Details
- Panel Type
- Query Panel
- Editable By
- McKennaLiveAV (McKenna Live AV)
- Appears On
- This panel does not appear on any dashboards.
You should gain passive xp for staying near your squad lead and the squad lead should get passive xp for being near their squad mates. Nothing crazy but similar to how you get passive xp for staying at a base.
In T191339#2798005, @HAKIM wrote:He's also using infinite ammo ... What do they benefit from all of this, I don't understand
They just want to make every game a living hell for all players with them in the lobby,
People with no life
У нас ошибка при подключении к серверу, сам отменяет поиск схватки или пишет ошибка подключения. 3 недели уже.
He's also using infinite ammo ... What do they benefit from all of this, I don't understand
In T189923#2796531, @Geez wrote:Hello everyone.
There are some changes in 1.28 which could improve this issue. Can you please test this problem on current experimental version and provide feedback?
My thoughts exactly. Not to mention I don’t have an experimental server set up to test on and I definitely don’t have players to test on it even if I did. It’s hard to just up and test this issue on experimental. Was just wondering if everyone else had the same thoughts.
same as above
having problems putting fence kits down when i believe i have where i want it and click to place it jumps from one side or the other and i cant lay fence right next to each other same problem with for example when i put gas in vehicle it gives me command to fuel but i try to drink instead and why only three hummvees per server i have scoured the livonia map for one and exhausted my efforts that sucks
Thanks for the update, please let me know if I can assist in any way.
Hello, I should of used an image to show what I meant but this is what I mean.
I don't know where you play, but like i've played a lot on french servers and you usually find Captain at around 1 to 2hours in. If your games last around 1H yes its bad, but ours last up to 12h so its perfectly balanced the way it is.
unable to reproduce in editor for me, maybe its a server refresh issue
Seems like the issue with too many items on the floor inside the tent has started to spook with the vicinity inside again.
In T189597#2797511, @Ciberdead wrote:Most of these suggestions simply ramp up XP, which won’t keep the game balanced. Because you’re also asking to lower rank requirements, it’ll feel like there are practically no XP barriers at all.
😭😭😭
Layer | What it does | Option? |
---|---|---|
Light Suppression | Short radial-darken + mild camera-jostle when rounds crack < 25 m. | server rule |
Heavy Suppression | Adds aim-shake + extra sway if < 10 m splash or MG burst. | server rule |
Weapon Inertia | Inertia & ADS-time now factor weapon class, stance, fatigue. | server rule |
Body Inertia | server rule | |
Animation Polish | New locomotion blend (turn-in-motion, low-ready transition). | |
Hit /AOE Feedback | Small debris puff, tracer splash, hit-spark; optional blood mist. | client |
Logistics Tie-in | Suppressive fire costs XP-weighted ammo; resupply XP buff. | server |
No, captain should not be easy to get... Its the 2nd highest rank. It makes no sens
That's the supply pannel, not an arsenal pannel...
Or maybe saving the current state of the game to load it after. But currently saves are not fully working
I would say yes but at one condition, locking some distance shadow/grass/etc.. for everyone. Currently people use pushes because we can't hide in the grass at long range, and we can't hide bellow tree neither.
Not sure its worth adding this feature...
thats crazy. at this point i'd say you have beter luck finding some descent server via google.
Most of these suggestions simply ramp up XP, which won’t keep the game balanced. Because you’re also asking to lower rank requirements, it’ll feel like there are practically no XP barriers at all.
In T189923#2797412, @ad.HD wrote:Has anyone been able to test on experimental?
This is a big issue for my spawning system. enableDynamicSimulation does not work for Vehicles. When you enable Dynamicsimulation for vehicles in the editor it works. But using enableDynamicSimulation on spawned vehicles does not work.
Has anyone been able to test on experimental?
Dear Bohemia Interactive Team,
Would simulate the fragmentation/shockwave from penetration.
https://feedback.bistudio.com/T189077
T189321 - previous ticket
Livonia is too cold now too, colder than Chernarus, even warm cloth at north (whis is warmer in theory) doesn't help, and this is on stable 1.27. But thinks yesterdays patch had to fix that
On the video it sounds like normal, sound goes a bit ahead of aninations, maybe that is the source of confusion (first bolt handle goes down and sound plays with some delay, but it's very tiny)
Scout still has bad animation when ejecting the magazine (when player tries to put it back) - there's a ticket for that somewhere.
SV98 still has naughty bolt part that goes backwards when loading the mag an there's already bullet in the chamber - there's aticket too
P1 pistol when loading mag/bullet somewhere inside has m79 specific sounds of loading 40mm round - not sure about the ticket.