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May 10 2016

Deadfast added a comment to T74927: Add "parseArray" command.

<i>parseArray is expected to be a much faster dedicated command.</i>

I don't see how that could be possible. parseNumber probably just calls atof, this proposed command will have to understand SQF grammar to correctly interpret the contained data types.

May 10 2016, 7:23 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T74927: Add "parseArray" command.
May 10 2016, 7:23 AM · Arma 3
Bohemia updated subscribers of T74926: Claymores no tripwires.
May 10 2016, 7:23 AM · Arma 3
Bohemia added a project to T74927: Add "parseArray" command: Arma 3.
May 10 2016, 7:23 AM · Arma 3
Bohemia updated subscribers of T74927: Add "parseArray" command.
May 10 2016, 7:23 AM · Arma 3
Bohemia added a project to T74925: Prone to stand animation cannot be cancelled back into prone: Arma 3.
May 10 2016, 7:23 AM · Arma 3
Bohemia added a project to T74926: Claymores no tripwires: Arma 3.
May 10 2016, 7:23 AM · Arma 3
Bohemia updated subscribers of T74925: Prone to stand animation cannot be cancelled back into prone.
May 10 2016, 7:23 AM · Arma 3
Helari edited Steps To Reproduce on T74925: Prone to stand animation cannot be cancelled back into prone.
May 10 2016, 7:23 AM · Arma 3
Bohemia edited Steps To Reproduce on T74926: Claymores no tripwires.
May 10 2016, 7:23 AM · Arma 3
Bohemia updated subscribers of T74924: Visual glitch: HEMTT Ammo lights out, then suddenly go on depending on your distance from the vehicle.
May 10 2016, 7:23 AM · Arma 3
Bohemia added a project to T74924: Visual glitch: HEMTT Ammo lights out, then suddenly go on depending on your distance from the vehicle: Arma 3.
May 10 2016, 7:23 AM · Arma 3
Wess edited Steps To Reproduce on T74924: Visual glitch: HEMTT Ammo lights out, then suddenly go on depending on your distance from the vehicle.
May 10 2016, 7:23 AM · Arma 3
Bohemia updated subscribers of T74923: Optics of Mortar/Artillery should show firemode range (now only visible through artillery computer).
May 10 2016, 7:23 AM · Arma 3
Wess added a comment to T74922: 2 voices simultaneously say "Move to grid 051138" at start of mission.

I made a mistake in the initial description of this ticket.
It is the "Armed Assault Showcase" mission, NOT the 'Combined Arms Showcase'.
I updated the ticket accordingly.

Please note I tested it again without the mods installed, I can keep replicating this issue.

Thanks for your remark though as I would otherwise not have noticed I mentioned the wrong showcase before.

May 10 2016, 7:23 AM · Arma 3
AD2001 added a comment to T74922: 2 voices simultaneously say "Move to grid 051138" at start of mission.

Try removing all mods and report if you can still reproduce the issue. Otherwise close the ticket.

May 10 2016, 7:23 AM · Arma 3
Bohemia added a project to T74923: Optics of Mortar/Artillery should show firemode range (now only visible through artillery computer): Arma 3.
May 10 2016, 7:23 AM · Arma 3
Wess edited Steps To Reproduce on T74923: Optics of Mortar/Artillery should show firemode range (now only visible through artillery computer).
May 10 2016, 7:23 AM · Arma 3
Wess edited Steps To Reproduce on T74922: 2 voices simultaneously say "Move to grid 051138" at start of mission.
May 10 2016, 7:23 AM · Arma 3
Bohemia added a project to T74922: 2 voices simultaneously say "Move to grid 051138" at start of mission: Arma 3.
May 10 2016, 7:23 AM · Arma 3
AlphaDog added a comment to T74921: AI will not get in the driver's seat of a vehicle previously occupied by a player..

I can confirm that this issue still exists in version 1.10.114.700 of Arma 3.

May 10 2016, 7:23 AM · Arma 3
Bohemia updated subscribers of T74921: AI will not get in the driver's seat of a vehicle previously occupied by a player..
May 10 2016, 7:23 AM · Arma 3
Bohemia added a project to T74921: AI will not get in the driver's seat of a vehicle previously occupied by a player.: Arma 3.
May 10 2016, 7:23 AM · Arma 3
AlphaDog edited Steps To Reproduce on T74921: AI will not get in the driver's seat of a vehicle previously occupied by a player..
May 10 2016, 7:23 AM · Arma 3
AlphaDog edited Steps To Reproduce on T74920: AI will not get in the driver's seat of a vehicle previously occupied by a player..
May 10 2016, 7:23 AM · Arma 3
Bohemia added a project to T74920: AI will not get in the driver's seat of a vehicle previously occupied by a player.: Arma 3.
May 10 2016, 7:23 AM · Arma 3
Ecko edited Steps To Reproduce on T74919: H-Barriers don't place on exact placement.
May 10 2016, 7:23 AM · Arma 3
Bohemia updated subscribers of T74919: H-Barriers don't place on exact placement.
May 10 2016, 7:23 AM · Arma 3
Bohemia added a project to T74919: H-Barriers don't place on exact placement: Arma 3.
May 10 2016, 7:23 AM · Arma 3
Bohemia added a comment to T74918: 20mm Gatling Cannon on the Buzzard jet is extremely under-powered and unrealistic.

L-159 actual specifications support in-game cannon

May 10 2016, 7:23 AM · Arma 3
AD2001 added a comment to T74918: 20mm Gatling Cannon on the Buzzard jet is extremely under-powered and unrealistic.

How about comparing it to the L-159's actual info?

http://en.wikipedia.org/wiki/Aero_L-159_Alca#Specifications_.28L-159A.29

http://www.zvi.cz/en/products/20-mm-gun-pod-plamen.html

May 10 2016, 7:23 AM · Arma 3
Bohemia added a comment to T74918: 20mm Gatling Cannon on the Buzzard jet is extremely under-powered and unrealistic.

Also I would recommend to increase the Gatling Cannon round count to around 580 rounds, as the F-18 has a standard round count of 578 rounds.
source: http://en.wikipedia.org/wiki/McDonnell_Douglas_F/A-18_Hornet#Specifications_.28F.2FA-18C.2FD.29

May 10 2016, 7:23 AM · Arma 3
Bohemia edited Steps To Reproduce on T74918: 20mm Gatling Cannon on the Buzzard jet is extremely under-powered and unrealistic.
May 10 2016, 7:23 AM · Arma 3
Killzone_Kid added a comment to T74917: Player's code in init field is re-executed when someone JIP's into mission.

duplicate of http://feedback.arma3.com/view.php?id=16485

May 10 2016, 7:23 AM · Arma 3
Source edited Steps To Reproduce on T74917: Player's code in init field is re-executed when someone JIP's into mission.
May 10 2016, 7:23 AM · Arma 3
Bohemia added a project to T74918: 20mm Gatling Cannon on the Buzzard jet is extremely under-powered and unrealistic: Arma 3.
May 10 2016, 7:23 AM · Arma 3
Fireball added a comment to T74915: BIS_fnc_dirTo does not return a 0 - 360 value.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:23 AM · Arma 3
robin added a comment to T74916: AI do not pick up any equipment.

This bug is in all kinds of missins, in Single Player Missions, too. If you take command of any unit, you can not order them to take up any equipment. Example: during the mission "Combined Arms" you get command over a Grenadier, Machine Gunner and a Medic to destroy enemy AT capabilities behind the next hill. Those soldiers do not pick up any equipment since the last update.

May 10 2016, 7:23 AM · Arma 3
Bohemia added a project to T74916: AI do not pick up any equipment: Arma 3.
May 10 2016, 7:23 AM · Arma 3
Bohemia updated subscribers of T74916: AI do not pick up any equipment.
May 10 2016, 7:23 AM · Arma 3
robin edited Steps To Reproduce on T74916: AI do not pick up any equipment.
May 10 2016, 7:23 AM · Arma 3
Bohemia added a project to T74917: Player's code in init field is re-executed when someone JIP's into mission: Arma 3.
May 10 2016, 7:23 AM · Arma 3
Sniperwolf572 added a comment to T74915: BIS_fnc_dirTo does not return a 0 - 360 value.

Yes, that would be ok too, as long as the intent of new and old functions is clear unlike the current case of the comments littered in dirTo and relativeDirTo.

May 10 2016, 7:23 AM · Arma 3
Sniperwolf572 added a comment to T74915: BIS_fnc_dirTo does not return a 0 - 360 value.

It's a point of view thing.

My counterargument would be, how many authors are not aware that their scripts are broken because they expected a 0 to 359 output but never checked?

Also, for the purposes of scripts that use setDir, which accepts -90 or 270, it won't make a difference.

Additionally, I think it's a mistake to use it in a script if you are aware that it returns values that were not intended by the author.

If you weren't aware that it returns values other than the ones it says to expect, then it will fix things rather than break it. As is the case with relativeDirTo.

May 10 2016, 7:23 AM · Arma 3
Fireball added a comment to T74915: BIS_fnc_dirTo does not return a 0 - 360 value.

Resolved according to CL.

May 10 2016, 7:23 AM · Arma 3
Killzone_Kid added a comment to T74915: BIS_fnc_dirTo does not return a 0 - 360 value.

Or you can always leave it be because there are people that use it as is and instead create a duplicate BIS_fnc_dirToReal that would return 0-360

May 10 2016, 7:23 AM · Arma 3
Killzone_Kid added a comment to T74915: BIS_fnc_dirTo does not return a 0 - 360 value.

This function is so old that rectifying it now will lead to many broken scripts.

May 10 2016, 7:23 AM · Arma 3
Sniperwolf572 added a comment to T74915: BIS_fnc_dirTo does not return a 0 - 360 value.

Confirmed. It certainly does not do what the author of that script expected it to do if we go by the comments for that function:

"Returns the compass direction from object/position 1 to
object/position 2. Return is always >=0 <360."

Line 25 of BIS_fnc_dirTo is:
_ret = _ret % 360; //ensure return is 0-360

Changing the line 25 of BIS_fnc_dirTo to:
_ret = _ret - (360 * (floor (_ret / 360))); //ensure return is 0-360

Would fix the problem and return a value in 0 to 359 range as the author of the script intended.

May 10 2016, 7:23 AM · Arma 3
Bohemia updated subscribers of T74914: Weapon fire mode keeps changing back to single-fire after exiting vehicles..
May 10 2016, 7:23 AM · Arma 3
Bohemia added a project to T74914: Weapon fire mode keeps changing back to single-fire after exiting vehicles.: Arma 3.
May 10 2016, 7:23 AM · Arma 3
Larrow edited Steps To Reproduce on T74915: BIS_fnc_dirTo does not return a 0 - 360 value.
May 10 2016, 7:23 AM · Arma 3
Bohemia added a project to T74915: BIS_fnc_dirTo does not return a 0 - 360 value: Arma 3.
May 10 2016, 7:23 AM · Arma 3
hitman007c edited Steps To Reproduce on T74914: Weapon fire mode keeps changing back to single-fire after exiting vehicles..
May 10 2016, 7:23 AM · Arma 3
Bohemia updated subscribers of T74915: BIS_fnc_dirTo does not return a 0 - 360 value.
May 10 2016, 7:23 AM · Arma 3
AD2001 added a comment to T74912: Smoke goes through walls.

Duplicate of #0002325.

May 10 2016, 7:23 AM · Arma 3
Bohemia updated subscribers of T74913: SOS and DMS scope zeroing keeps changing back to its default if u change from iron to magnified..
May 10 2016, 7:23 AM · Arma 3
Bohemia added a project to T74913: SOS and DMS scope zeroing keeps changing back to its default if u change from iron to magnified.: Arma 3.
May 10 2016, 7:23 AM · Arma 3
hitman007c edited Steps To Reproduce on T74913: SOS and DMS scope zeroing keeps changing back to its default if u change from iron to magnified..
May 10 2016, 7:23 AM · Arma 3
DeeGee added a comment to T74913: SOS and DMS scope zeroing keeps changing back to its default if u change from iron to magnified..

No any updates after all this time? Seems such a small thing to fix, for such a big annoyance.

May 10 2016, 7:23 AM · Arma 3
DeeGee added a comment to T74913: SOS and DMS scope zeroing keeps changing back to its default if u change from iron to magnified..

This is at least on the changelog of 1.48:
Fixed: Switching optics mode resets zeroing
http://dev.arma3.com/post/spotrep-00045

Now to test if it's actually fixed.

May 10 2016, 7:23 AM · Arma 3
Ceh added a comment to T74913: SOS and DMS scope zeroing keeps changing back to its default if u change from iron to magnified..

Zeroing is also retained for each fire mode (single/auto)

May 10 2016, 7:23 AM · Arma 3
seany added a comment to T74911: Dying from destroyed buildings when near, in MP.

Actually, this also happens in Arma2. So I hope if it can be fixed in both games when they find the problem.

I have experienced it while playing TAW Domination multiplayer on Arma2.

May 10 2016, 7:23 AM · Arma 3
Bohemia added a project to T74912: Smoke goes through walls: Arma 3.
May 10 2016, 7:23 AM · Arma 3
hitman007c edited Steps To Reproduce on T74912: Smoke goes through walls.
May 10 2016, 7:23 AM · Arma 3
izaiak added a comment to T74912: Smoke goes through walls.

+1

May 10 2016, 7:23 AM · Arma 3
Bohemia updated subscribers of T74912: Smoke goes through walls.
May 10 2016, 7:23 AM · Arma 3
tyl3r99 added a comment to T74911: Dying from destroyed buildings when near, in MP.

if you would like any attention from BI... i strongly suggest a repro mission.

many thanks

May 10 2016, 7:23 AM · Arma 3
hitman007c added a comment to T74911: Dying from destroyed buildings when near, in MP.

fixed....

May 10 2016, 7:23 AM · Arma 3
AD2001 added a comment to T74911: Dying from destroyed buildings when near, in MP.

Which mission? Which buildings specifically?

May 10 2016, 7:23 AM · Arma 3
hitman007c added a comment to T74911: Dying from destroyed buildings when near, in MP.

Yes, since alpha, most of the players don't even know about this but are complaining on random dying all the time ^^

May 10 2016, 7:23 AM · Arma 3
FrankHH added a comment to T74911: Dying from destroyed buildings when near, in MP.

This is happening since the alpha days. I'm not sure but it seems to be dependant on some used scripts.

May 10 2016, 7:23 AM · Arma 3
hitman007c edited Steps To Reproduce on T74911: Dying from destroyed buildings when near, in MP.
May 10 2016, 7:23 AM · Arma 3
Bohemia added a project to T74910: Error when trying to switch character: Arma 3.
May 10 2016, 7:23 AM · Arma 3
Noddan edited Steps To Reproduce on T74910: Error when trying to switch character.
May 10 2016, 7:23 AM · Arma 3
Bohemia added a project to T74911: Dying from destroyed buildings when near, in MP: Arma 3.
May 10 2016, 7:23 AM · Arma 3
Noddan edited Steps To Reproduce on T74909: Greyhawk takes off again after given the "LAND" waypoint.
May 10 2016, 7:23 AM · Arma 3
DarkDruid added a comment to T74909: Greyhawk takes off again after given the "LAND" waypoint.

No reaction for more than a month. Closing as resolved.

May 10 2016, 7:23 AM · Arma 3
DarkDruid added a comment to T74909: Greyhawk takes off again after given the "LAND" waypoint.

Should be fixed in current version of dev build. Could you place check it and let me know if you still able to reproduce it? Thanks

May 10 2016, 7:23 AM · Arma 3
MadDogX added a comment to T74909: Greyhawk takes off again after given the "LAND" waypoint.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 7:23 AM · Arma 3
Humay added a comment to T74908: Ranking system in ARMA 3.

I don't like the idea. Arma is a game with lots of diversity. If you want a ranking system you will need standarts to rate, which means that there will be less freedom for mission designers.

May 10 2016, 7:22 AM · Arma 3
Bohemia added a project to T74908: Ranking system in ARMA 3: Arma 3.
May 10 2016, 7:22 AM · Arma 3
Bohemia added a project to T74909: Greyhawk takes off again after given the "LAND" waypoint: Arma 3.
May 10 2016, 7:22 AM · Arma 3
hitman007c edited Steps To Reproduce on T74908: Ranking system in ARMA 3.
May 10 2016, 7:22 AM · Arma 3
hitman007c added a comment to T74907: Floating rocks and other stuff on both Altis and Stratis.

@tyl3r99: Thank you for your questions. 1. What does fog have to do with my problem? 2. No need. 3. It doesn't matter.

May 10 2016, 7:22 AM · Arma 3
Bohemia updated subscribers of T74907: Floating rocks and other stuff on both Altis and Stratis.
May 10 2016, 7:22 AM · Arma 3
hitman007c added a comment to T74907: Floating rocks and other stuff on both Altis and Stratis.

It has to do with sloppy RV4. When you start putting TERRAIN in VIDEO OPTIONS bellow ULTRA you can start to see stuff and rocks floating. If this will ever be fixed it would required major overhaul of engine imho, and I doubt that will happen unless BI proves otherwise.

May 10 2016, 7:22 AM · Arma 3
DarkSideSixOfficial added a comment to T74907: Floating rocks and other stuff on both Altis and Stratis.

This happened to me with a friend. We had a sniper war because he was talking too much ermm... anyway, the only reason he spotted me is because i was hiding on a dirt mound. He saw through the dirt mound and started shooting me. I'm there watching his bullets impact the dirt on the other side, frustrated, because he wouldn't have seen me otherwise. Not sure if this could be a solution, but sub pixel rendering, object draw distance/aggregation.

May 10 2016, 7:22 AM · Arma 3
tyl3r99 added a comment to T74907: Floating rocks and other stuff on both Altis and Stratis.

did you have fog enabled?
can you produce a repro mission?
what are your view distance object distance settings

thank you

May 10 2016, 7:22 AM · Arma 3
Stuffedsheep added a comment to T74906: Unable to switch vehicle seats when a higher ranking seat is occupied.

So I updated the issue, the problem stays the same only the information was updated.

My friend and I we tested it a bit more thoroughly and I updated the info because I founded the information not clear enough.

May 10 2016, 7:22 AM · Arma 3
hitman007c edited Steps To Reproduce on T74907: Floating rocks and other stuff on both Altis and Stratis.
May 10 2016, 7:22 AM · Arma 3
ArmaPlayer added a comment to T74906: Unable to switch vehicle seats when a higher ranking seat is occupied.

Problem also exists in not armoured vehicles, and is indeed very annoying

May 10 2016, 7:22 AM · Arma 3
Bohemia added a project to T74907: Floating rocks and other stuff on both Altis and Stratis: Arma 3.
May 10 2016, 7:22 AM · Arma 3
Bohemia updated subscribers of T74906: Unable to switch vehicle seats when a higher ranking seat is occupied.
May 10 2016, 7:22 AM · Arma 3
Stuffedsheep edited Steps To Reproduce on T74906: Unable to switch vehicle seats when a higher ranking seat is occupied.
May 10 2016, 7:22 AM · Arma 3
Killzone_Kid added a comment to T74905: Last update broke Red Dot Scopes.

yeah seems ok

May 10 2016, 7:22 AM · Arma 3
Sniperwolf572 added a comment to T74905: Last update broke Red Dot Scopes.

I'm assuming this did not reoccur in the last couple of months?

May 10 2016, 7:22 AM · Arma 3
Killzone_Kid added a comment to T74905: Last update broke Red Dot Scopes.

Okie dokie

May 10 2016, 7:22 AM · Arma 3
Bohemia added a project to T74906: Unable to switch vehicle seats when a higher ranking seat is occupied: Arma 3.
May 10 2016, 7:22 AM · Arma 3
Bohemia updated subscribers of T74905: Last update broke Red Dot Scopes.
May 10 2016, 7:22 AM · Arma 3
Bohemia added a project to T74905: Last update broke Red Dot Scopes: Arma 3.
May 10 2016, 7:22 AM · Arma 3