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stephanvos
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User Since
Mar 26 2013, 5:24 AM (612 w, 5 d)

Recent Activity

May 10 2016

stephanvos edited Steps To Reproduce on T75679: Regular desysnc when playing coop on maps.
May 10 2016, 7:41 AM · Arma 3
stephanvos added a comment to T75664: Loading savegame incorrectly marks all tasks as completed/failed on custom multiplayer coop maps.

In fact it does not seem to only be when loading a savegame.
We have tried quite a few custom maps now and some of them mark all objectives as completed when we start the game. Even when looking at the map and waiting for the other player it shows completed as soon as my friend is ready.

May 10 2016, 7:41 AM · Arma 3
stephanvos added a comment to T75664: Loading savegame incorrectly marks all tasks as completed/failed on custom multiplayer coop maps.

danczer is correct.
Did some more tests and the objectives are only marked as failed when the second player joins.

May 10 2016, 7:41 AM · Arma 3
stephanvos edited Steps To Reproduce on T75664: Loading savegame incorrectly marks all tasks as completed/failed on custom multiplayer coop maps.
May 10 2016, 7:41 AM · Arma 3
stephanvos added a comment to T74346: Multiplayer Issues Central Hub.

http://feedback.arma3.com/view.php?id=6178 //When resuming a savegame close to enemy in coop the player will run around, engage and get killed while savegame still loading

May 10 2016, 7:09 AM · Arma 3
stephanvos added a comment to T74346: Multiplayer Issues Central Hub.

http://feedback.arma3.com/view.php?id=17305 //Loading savegame incorrectly marks all tasks as completed/failed on custom multiplayer coop maps

May 10 2016, 7:09 AM · Arma 3
stephanvos added a comment to T74346: Multiplayer Issues Central Hub.

http://feedback.arma3.com/view.php?id=17320 //Regular desysnc when playing coop on maps

May 10 2016, 7:09 AM · Arma 3
stephanvos added a comment to T71441: Carrying animation broken.

Third party script

May 10 2016, 5:45 AM · Arma 3
stephanvos edited Steps To Reproduce on T71441: Carrying animation broken.
May 10 2016, 5:45 AM · Arma 3
stephanvos added a comment to T71441: Carrying animation broken.

I apologize was not aware that this is a third party script.

May 10 2016, 5:45 AM · Arma 3
stephanvos added a comment to T71254: Footstep Sounds playing When Not Moving.

Glad it is fixed! Very anoying.

May 10 2016, 5:40 AM · Arma 3
stephanvos edited Steps To Reproduce on T71184: Weird animation stances when driving a quadbike in multiplayer coop.
May 10 2016, 5:38 AM · Arma 3
stephanvos added a comment to T71058: Grenades does not seem to do realistic amount of damadge (too little damadge).

I know I have seen it work but also lots of occasions where it does not and should have killed the enemy.
Maybe it is an armor issue - absorbing too much damage?

May 10 2016, 5:34 AM · Arma 3
stephanvos added a comment to T71058: Grenades does not seem to do realistic amount of damadge (too little damadge).

I dont know about the actual mechanics of the health system but from experience in normal combat situations the enemy almost never dies from a close grenade explosion.

May 10 2016, 5:34 AM · Arma 3
stephanvos added a comment to T71058: Grenades does not seem to do realistic amount of damadge (too little damadge).

The standard frag grenade

May 10 2016, 5:34 AM · Arma 3
stephanvos edited Steps To Reproduce on T71058: Grenades does not seem to do realistic amount of damadge (too little damadge).
May 10 2016, 5:34 AM · Arma 3
stephanvos edited Steps To Reproduce on T65842: Weird stances when driving a quadbike in co-op.
May 10 2016, 2:15 AM · Arma 3
stephanvos edited Steps To Reproduce on T65676: After resuming a saved game not possible to select equiped rifle.
May 10 2016, 2:08 AM · Arma 3
stephanvos added a comment to T64550: Should be able to choose wich savegame file to use when you resume a MP game.

This is extremely frustrating! Last night again after me and my friend had to stop our campaign after both dying we had to click on suspend because there is not quit to main menu option. Which meant that our user save becomes useless due to the game always choosing the latest save when resuming. This effectively broke our game because it is loading the suspend (continue.save) where we are both dead. :-(

Only way to get past this is to delete the continue save file in which case the game word normally load the user save but this is not a solution.

May 10 2016, 1:28 AM · Arma 3
stephanvos added a comment to T64549: Resuming resumes using latest continue savegame file instead of a latest user savegame file.

This could be easily resolved by allowing the user to choose which savegame file to load when resuming a coop campaign and ties into tracker number 0006186.

May 10 2016, 1:28 AM · Arma 3
stephanvos edited Steps To Reproduce on T64550: Should be able to choose wich savegame file to use when you resume a MP game.
May 10 2016, 1:28 AM · Arma 3
stephanvos added a comment to T64549: Resuming resumes using latest continue savegame file instead of a latest user savegame file.

Have not seen this issue again so far.

May 10 2016, 1:28 AM · Arma 3
stephanvos added a comment to T64549: Resuming resumes using latest continue savegame file instead of a latest user savegame file.

This seems to happen if all the players die within the respawn period and the mission then aborts without saving, leaving the continue savegame older than the last user savegame.

May 10 2016, 1:28 AM · Arma 3
stephanvos added a comment to T64549: Resuming resumes using latest continue savegame file instead of a latest user savegame file.

This happened in escape from Stratis coop scenario

May 10 2016, 1:28 AM · Arma 3
stephanvos edited Steps To Reproduce on T64549: Resuming resumes using latest continue savegame file instead of a latest user savegame file.
May 10 2016, 1:28 AM · Arma 3
stephanvos edited Steps To Reproduce on T64542: When resuming a savegame close to enemy in coop the player will run around, engage and get killed while savegame still loading.
May 10 2016, 1:28 AM · Arma 3
stephanvos edited Steps To Reproduce on T64538: Saving and resuming times becomes extremely slow and save game files very big when playing long sessions.
May 10 2016, 1:28 AM · Arma 3
stephanvos added a comment to T64396: Weapon disappears sometimes when rearming from dead soldier.

Have not seen this issue again so far.

May 10 2016, 1:23 AM · Arma 3
stephanvos added a comment to T64396: Weapon disappears sometimes when rearming from dead soldier.

Thanks I will keep an eye out for this issue

May 10 2016, 1:23 AM · Arma 3
stephanvos edited Steps To Reproduce on T64396: Weapon disappears sometimes when rearming from dead soldier.
May 10 2016, 1:23 AM · Arma 3
stephanvos added a comment to T64395: Action icon for "Rearm" is the same as for "Take weapon".

I also think the rearm icon must then be the default shown if the dead soldier or container has ammo compatible with the players gun otherwise it must show the weapon swap icon.

May 10 2016, 1:23 AM · Arma 3
stephanvos edited Steps To Reproduce on T64395: Action icon for "Rearm" is the same as for "Take weapon".
May 10 2016, 1:23 AM · Arma 3
stephanvos added a comment to T64395: Action icon for "Rearm" is the same as for "Take weapon".

Yes I have tested again and agree with you. The confusion came in with the icons and the exchange weapon icon being the default.
Please change as per your suggestion.

May 10 2016, 1:23 AM · Arma 3
stephanvos edited Steps To Reproduce on T64394: AI seems to take less or no damadge when near explosions (Both hand thrown grenades and vehicle launched explosive ammo).
May 10 2016, 1:23 AM · Arma 3

May 9 2016

stephanvos added a comment to T62040: "SUSPEND" should NOT perform a "SAVE".

This is extremely frustrating! Last night again after me and my friend had to stop our campaign after both dying we had to click on suspend because there is no quit to main menu option. Which meant that our earlier user save becomes useless due to the game always choosing the latest save when resuming. This effectively broke our game because it is loading the suspend (continue.save) where we are both dead. :-(

Only way to get past this is to delete the continue save file in which case the game word normally load the user save but this is not a solution.

May 9 2016, 11:43 PM · Arma 3
stephanvos added a comment to T62040: "SUSPEND" should NOT perform a "SAVE".

I agree there should be an abort option. If you die and want to "abort" it saves which means you cannot continue the game because the continue save file is the one that will be used and now one or more players are dead. Then you have to go and delete the continue savegame file in order for the resume to load the latest user save instead.

May 9 2016, 11:43 PM · Arma 3