a downvote from me. Same conditions for everyone.

May 10 2016, 12:27 PM · Arma 3
Adam added a comment to T85128: option to disable fatigue and weapon sway.

Please check the following link for commands how to customize the current Stamina system

https://community.bistudio.com/wiki/Arma_3_Stamina

May 10 2016, 12:27 PM · Arma 3
maquez set Category to category:fatigue on T85128: option to disable fatigue and weapon sway.
May 10 2016, 12:27 PM · Arma 3
Bohemia added a project to T85128: option to disable fatigue and weapon sway: Arma 3.
May 10 2016, 12:27 PM · Arma 3
Adam added a comment to T85127: UNknow software exception.

Hello, could you please report issues in english? Thanks.

May 10 2016, 12:27 PM · Arma 3
Ydrisse edited Additional Information on T85127: UNknow software exception.
May 10 2016, 12:27 PM · Arma 3
Bohemia added a project to T85127: UNknow software exception: Arma 3.
May 10 2016, 12:27 PM · Arma 3
Luigium set Category to category:other on T85126: The markers of gas stations are not any more on the map.
May 10 2016, 12:27 PM · Arma 3
Bohemia added a project to T85126: The markers of gas stations are not any more on the map: Arma 3.
May 10 2016, 12:27 PM · Arma 3
CaptColt45 edited Steps To Reproduce on T85125: Made mission 2D editor. End of mission hit escape and nothing happens..
May 10 2016, 12:27 PM · Arma 3
BISWizard added a comment to T85124: Launcher Exception.

Hello,
thank you for reporting this, we'll fix this issue as soon as possible.

May 10 2016, 12:27 PM · Arma 3
Bohemia added a project to T85125: Made mission 2D editor. End of mission hit escape and nothing happens.: Arma 3.
May 10 2016, 12:27 PM · Arma 3
Nicolii set Category to category:launcher on T85124: Launcher Exception.
May 10 2016, 12:27 PM · Arma 3
Bohemia added a project to T85124: Launcher Exception: Arma 3.
May 10 2016, 12:27 PM · Arma 3
Bohemia added a comment to T85123: Add roles / owner & moderators for units.

Hi, this is planned, once the joining to units is released, we will be adding roles management to the units and you will be able to transfer a unit.

Thanks for your feedback ;)

May 10 2016, 12:27 PM · Arma 3
bux578 set Category to category:units on T85123: Add roles / owner & moderators for units.
May 10 2016, 12:27 PM · Arma 3
Bohemia added a project to T85123: Add roles / owner & moderators for units: Arma 3.
May 10 2016, 12:27 PM · Arma 3
bux578 edited Steps To Reproduce on T85122: "Mods" doesn't allow IP URL's - requires domain and tld.
May 10 2016, 12:27 PM · Arma 3
Bohemia added a project to T85122: "Mods" doesn't allow IP URL's - requires domain and tld: Arma 3.
May 10 2016, 12:27 PM · Arma 3
crs24 edited Steps To Reproduce on T85121: Bizarre ai behavior with m2 slammer and Marshall coax mg.
May 10 2016, 12:27 PM · Arma 3
Bohemia added a project to T85121: Bizarre ai behavior with m2 slammer and Marshall coax mg: Arma 3.
May 10 2016, 12:27 PM · Arma 3
Bohemia added a comment to T85120: Adjust description and OpenGraph meta tags for unit details .

Fixed, thank you! ;)

May 10 2016, 12:27 PM · Arma 3
bux578 edited Steps To Reproduce on T85120: Adjust description and OpenGraph meta tags for unit details .
May 10 2016, 12:27 PM · Arma 3
Bohemia added a project to T85120: Adjust description and OpenGraph meta tags for unit details : Arma 3.
May 10 2016, 12:27 PM · Arma 3
TutSi edited Steps To Reproduce on T85119: AI dont keep up after the player.
May 10 2016, 12:27 PM · Arma 3
Bohemia added a project to T85119: AI dont keep up after the player: Arma 3.
May 10 2016, 12:27 PM · Arma 3
bonz added a comment to T85118: Headless Client and Server Crash.

uploaded latest logs from last 3 crashes...

hopefully helps :/

May 10 2016, 12:27 PM · Arma 3
rasmusop added a comment to T85118: Headless Client and Server Crash.

@bonz

That was just because hotfix 2 had newer perf fixes

Dwarden has released v5 now. Which I am testing as we speak, will update on crashes.

May 10 2016, 12:27 PM · Arma 3
MarkusSR1984 added a comment to T85118: Headless Client and Server Crash.

New Log Files with Testbuild like Adam wished it

http://www.file-upload.net/download-11142346/arma3server_2015-12-21_20-00-46.zip.html

May 10 2016, 12:27 PM · Arma 3
bonz added a comment to T85118: Headless Client and Server Crash.

@rasmusop

Adam wrote:
"3. Do not use any performance binaries"

May 10 2016, 12:27 PM · Arma 3
Kupferkarpfen added a comment to T85118: Headless Client and Server Crash.

Next try with latest perf-build (v8). HC crashed after ~ 20 Minutes. Logs attached. Main server still running without a problem with original 1.54, perf v7 and perf v8.

Hope this helps and good luck hunting down this little bastard of a bug :)

May 10 2016, 12:27 PM · Arma 3
bonz added a comment to T85118: Headless Client and Server Crash.

hey guys have you seen here?
http://feedback.arma3.com/view.php?id=26878

please try and test!!

it seems better till now 3+ hours no crash on peak time!

May 10 2016, 12:27 PM · Arma 3
Kupferkarpfen added a comment to T85118: Headless Client and Server Crash.

Installed latest hotfix at 16pm yesterday and the headless client ran for 4 hours without an issue. After 20pm restart it crashed after 24 minutes. Logs attached.

May 10 2016, 12:27 PM · Arma 3
rasmusop added a comment to T85118: Headless Client and Server Crash.

@Kupferkarpfen make sure you also downloaded Dwardens perf exes from the forums as it has newer fixes.

May 10 2016, 12:27 PM · Arma 3
Crackhead added a comment to T85118: Headless Client and Server Crash.

same issues vote + http://feedback.arma3.com/view.php?id=26924

May 10 2016, 12:27 PM · Arma 3
bonz added a comment to T85118: Headless Client and Server Crash.

@Adam any news?

Still crashing with 30+ players after 2 hours...

is anybody checking into this issue?
it doesn't seem related only to mods or external libraries.

May 10 2016, 12:27 PM · Arma 3
LennyRover added a comment to T85118: Headless Client and Server Crash.

Same here after Nexus update.

May 10 2016, 12:27 PM · Arma 3
MarkusSR1984 added a comment to T85118: Headless Client and Server Crash.

I´m sure BI know that something is wrong with 1.54 and the do there best to fix this. But as i know, Memory Leaks are realy hard to find in Software. So this take a bit time to fix it. Its Possible that this is a realy old issue who doesn´t matter until 1.54. I trust on the Skills of BI and hope that they can find this error fast. OK. true, something is not good in 1.54 e.G. Mapchanges/ fatigue System / ... BUT i have to say that they have done a lot of good thing in performance, this is a realy WOW factor in 1.54

May 10 2016, 12:27 PM · Arma 3
rasmusop added a comment to T85118: Headless Client and Server Crash.

I have made a rollback petition

http://feedback.arma3.com/view.php?id=26924

May 10 2016, 12:27 PM · Arma 3
nimda added a comment to T85118: Headless Client and Server Crash.

Server crash randomly!
Different Parameter, exDB..

May 10 2016, 12:27 PM · Arma 3
rasmusop added a comment to T85118: Headless Client and Server Crash.

Same here, I also uploaded my server rpt and mpt

Fix this please

May 10 2016, 12:27 PM · Arma 3
redoper added a comment to T85118: Headless Client and Server Crash.
May 10 2016, 12:27 PM · Arma 3
bonz added a comment to T85118: Headless Client and Server Crash.

No divine force, just matter of luck.
Servers still crash randomly if over 30players and after 3hours at least.

May 10 2016, 12:27 PM · Arma 3
redoper added a comment to T85118: Headless Client and Server Crash.

Our server today without crash for around 2 hours. Maybe some divine force? :D

May 10 2016, 12:27 PM · Arma 3
bonz added a comment to T85118: Headless Client and Server Crash.

Problem confirmed. Many server crashing randomly. Confirmed also not extDB fault but issue appearing only after latest bohemia patch.

May 10 2016, 12:27 PM · Arma 3
Dio_bone added a comment to T85118: Headless Client and Server Crash.

Siete una grandissima stronzata!!!!!!!!!

May 10 2016, 12:27 PM · Arma 3
MarkusSR1984 added a comment to T85118: Headless Client and Server Crash.

Added Dump and Logfiles after micro update a few minutes ago

May 10 2016, 12:27 PM · Arma 3
redoper added a comment to T85118: Headless Client and Server Crash.

Yes, we have got too problems with crashes after Nexus Update. We are using extDB to connect our server with database. I'm attaching logs.

May 10 2016, 12:27 PM · Arma 3
Kupferkarpfen added a comment to T85118: Headless Client and Server Crash.

Our main server still didn't crash yet, despite having 100 players today and yesterday. Seems to be specific to the HC (at least with our server setup).

May 10 2016, 12:27 PM · Arma 3
nimda added a comment to T85118: Headless Client and Server Crash.

Same Problem after Nexus Update, Server crashes. Logs Uploaded

May 10 2016, 12:27 PM · Arma 3
Kupferkarpfen added a comment to T85118: Headless Client and Server Crash.

We're also experiencing crashes on our HC, also with around 20 players. The main server didn't crash (yet). We're using old extDB v35, so this issue is not specific to extDB2. Server logs and dump files are attached.

May 10 2016, 12:27 PM · Arma 3
MarkusSR1984 added a comment to T85118: Headless Client and Server Crash.

The server Crashes comes when Server have to manage databaseconnection with a high count of Players.

May 10 2016, 12:27 PM · Arma 3
Bohemia added a project to T85118: Headless Client and Server Crash: Arma 3.
May 10 2016, 12:27 PM · Arma 3
MarkusSR1984 edited Steps To Reproduce on T85118: Headless Client and Server Crash.
May 10 2016, 12:27 PM · Arma 3
Bohemia updated subscribers of T85118: Headless Client and Server Crash.
May 10 2016, 12:27 PM · Arma 3
TutSi added a comment to T85117: Change gunner weapon broken in some vehicles.

Confirmed, reporoduced it without problems. I hope developers readed it - happen on Vanilla. Please mark as acknowledge if readed.

May 10 2016, 12:27 PM · Arma 3
Bohemia added a project to T85117: Change gunner weapon broken in some vehicles: Arma 3.
May 10 2016, 12:26 PM · Arma 3
crs24 edited Steps To Reproduce on T85117: Change gunner weapon broken in some vehicles.
May 10 2016, 12:26 PM · Arma 3
Bohemia added a project to T85116: Fixed wing aircraft HUD aiming point (pipper) misalligned: Arma 3.
May 10 2016, 12:26 PM · Arma 3
Jone_Kone edited Steps To Reproduce on T85116: Fixed wing aircraft HUD aiming point (pipper) misalligned.
May 10 2016, 12:26 PM · Arma 3
TheMasterofBlubb added a comment to T85115: VA targets dissapper for 0.25 sec when getting shot while looking through a zoomed in Marksmen scope..

https://www.youtube.com/watch?v=E4RFDaFcxXg

May 10 2016, 12:26 PM · Arma 3
TheMasterofBlubb added a comment to T85115: VA targets dissapper for 0.25 sec when getting shot while looking through a zoomed in Marksmen scope..

I tested again without mods same problem.

May 10 2016, 12:26 PM · Arma 3
TheMasterofBlubb edited Steps To Reproduce on T85115: VA targets dissapper for 0.25 sec when getting shot while looking through a zoomed in Marksmen scope..
May 10 2016, 12:26 PM · Arma 3
Adam added a comment to T85115: VA targets dissapper for 0.25 sec when getting shot while looking through a zoomed in Marksmen scope..

Hey, im unable to reproduce the issue. Is there a chance that you are running any mods?

May 10 2016, 12:26 PM · Arma 3
Bohemia added a project to T85114: Bug texture on the Iron Sight of Katiba GL and MX 3GL: Arma 3.
May 10 2016, 12:26 PM · Arma 3
Bohemia added a project to T85115: VA targets dissapper for 0.25 sec when getting shot while looking through a zoomed in Marksmen scope.: Arma 3.
May 10 2016, 12:26 PM · Arma 3
SnakePlissken set Category to category:visualweapons on T85114: Bug texture on the Iron Sight of Katiba GL and MX 3GL.
May 10 2016, 12:26 PM · Arma 3
SnakePlissken added a comment to T85114: Bug texture on the Iron Sight of Katiba GL and MX 3GL.

EDIT:

The rifle MX 3GL has the same texture problem in iron sight using scope MRCO.

May 10 2016, 12:26 PM · Arma 3
Jone_Kone added a comment to T85113: No to Stamina.

Yep, you probably never tried to run with a real MG. Milsim... not BF.

May 10 2016, 12:26 PM · Arma 3
Bohemia added a project to T85113: No to Stamina: Arma 3.
May 10 2016, 12:26 PM · Arma 3
TheMasterofBlubb added a comment to T85113: No to Stamina.

Wrong place here mate. Stamina is perfect for a Milsim. Wasteland is a gamemode scripted by someone. That some one can change values in the stamina system. It maybe takes a week.

May 10 2016, 12:26 PM · Arma 3
TutSi added a comment to T85112: Arma 3 Stamina is good and bad..

Hi master, Where you have this info from? I started searching today but cant find it. There is no info they will delete fatigue, or if is, please share it. Only info i hace is RC Fix Testing:
https://forums.bistudio.com/topic/183855-release-candidate-branch-announcements/?p=2944651

May 10 2016, 12:26 PM · Arma 3
TheMasterofBlubb added a comment to T85112: Arma 3 Stamina is good and bad..

Sitrep #128 To cater to this, we're creating a sample mod that demonstrates how to set up the game close to what it is in main branch now, but also enables you to tweak it further to your liking.

at least that how i understood this.

Im not talking aboutr variables im talking about the whole system thats called fatigue.

May 10 2016, 12:26 PM · Arma 3
alan15 set Category to category:stamina on T85113: No to Stamina.
May 10 2016, 12:26 PM · Arma 3
TheMasterofBlubb added a comment to T85112: Arma 3 Stamina is good and bad..

Im sorry for what i will say but when using this Feedbacktracker i assume that you read sitreps spotreps and opreps. They said that they will upload a functioning fatigue mod in the steam workshop that will override the stamina. Fatigue will be deleted from the engine because maintaining 2 systems is not worth it.

May 10 2016, 12:26 PM · Arma 3
PiepMGI added a comment to T85112: Arma 3 Stamina is good and bad..

Just a couple of things:

  • if you disable stamina, you disable fatigue also (player enableStamina false);
  • if you are bare underwear (without watch or even map), your default stamina is at 60. That roughly means if you sprint during 60 sec you'll get max fatigue (=1) and you recover 0 fatigue in 30 sec at rest;
  • Don't bother yourself with stamina, just limit fatigue! Stamina will follow.

As scripting foreach playableUnits, foreach allPlayers can provide weird results for broadcasting a code, you can use:

fnc_stamina = {while {alive player} do {scopename "fatigued"; sleep 0.5; waituntil {sleep 0.5; getFatigue player > 0.4 }; player setFatigue 0.4}; breakTo "fatigued"}; [[],fnc_stamina] remoteExec ["spawn",0,true]

This above limits fatigue to 0.4 and stamina will follow as well. You keep a little bit of realism and the stamina bar.

Furthermore, if weapon sway is boring you, you have a new command for that:

just add at beginning of fnc_stamina (out of while loop):
player setCustomAimCoef 0.4 (or any value between 0 to 1 (max sway))

This code must be in init.sqf, or in an unconditional trigger, or an addon, or in debug console if enabled during game (see enableDebugConsole possibilities in description.ext)

May 10 2016, 12:26 PM · Arma 3
Gopher_nz added a comment to T85112: Arma 3 Stamina is good and bad..

Its a deal breaker for me. I have a small 16 slot server and struggle to make the numbers. Everyone is talking about going onto other games already. If this happens I will have to shut the server down - I cant see any point if I am the only one playing on it. Move things back to how they were please.

May 10 2016, 12:26 PM · Arma 3
neoanonymous added a comment to T85112: Arma 3 Stamina is good and bad..

@Gopher_nz I agree, again this is a deal breaker for everyone right now BI. So please allow the users to choose.

May 10 2016, 12:26 PM · Arma 3
neoanonymous added a comment to T85112: Arma 3 Stamina is good and bad..

From what I have tried it is not working the way I think it was intended to.

May 10 2016, 12:26 PM · Arma 3
PiepMGI added a comment to T85112: Arma 3 Stamina is good and bad..

V 1.54 comes with new commands. See https://community.bistudio.com/wiki/Arma_3_Stamina
Some scripters could change things for their MP missions. I'm writing an addon for making things more playable but as you know, addon must be accepted by server admin. Let me know if that sounds great for you.

May 10 2016, 12:26 PM · Arma 3
PiepMGI added a comment to T85112: Arma 3 Stamina is good and bad..

Yes, where you can in fact! Init.sqf, unconditional trigger (without "this" in cond field), or creating a small addon (cfgpatches).. even in debug console if accessible.
If you want to reduce more, say 20%, you'll probably have to increase the loop frequency (that means lower sleep: sleep 1; or sleep 0.5). The good way to test is to run your mission with different sleep & fatigue values and watch your brand new stamina bar. If loop frequency is ok, you'll see very small adjustment while limit is reached (% of fatigue bar).

To completely remove fatigue: player enableFatigue false;
To reduce weapon sway, there is an addon:
http://www.armaholic.com/page.php?id=26266

I totally agree with you. Some unconditional people think ARMA is a war simulator. But it's a game! BI created VBS3 (not the same price!) for sim. I don't understand why it's an evidence displaying or not mines, displaying tags or crossair but there is no chance to have a stamina/fatigue/weapon sway cursor along with difficulty setting.
My aim is not to ruin BI dev work but save some hard works done by Arma's scripter community. A hobby is a hobby but wasting time isn't really fine for anyone!

May 10 2016, 12:26 PM · Arma 3
neoanonymous updated subscribers of T85112: Arma 3 Stamina is good and bad..

To whom that do not understand what forceRotorLibSimulation = 0; is. It is an option in description.ext file within a mission file. What this does is if its set to 0 as my server is set to it then allows the USER to chose between basic flight and advanced flight sim. So if they made an option for the description.ext say ForceAdvancedStamina = 0 and/or 1 then everyone can choose their preferred system. So this would really give us the users the people paying for the game control over what we want to use. So lets hope BIS gives us all what we want. Also @PiepMGI where exactly would you input that code to initialize it? I am guessing in the main init.sqf?

May 10 2016, 12:26 PM · Arma 3
Nanoh edited Steps To Reproduce on T85111: Game freeze.
May 10 2016, 12:26 PM · Arma 3
Bohemia added a project to T85112: Arma 3 Stamina is good and bad.: Arma 3.
May 10 2016, 12:26 PM · Arma 3
TheMasterofBlubb added a comment to T85112: Arma 3 Stamina is good and bad..

The devs wrote in the dev blog that there will be a Legacy fatigue mod in the Steam workshop that will enable the old fatigue system. It will be there once and forever but is not supported by BIS anymore.

May 10 2016, 12:26 PM · Arma 3
Bohemia added a project to T85111: Game freeze: Arma 3.
May 10 2016, 12:26 PM · Arma 3
neoanonymous edited Steps To Reproduce on T85112: Arma 3 Stamina is good and bad..
May 10 2016, 12:26 PM · Arma 3
aaronsajkunovic added a comment to T85110: Update on 1/12/15.

can i know when this hot fix is coming out?

May 10 2016, 12:26 PM · Arma 3
aaronsajkunovic added a comment to T85110: Update on 1/12/15.

thank you very much for this help you gave me by far the best support team i've talked to

May 10 2016, 12:26 PM · Arma 3
BISWizard added a comment to T85110: Update on 1/12/15.

Yes, you can. It was released right now :)

May 10 2016, 12:26 PM · Arma 3
BISWizard added a comment to T85110: Update on 1/12/15.

Hello,
we've decided to release a workaround for this issue as part of the 1.54 hotfix so Launcher won't use the corrupted system component and you will be able to use Launcher once again.

May 10 2016, 12:26 PM · Arma 3
aaronsajkunovic added a comment to T85110: Update on 1/12/15.

what happens if i want to install mods? i cant use the launcher

May 10 2016, 12:26 PM · Arma 3
BISWizard added a comment to T85110: Update on 1/12/15.

Could you check the registry for any other occurrences of key "{56FDF344-FD6D-11D0-958A-006097C9A090}" to see if there is any other instance of it with a wrong path?

Also, could you please pack and upload the "C:\Windows\SysWOW64\ExplorerFrame.dll" file? I'd like to check that it is the correct file and that it is not corrupted.

May 10 2016, 12:26 PM · Arma 3
aaronsajkunovic added a comment to T85110: Update on 1/12/15.

but there is no other {56FDF344-FD6D-11D0-958A-006097C9A090}

May 10 2016, 12:26 PM · Arma 3
aaronsajkunovic added a comment to T85110: Update on 1/12/15.

i dont know how to do that

May 10 2016, 12:26 PM · Arma 3