Before 18:25 +3GMT
Fix dev branch today or next profiling branch
There are another 3 ADM files but they are just different dates. I can supply if needed
ADM files part 1:
RPT files part 2:
OK I figured it out
Escape from Absolom 2022
When you open dialog, it grabs input focus away from the game.
But inputAction returns action state inside game.
Which makes sense, as when you press walk or reload inside the dialog, you don't want to actually run or reload or shoot or whatever. The input goes to the dialog, not to the game.
Dev branch this week
Fixed this weeks dev branch, please feedback
Even if we remove the @ prefix, many communities still use custom modsets/launchers and commonly rename modfolders, which would break this.
This style really only works for DLC (literally, currently).
This will not be fixed anymore, most mods anyway already moved over to using mod.cpp, which does the same, but independent of mod folder name.
I left this ticket lying around for so long because I didn't understand why you are requesting something that is already present...
You want it to take the "modDir"
A temporary workaround until this is fixed properly is to override MissionServer::UpdateLogoutPlayers:
Should be fix with next data update
These budget settings seemed to help, or I got lucky:
Okay I managed to fix it
Excuse the ping @Geez, but would it be possible to nudge the devs about this issue? I can't imagine it is an insurmountable issue compared to vehicle physics etc.. Using a mod as a workaround works for me, but for console or pc server owners who want to run without mods it is an issue. Also completing configuration of the eyewear slot would allow some of the settings that have been in place in randompresets.xml and spawanabletypes.xml to finally see some use!
Hi, thank you for your fast response.
This seems to be straying into the territory of undefined behaviour:
We did some testing again
How come this issue is not even accknowledged yet? Happens on all servers, vanilla and modded. It came with the change to heat comfort from heat sources a couple of patches back.
Can you please send us the server IP/Name and logs?
"Weapon Camera Shake" by Xorberax on the Mod Workshop adds this functionality, although it would be nice if it was baseline.
"Pastas Radio Sounds" on the Mod Workshop adds this functionality, although it would be nice if it was baseline.
a number of tickets have actually been fixed, but are still listed as "open" in the bug tracker. for intance, T165329
tested in 0.9.5.90: appears to now be fixed
Thank you for the report.
our stuff thing, returns name of all selections that were found.
In this case otocvez AND poklop_gunner, but it returns only the first one.
note that this bug only manifests on a dedicated server connection. a workaround when you are the only person using the armory is to open it from Vicinity. however, if other players are accessing the armory at the same time, you will still see items jumping around.
New on-undo errors found:
Arma 3 2.09.149605
@Geez Resolved in 1.18
this os odd.. for me the head torches are functional normally only the nvgs i could not test yet..
I still havent got the nvg since it got the heli crash only spawn on officials.. but does toggle not work by just HOLDING TRIANGLE?
In 1.18 this bug happened again. No matter wich gun.. It is happening to me always when i have excactly 3 mags.. 2 in my inventory 1 in the gun.
2nd video showing the issue on development branch.
Here's a video showing a simple repo of the rainParams issue. Only using a dedicated server run locally.
Server running on 2.08.149626.
What I was wondering about is that there is a "VirtualCurator_F" but also particular virtual curators for each side (like B_VirtualCurator_F, O_VirtualCurator_F, I_VirtualCurator_F and C_VirtualCurator_F). I would expect for them to have the sides they refer to instead of side logic. Why else would they be called that way?
The crashes you are experiencing are mod related and in such case there is nothing we can do as the issues have to be fixed by the mod creators themselves. The connection issue could be either timeout or possibly an issue with your network - can you please send us examples of the connection failure codes you receive?
Do you experience this on non modded version as well? As it appears the crash is related to some mod.
Okay, so I placed a "B_VirtualCurator_F" with the init: diag_log format ["Side of placed B_VirtualCurator_F: %1", side this];
Then I placed a "ModuleCurator_F" with the init: diag_log format ["Side of assigned curator unit: %1", side getAssignedCuratorUnit this];
I also assigned the "B_VirtualCurator_F" as owner of the "ModuleCurator_F".
Can you please provide us with the server IP and name?
Please try the following:
Verify the game data through Steam and delete the configuration files when prompted to do so (make sure Steam cloud sync is disabled for DayZ before doing this) - you can also delete the config files manually by clearing the C:\Users\*username*\Documents\DayZ folder
Thank you for the report Jaakael.
We are currently looking into this.