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AI will not get in the driver's seat of a vehicle previously occupied by a player.
Assigned, WishlistPublic

Description

Hello,
I'm making a mission that has a side objective where the player must steal a vehicle and bring it to a fire team. The fire team will then get in it and drive it back to base. However when you deliver the vehicle and get out the AI will not get in the driver's seat, but instead get into the passenger seats or stand near the vehicle if all the passenger seats are occupied.

*See attached files.
{F22926} {F22927} {F22928}

Details

Legacy ID
405355753
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Issues
Steps To Reproduce
  1. Open the editor.
  2. Place the player.
  3. Place an empty vehicle
  4. Place a trigger, Activation: BLUFOR, Once, Present. Place nothing in the trigger area.
  5. Create a fire team(or any type of group).

For the group leader:

  1. Place a "Move" waypoint and sync it to the trigger.
  2. Place a "Get in" waypoint on the empty vehicle.
  3. Place another "Move" waypoint anywhere.
  1. Preview the mission.
  2. Get in the vehicle.
  3. Drive the vehicle into the trigger and get out.
Additional Information

The AI that cannot get in the vehicle do to the lack of seats even though the drivers seat is unoccupied will continue to follow the group's waypoints. The AI that get in the vehicle will stay in it and not move to waypoints. However if the next waypoint is a "Get out" waypoint in close proximity or a unit in the group triggers a "Get out" waypoint then the units will disembark from the vehicle.

Event Timeline

AlphaDog edited Additional Information. (Show Details)
AlphaDog set Category to AI Issues.
AlphaDog set Reproducibility to Always.
AlphaDog set Severity to None.
AlphaDog set Resolution to Open.
AlphaDog set Legacy ID to 405355753.May 7 2016, 5:37 PM

I can confirm that this issue still exists in version 1.10.114.700 of Arma 3.