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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.
New to Feedback Tracker or just not sure what to do?
Arma 3 Feedback Tracker "How To" Guide
Sorry for the ambiguous repro steps and wrong code, I believe my intention was originally to use _this instead of this but I didn't catch the error because it currently doesn't work either way.
Will this ever be a possibility? Recently went into the Editor and was reminded of this difference. It would make the in-game map look substantially better than it does currently.
Aren't both 1st and 3rd person views not using the same models? (Or maybe, does a model file contains both a 1st/3rd person models?)
logEntities has class name and position (but no vehVarName either)
deleteVehicle has received a local check and should be fixed.
If there is a repro, I need a repro to see whats happening
I've updated documentation yesterday
Oh I see the mistake.
above is the output currently generated. some you can pinpoint, a few have class name, most only displayName or something obscure like "Turret"
you generate captures on the server and want to view them (but also do file capturing on the client - as said using #frame/#sframe resets diag_captureSlowFrame with continuousCounter
faulty parameters (type or number) for #captureSlowFrame
"the cloud file provider is not running"
What is "faulty" input? Examples?
Why would you open the dialog, without capturing anything.
I don't see the usercase.
Should for now be fixed on profiling branch.
Add class name and vehVarName (if assigned) to network objects
That's what you get for pirating
Thanks KK - excuse my ignorance in the context of BIS_fnc_setRain how do I reference the (presumably) first frame in the sequence of snowflake4_ca.paa?
[
"a3\data_f\rainnormal_ca.paa", rainDropTexture
1, texDropCount
0.01, minRainDensity
15, effectRadius
0.1, windCoef
2, dropSpeed
0.5, rndSpeed
0.5, rndDir
0.02, dropWidth
0.02, dropHeight
[0.1, 0.1, 0.1, 1], dropColor
0.1, lumSunFront
0.1, lumSunBack
5.5, refractCoef
0.3, refractSaturation
true, snow
false // dropColorStrong
] call BIS_fnc_setRain;
The base of the optic seems to be inverted
If v4 fails to install, try versions 4.5+ because they should be backward compatible with v4
"a3\data_f\snowflake4_ca.paa" it mean it has 4 flakes in it, you are using it as 1 flake