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1.4.0.38
Fixed: Deployable radio was confused by players without a group
i was out on the peninsula, in a port, running into a storage hall, the type with a small office in one corner. suddenly the lost connection symbol came up, i got kicked, when i logged back on i spawned as a freshy on the beach. this was around 12.45 CET
Hello high5urass.
Were you unconscious or tied up when this has happened? And can you please provide exact time and date (timezone) of when this has occurred?
We’re following up on our original feature request submitted a few weeks ago under ticket T192119, regarding an optional server setting that would restrict access to accounts with an active PlayStation Plus subscription, with a whitelist for exceptions.
In T192538#2820950, @Geez wrote:Hello, have you tried to just run one server at once? If not, can you try to do so?
It could be location specific, do you have the specific location of this one?
Также пробовал подключение через мобильный интернет.И это не помогло.
Hello, have you tried to just run one server at once? If not, can you try to do so?
Hello,
We do not administrate or enforce rules on private servers as long as they do not violate TOS and our monetization rules.
Please contact https://battleye.com/support directly.
Иногда получается заходить на сервер Но при этом играю я на официальном сервере черноруси.
Skaiz5565
In T190533#2820594, @Geez wrote:Hello, do you still experience this issue on the current version? And if so, can you please show your Head tracking settings (Settings > Controllers > Head tracking)?
Thank you!
Hi Geez. I can add a video if you need it. Could it be my own visual bug?
In T192505#2820826, @cflynn93 wrote:I play on Xbox and to be honest, I can't say I've encountered this issue personally, but maybe I've not noticed yet. I've played on several deathmatch servers and not noticed any wild discrepancy in bullet placement.
@cflynn93 I can’t comment on Xbox or PC as I’m on PlayStation when it happens. Had it happen again just now with a longhorn. Bullet landed to the left. Done with sniping until it’s fixed.
I have a video clip of this happening if that will help
I haven't looked at it since the ship was added,
But the mapgroupproto should be adjusted as items do spawn in unreachable locations in the water.
I play on Xbox and to be honest, I can't say I've encountered this issue personally, but maybe I've not noticed yet. I've played on several deathmatch servers and not noticed any wild discrepancy in bullet placement.
@Dadtylikez @cflynn93 Agreed. Couldn’t have said it better. Hoping they can correct it soon. I personally prefer to snipe, but I feel forced to just stash away my long range weapons for now and only do CQB until this is fixed, which sucks. But I don’t want to risk giving away my position and possibly losing a ~4 week character as a result of a missed snipe that’s out of my control.
I have a PS5 and have the same issue. I deleted the app. Reinstalled it. Deleted any saved progress and left my PS5 off for about 4 hours. It’s still giving me the same error code.
now the servers stopped appearing at all in the server browser,new logs show
It's still happening in 1.28. Only this time the Heli Crash sounds occurs, and when arriving there within minutes only the smoke is present. No crashed heli, no zombies, no loot, just the smoke...
..
@Geez There are still some UI that have not been fixed yet!
I am having the same issue but then with Reason 4 and 6.
all bugs are here:
https://www.youtube.com/watch?v=wmQt5FsC3fU
Hello.
As mentioned in the previous ticket.
This is not going to be changed in Reforger and the current behaviour is as designed.
Regards,
Geez
In T191855#2820587, @Geez wrote:Update:
The issue with camera being zoomed in when looking around the weapon while looking through the scope is by design.
It won't be changed in Reforger, therefore I am closing the ticket.
<3
Thank you.
Forwarded to the team.
Also just to inform.
For plastic bottles it is intended that you cannot boil cholera out of it. For the other three (pot, canteen and glass bottle) we have confirmed it is possible to remove cholera once they hit appropriate heat level.
Regards,
Geez
Should be resolved now
Half of this issue remains in the game as of 1.28. Running and sprinting does affect hydration loss - but heat level still does not. This makes overheating (yellow heat symbol) only cause an annoying gasp and animation without actually having any gameplay significance whatsoever. On a server running summer temperatures this downplays the significance of managing what clothes you use and how to move in the heat to not lose hydration too fast. This needs to be addressed.
Hello, do you still experience this issue on the current version? And if so, can you please show your Head tracking settings (Settings > Controllers > Head tracking)?
Thank you!
Hello Sgt.Pepper.
According to the devs it should be:
0 = Never obstruct (Always lift)
1 = Obstruct + Lift
2 = Always obstruct (Never lift)
Update:
The issue with camera being zoomed in when looking around the weapon while looking through the scope is by design.
It won't be changed in Reforger, therefore I am closing the ticket.
Hello Snake1984.
We have checked with the team and there is no issue with this. It works as designed. You need to select the navmesh for the file when placing new SCR_AIWorld_Arland.et.
Regards,
Geez
@lwing Interesting. If this intended behaviour, its a pretty big downturn in realism for reforger. Unfortunate
@stenny833 I have no input on the matter but have noticed one of the differences is that API will flame a vehicle in the same amount of rounds regardless of where you hit it on the body. Tracer requires rounds to hit a fuel tank object inside of the model.
Thank you for the report.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Thank you for the report.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Thank you for the report.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Thank you
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Thank you for the report.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Thank you for the report.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Thank you for the report.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Thank you for the report.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Hello, we have tested this thoroughly but we were unable to reproduce the described issue.
Regards,
Geez