User Details
- User Since
- Jun 2 2022, 11:09 AM (132 w, 6 d)
Yesterday
Nov 12 2024
To add on to this, as I believe it's related since it's another vehicle sim issue - sometimes the throttle gets stuck in the vehicle. I would appreciate if someone would let us know how to work around this issue as it is not present in vanilla vehicles.
Nov 9 2024
Aug 1 2024
Update here I was calling GetScreenSize too early - in HandlerAttached. Calling it in OnUpdate eventually gave me correct size.
Jul 30 2024
Jul 7 2024
video with clientside and serverside view, bug occurs twice in it
Jul 5 2024
May 29 2024
May 1 2024
Sep 18 2023
I've swapped SCR_ParticleEmitter to ParticleEffectEntity and this seems to work now.
Aug 30 2023
Aug 28 2023
I've assigned this ptc to a few different prefabs in the Game Master FX mod and as long as this ptc was setup in them this problem occurred.
What do you mean? There are two prefabs, they reference different ptc, one works, one doesnt. (only the ptc path is different)
Aug 23 2023
Jun 30 2023
Updating to mention that at the time of recording network throughput was <= 97 Mbps (entire host, I don't have rates per container right now)
Jun 26 2023
Crash reports made after disabling unconsciousness mods
2023-06-22 03:31:49 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: b0d7f356-d678-4f07-804e-d67b541e945f) 2023-06-22 07:44:45 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 29cd3076-7000-448c-8b60-224ec38f0a9a) 2023-06-22 16:05:06 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: e561f795-8488-4bfc-860a-bee06940c7e6) 2023-06-22 18:08:51 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 778384dc-2af6-4e48-a9b8-8bb708f3c526) 2023-06-22 18:48:02 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 49a5c9ac-142b-4cce-92e0-c95b35aae01d) 2023-06-22 21:41:35 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: c34499f7-7075-4239-8d17-0dad8eec3467) 2023-06-23 01:57:26 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: ed6841f6-e3ab-4d7e-919a-64c04cb7680a) 2023-06-23 02:10:54 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 43570f1b-f15a-4300-b285-8ccfcc2f1439) 2023-06-23 02:34:59 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 25cf2042-d95c-4970-9bde-2d62c5699974) 2023-06-23 05:46:59 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: a1173a93-9b1b-4eaf-b45a-6f7067d3d83b) 2023-06-23 07:24:10 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 94dca756-4207-490f-a292-a43abb4e6e12) 2023-06-23 13:01:27 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 95e1b650-95f8-4ca6-b880-cf1b9ade5d14) 2023-06-23 15:37:48 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 74d00195-7eea-4faf-90d1-f880dcf10ba8) 2023-06-23 16:50:42 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 74045831-92a4-4ccd-874e-856adf764f83) 2023-06-23 17:41:40 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 333e84a2-869d-4d27-8bf1-57d1b20e9864) 2023-06-23 21:33:58 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 4b9ea18a-00fb-486c-9d36-17fdebd6dbc9) 2023-06-24 00:16:47 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 8498dc94-2144-4aba-92f5-ad916ea90557) 2023-06-24 02:05:57 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 804d1a5e-55b5-4dd8-84f0-a295e3026c60) 2023-06-24 02:12:08 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 978a1e0a-6b69-4b91-a49f-af16e4599fdc) 2023-06-24 02:47:13 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 1211165e-623f-4f4f-ba7c-d7d032b60b4d) 2023-06-24 03:05:55 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 4a5ca87c-062c-4234-91af-f4a1189038a8) 2023-06-24 05:25:54 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 191fc627-07dc-42cb-9b60-dee52a6ccc40) 2023-06-24 10:44:30 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: d34054cc-941c-4928-9e9c-12c874902d55) 2023-06-24 11:26:13 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 2ddf0686-1845-4e91-91df-801f35107a10) 2023-06-24 23:32:26 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: a05d2cae-4499-496e-bbda-259aa74e20c3) 2023-06-25 00:50:29 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 3649e9f7-a8a2-432a-8da1-fd93432ad78b) 2023-06-25 08:36:04 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 23289aa0-e75f-425b-b3e0-8f19905ffd6a) 2023-06-25 11:29:52 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 450f0238-5431-4140-a64d-33c2ba407c1d) 2023-06-25 13:36:53 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 019af754-3ac7-4f36-a96b-299f982f4247) 2023-06-25 14:39:33 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: bc8dfcbe-0d44-430a-abf9-3aeba04eb5c2) 2023-06-25 21:55:52 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 3acc056d-5340-4e84-baed-411558e81da3) 2023-06-25 22:39:32 (UTC) : Version: 0.9.8.73 - Report Failed (ERROR: 500) 2023-06-26 02:08:25 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: e84b8e05-be40-4060-91bd-e6c12a7af862) 2023-06-26 03:12:23 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 781f296c-50e0-41d1-ba36-96869e3aa580) 2023-06-26 05:33:24 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: c4b2818c-8978-4d7f-9eed-d3a7d5ec3bdb) 2023-06-26 05:46:26 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 0bf3ac4c-df1d-490c-b658-d2540fe4cd7d) 2023-06-26 06:34:12 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 43520b7d-5e2b-4431-9924-a08c8d810f29) 2023-06-26 07:11:45 (UTC) : Version: 0.9.8.73 - Report Successful (Crash GUID: 4c1b70c0-6a6a-472d-9442-3052e4eefbff)
Jun 21 2023
May 25 2023
I've flipped the mod order a bunch of times in current version and was not able to reproduce the issue.
May 8 2023
An update from @MarioE - the compiler is trying to use an incorrect overload. Two overloads return void, while the one I intend on calling does not.
May 1 2023
Apr 12 2023
Here are some examples:
Apr 6 2023
Apr 5 2023
The IP addresses are already visible in the server logs. Being able to access them through script would just make it easier as I could log them in a way that's easy for me to parse.
Apr 4 2023
Mar 30 2023
Mar 25 2023
Dec 28 2022
I've noticed in current version this tends to happen when there are more than a few GMs present. I've also been told that my things are visible for non-GM players much earlier than they start to get visible for me.
Dec 20 2022
Dec 16 2022
Dec 6 2022
Oct 23 2022
Oct 22 2022
Oct 21 2022
I think this can be closed now. I've been told this is bound to players and unique so I'm all set.
Just a small update here that I have discovered a log entry containing an "IdentityId":
Sep 26 2022
This works as expected when ParametricMaterialInstanceComponent is disabled in the helmet entity prefab.
Can reproduce with Peertool. It feels like the emissive property of the helmet material "does not work" on connected clients.
Sep 23 2022
Sep 1 2022
By the way, I believe I've experienced this when working on one of my mods (Game Master FX), where if my spawnable warhead deleted itself immediately after triggering, the effect would not make it to the clients (but explosion damage, for example, would). My galaxy brain workaround was to have the warhead entity wait 1 second before deleting itself, so that the effect is replicated on time. Any chance this is the same thing? There were replication error messages in server logs when this happened.
Aug 30 2022
Aug 26 2022
Was the fix for this pushed out in 0.9.5.116?
Aug 3 2022
Jul 9 2022
Jul 5 2022
These budget settings seemed to help, or I got lucky:
Jul 3 2022
Was able to reproduce with PeerTool.
Jun 30 2022
Jun 15 2022
Jun 14 2022
I did find a helpful error message way before the kick, and managed to resolve the issue, so this can be closed.
Jun 13 2022
Server logs at time of event
Mods config on server
Jun 11 2022
Jun 8 2022
Meanwhile in Singleplayer
Jun 4 2022
Jun 2 2022
Logs