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gdscei
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Sep 10 2013, 10:57 PM (584 w, 1 d)

Recent Activity

May 10 2016

gdscei added a comment to T76828: animals under modules are only vissible for first player.

Try to upload the mission here (or a simpler mission), that is helpful for developers to test out ;)

May 10 2016, 8:10 AM · Arma 3
gdscei added a comment to T76767: Uniform and vest containers do not get deleted after addUniform and addVest commands.

That could be possible, I will check it out tonight. Thanks!

May 10 2016, 8:09 AM · Arma 3
gdscei added a comment to T76767: Uniform and vest containers do not get deleted after addUniform and addVest commands.

Yeah, it's working now :)

May 10 2016, 8:09 AM · Arma 3
gdscei added a comment to T76767: Uniform and vest containers do not get deleted after addUniform and addVest commands.

Thanks, I will check this out tonight then. japa, this issue can be set as resolved then I think, if it works fine for SaMatra, must be something wrong with my set-up.
If I notice any other issue with this I will make a new issue (as I have been having some issues myself with items in uniforms/vest syncing to server, but that is a different problem)

May 10 2016, 8:09 AM · Arma 3
gdscei added a comment to T76767: Uniform and vest containers do not get deleted after addUniform and addVest commands.

SaMatra, are the containers variables cleared for you? They are not for me.

japa: will try this evening to get some images. Basicly, in the repro, there are two variables per clothing item (uniform & vest), oldUniform & uniformContainer, and oldVest & vestContainer. The oldUniform&oldVest variables are NULL when changed, but the container variables stay with the same data for me.

May 10 2016, 8:09 AM · Arma 3
gdscei added a comment to T76767: Uniform and vest containers do not get deleted after addUniform and addVest commands.

The oldUniform and oldVest variables do return NULL object, but the container variables are not, they are still filled with the same data as before changing uniform/vest.

May 10 2016, 8:09 AM · Arma 3
gdscei added a comment to T76767: Uniform and vest containers do not get deleted after addUniform and addVest commands.

I tried the repro out in DEV 29-4 124017, container variables in hint still not deleted.

May 10 2016, 8:09 AM · Arma 3
gdscei added a comment to T76513: H-barrier Wall/Corridor/Corner/Watchtower - weird textures.

I saw this in today's dev branch update: "Fixed: Shadows of H-barriers".
I'd say, go check out dev branch to see if the issue is fixed :)

May 10 2016, 8:02 AM · Arma 3
gdscei edited Steps To Reproduce on T76302: Engine locking when calling callExtension.
May 10 2016, 7:56 AM · Arma 3
gdscei added a comment to T76248: uniformItems is not global for JIP players.

this can be closed as resolved since #0015298 is fixed.

May 10 2016, 7:55 AM · Arma 3
gdscei added a comment to T76248: uniformItems is not global for JIP players.

Just tried to reproduce this in a new mission, I couldn't. After some extensive I've found out that the problem lies at one of the custom uniforms that's in my mod. Sorry for any confusion caused, this can be closed.

May 10 2016, 7:55 AM · Arma 3
gdscei added a comment to T76248: uniformItems is not global for JIP players.

This is why this issue is caused
#15298

May 10 2016, 7:55 AM · Arma 3
gdscei edited Steps To Reproduce on T76248: uniformItems is not global for JIP players.
May 10 2016, 7:55 AM · Arma 3
gdscei added a comment to T76005: Floating loot, floating debris in Single / Multiplayer, Builds Using Weapons Holders..

The difference between the issue we had and you have, is that you're using weapon holders, and we are using simple createVehicle commands with model positions.

It seems the preset weapon holder positions are wrong then.

May 10 2016, 7:49 AM · Arma 3
gdscei added a comment to T76005: Floating loot, floating debris in Single / Multiplayer, Builds Using Weapons Holders..

This problem is definetely fixed in DEV. We do not use weaponholders though, we use crates, so I couldn't tell you about that stuff.

May 10 2016, 7:49 AM · Arma 3
gdscei added a comment to T75994: Bankrev creates text file instead of folder.

Never mind, didn't read the arguments properly :)

May 10 2016, 7:49 AM · Arma 3
gdscei edited Steps To Reproduce on T75994: Bankrev creates text file instead of folder.
May 10 2016, 7:49 AM · Arma 3
gdscei added a comment to T75848: Add objectInFOV command.

Adding to this, I did some more testing with worldToScreen, and it seems quite inaccurate. It still gives back a position even though the object is not visible anymore on screen.
It seems like you need the screen to be at least [x] degrees away from the object before it gives back an empty position.

I'll create a new issue for this though.

  • EDIT

Seems to be because of safezones. So this new command would still be useful to actually check if an object is in view or not.

May 10 2016, 7:46 AM · Arma 3
gdscei added a comment to T75848: Add objectInFOV command.

I know it's possible, but it's not convenient at all to do it like that. A simple command likeobjectInFOV would be less code, and probably faster too.

May 10 2016, 7:46 AM · Arma 3
gdscei edited Steps To Reproduce on T75848: Add objectInFOV command.
May 10 2016, 7:46 AM · Arma 3
gdscei added a comment to T75427: Using deleteVehicle on a Object / Entity Causes a Crash To Desktop..

If it is only able to be reproduced on BP... is it not a BP problem?

May 10 2016, 7:36 AM · Arma 3
gdscei added a comment to T75188: Damage on static objects doesn't transfer to JIP players.

No problem, I hope this is easily fixable.

May 10 2016, 7:30 AM · Arma 3
gdscei added a comment to T75188: Damage on static objects doesn't transfer to JIP players.

I have attached a new mission (JIPDamageTest.Stratis) which should make repro easier. The buildings should immediately look damaged.

I also added screenshots of before and after reconnect.

Additional notes on repro:

  • Please use dedicated server, not in-game LAN server
  • When you disconnect, make sure you disconnect completely, not lobby.
  • I have just tested this on DEV branch of today, and this problem still occurs.
May 10 2016, 7:30 AM · Arma 3
gdscei added a comment to T75188: Damage on static objects doesn't transfer to JIP players.

Any update on this? Could this be picked up while fixes are being placed for JIP-related behaviour on static objects anyways? (the issue where damage is multiplied if JIP players are on the server) I've tried in the dev-branch if this issue is fixed with these recent changes, but it doesn't seem like it.

Thanks!

May 10 2016, 7:30 AM · Arma 3
gdscei added a comment to T75188: Damage on static objects doesn't transfer to JIP players.

@Killzone_Kid, my guess it's all static objects.

May 10 2016, 7:30 AM · Arma 3
gdscei added a comment to T75188: Damage on static objects doesn't transfer to JIP players.

I have attached an example mission, and provided info again in the 'Steps To Reproduce" section.

May 10 2016, 7:30 AM · Arma 3
gdscei added a comment to T75187: Loadingscreen command can freeze client in combination with waitUntil/sleep.

Was a problem with mission instead.

May 10 2016, 7:30 AM · Arma 3
gdscei edited Steps To Reproduce on T75188: Damage on static objects doesn't transfer to JIP players.
May 10 2016, 7:30 AM · Arma 3
gdscei edited Steps To Reproduce on T75187: Loadingscreen command can freeze client in combination with waitUntil/sleep.
May 10 2016, 7:30 AM · Arma 3
gdscei added a comment to T75181: Raise or get rid of the 144 group limit.

You can, it's just that you can't place more than 144 GROUPS in one mission, so if you have lots of different AI groups you are going to run into this problem.

May 10 2016, 7:29 AM · Arma 3
gdscei added a comment to T75181: Raise or get rid of the 144 group limit.

The problem is, this has been an issue I think since A1... But I agree that AI needs some fixing overall.

May 10 2016, 7:29 AM · Arma 3
gdscei added a comment to T75181: Raise or get rid of the 144 group limit.

Either or:

  • Have 150 players where each player is in a seperate group in a mission. It won't let you.
  • Create 150 AI all in seperate groups. It won't work.
May 10 2016, 7:29 AM · Arma 3
gdscei added a comment to T75181: Raise or get rid of the 144 group limit.

144 is the group limit per side.

May 10 2016, 7:29 AM · Arma 3
gdscei edited Steps To Reproduce on T75181: Raise or get rid of the 144 group limit.
May 10 2016, 7:29 AM · Arma 3
gdscei added a comment to T73750: Huge overhead for array type data..

My proposed solution would be type-specific arrays, similiar to C# for example.

Example:

myStringArray = array("String", ["1", "2", "3"]);
where first param is type, second the actual array. With this solution you would also need to be able to make custom types though, maybe in the config.

Other solution would be to use numbers to determine type instead of full string in the packets. I can't imagine this being any more painful to deal with engine-side... Probably actually easier than strings.

May 10 2016, 6:50 AM · Arma 3
gdscei added a comment to T73657: addUniform is NOT Global.

Cyborg, can you try this again in the devbranch? It should have been fixed, and it works for me.

May 10 2016, 6:48 AM · Arma 3
gdscei added a comment to T73657: addUniform is NOT Global.

I've tested it on today's DEV (124337). It's working good now (both on mission start and JIP, for both the uniform and uniform items), thanks for the fix japapatramtara!

May 10 2016, 6:48 AM · Arma 3
gdscei added a comment to T73657: addUniform is NOT Global.

Woo! Thanks japa :)
Will make sure to try it out when it gets there.

May 10 2016, 6:48 AM · Arma 3
gdscei added a comment to T73657: addUniform is NOT Global.

That sounds promising KK ;)

May 10 2016, 6:48 AM · Arma 3
gdscei added a comment to T73657: addUniform is NOT Global.

Cyborg, the part after your "OMG" is exactly why this ticket exists. As you said, addUniform only changes clothing locally, not globally.. as this ticket's name is (addUniform is not global)

May 10 2016, 6:48 AM · Arma 3
gdscei added a comment to T73657: addUniform is NOT Global.

Any update on this?

I thought this might get fixed with #18408, but this issue still occurs.

Example scenario:

  • Player spawns in mission with certain uniform and items in uniform
  • addUniform is used from client (player)
  • On server, uniformItems still returns items that were in previous uniform, and not the items that are in the currently equipped uniform.
May 10 2016, 6:48 AM · Arma 3
gdscei added a comment to T73590: Cannot Test Headless Client.

Some attention again to this issue would be nice.
I would suggest BI the following:

set-up a tool similiar to server package where no GUI is available. Might be a bit of work, but would make headless clients a solution more people could use.

May 10 2016, 6:45 AM · Arma 3
gdscei edited Steps To Reproduce on T72654: Add setExtCamPosition to player function.
May 10 2016, 6:18 AM · Arma 3
gdscei added a comment to T70232: setDamage 0 does not always synchronize to clients.

This issue still seems to be there.. testscenario:

  • Have a mission that doesn't end upon all players disconnecting
  • Run mission on server
  • Join client, execute command for example: "(whatevervehicle) setDamage 0.8;"
  • Leave game
  • Join back in
  • See vehicle is not damaged anymore.

This also happens when you try to execute these commands on the server side and client joins, and can't see the damage. It seems to be some kind of desync issue with damage. I've only tried this with buildings btw.

May 10 2016, 5:05 AM · Arma 3
gdscei added a comment to T65055: call stack for script errors.

I agree this would be very nice.

However, I do have my doubts it would be easy to implement. That it is not in there already, probably means that they do not have a way to get the call stack atm in the engine. But that is just my guess.

May 10 2016, 1:46 AM · Arma 3

May 9 2016

gdscei added a comment to T62039: Weather desync issues.

"Please keep the issue monitored to see when it is fixed."

10 months later... I shouldn't expect anything different though...
Maybe this is a good time to get it fixed, with Zeus "around the corner"?

May 9 2016, 11:43 PM · Arma 3