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WarfighterOne
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User Since
Mar 16 2013, 2:57 AM (367 w, 4 d)

Recent Activity

May 10 2016

WarfighterOne added a comment to T76721: ZEUS - Direct Communication and Remote Control.

Confirmed it will be a feature, at 40 minutes of this Arma 3 Livesteam, the DEV says he needs to use Global at this time but will implement a direct communication.
https://www.youtube.com/watch?v=Fmvb8AI7KNc

May 10 2016, 8:07 AM · Arma 3
WarfighterOne edited Steps To Reproduce on T76721: ZEUS - Direct Communication and Remote Control.
May 10 2016, 8:07 AM · Arma 3
WarfighterOne added a comment to T76690: AmbientAnimCombat Function Needs some Love.

I agree, plus last time I worked with them, they didn't work in a dedicated server after a Join In Progress.

May 10 2016, 8:06 AM · Arma 3
WarfighterOne edited Steps To Reproduce on T76068: ZEUS - Forced Night Vision when using remote control..
May 10 2016, 7:51 AM · Arma 3
WarfighterOne added a comment to T72958: No Moon on Altis.

I see the moon! Thanks guys, this problem has been solved, the date was set to the 28th so that explains why. I didn't realize ArmA even had a realistic moon cycle.

May 10 2016, 6:26 AM · Arma 3
WarfighterOne edited Steps To Reproduce on T72958: No Moon on Altis.
May 10 2016, 6:26 AM · Arma 3
WarfighterOne added a comment to T70495: Stop "Balancing" and make it how it is in real life, its a SIMULATION!.

Can somebody...explain to me why they don't use the functions in VBS2 in Arma? I mean... I just found out about this and I'm thinking of buying this. Bohemia obviously knows whats real... so obviously there making the ArmA games unrealistic on purpose... Why?

May 10 2016, 5:15 AM · Arma 3
WarfighterOne edited Steps To Reproduce on T70495: Stop "Balancing" and make it how it is in real life, its a SIMULATION!.
May 10 2016, 5:14 AM · Arma 3
WarfighterOne added a comment to T69056: FLIR WH will pick up muzzle flash from autocannon.

if someone has epilepsy you would definitely have a sezure. I was using it the other day and it bothered me.

May 10 2016, 4:18 AM · Arma 3
WarfighterOne added a comment to T68814: SMGs with Holo and Reflex sights range adjustment ability..

I don't compete in any official competitions, I just do small MOUT style courses with a few buddies of mine and we get a little competitive. Your right it doesn't have range adjustment, I just keep it zero'd for 50 - 100m.

May 10 2016, 4:09 AM · Arma 3
WarfighterOne added a comment to T68814: SMGs with Holo and Reflex sights range adjustment ability..

Yeah I made this post a few months ago, its been solved since they added the mk17 sight. It won't let me change the status.

May 10 2016, 4:09 AM · Arma 3
WarfighterOne edited Steps To Reproduce on T68814: SMGs with Holo and Reflex sights range adjustment ability..
May 10 2016, 4:09 AM · Arma 3
WarfighterOne added a comment to T68549: New optic works with NVGs.

@ProGamer The RCO or in real life called the Trijicon ACOG which is a NOD(Night of Day) optic are claimed to be night vision compatible, but they mean a rail mounted night vision device, from people who used both say the reticule blooms rendering it useless. Using it with goggles on the otherhand is out of the question it would take an absurd amount of time and be incredibly uncomfortable, The NVG tube and ACOG tube would needed to be lined up, useless. The ARCO or in real life called the ELCAN Specter is also only compatible with a rail mounted NVD. Arma 3 is a simulation, I know a lot of people want it to be easier but if your going to play a sim, it needs to be as realistic as possible. The scope system before the BETA was fine. Just look at this image anyway.
[URL=http://s760.photobucket.com/user/Reignbow6/media/arma32013-07-2016-29-40-95.jpg.html][IMG]http://i760.photobucket.com/albums/xx245/Reignbow6/arma32013-07-2016-29-40-95.jpg[/IMG][/URL]

May 10 2016, 3:58 AM · Arma 3
WarfighterOne added a comment to T68549: New optic works with NVGs.

Upvoted, completely agree, with the system we have now there is no drawback to fighting at night.

May 10 2016, 3:58 AM · Arma 3

May 9 2016

WarfighterOne added a comment to T61847: AI has to high awareness and too high accuracy at long ranges.

In my experience, its not in those super popular "Ahoy World" servers that set the AI to where they shoot you at 500 meters, I am an editor myself and the AI wont shoot back at 300 meters with there spot distance at the highest and skill level bar to the top. My advice? make your own missions and stop playing ahoy world grind servers.
This post really frustrates me because Arma players are only playing that same stupid mission

May 9 2016, 11:29 PM · Arma 3
WarfighterOne added a comment to T61699: Scopes not working with NVG.

Downvoted, Bohemia Shouldn't bend over backwards for people who fail to have common sense, you cant align a 6 inch object coming from your face with a scope or even iron sights. This is a simulation...

May 9 2016, 11:18 PM · Arma 3
WarfighterOne added a comment to T60025: No female soldiers models available.

bad idea, the children and immature players will only troll playing as a women. If i saw a server with a lot of women i honestly cant take the game serious. Game developers who try to "please every crowd" always ends up making terrible games.

May 9 2016, 7:51 PM · Arma 3
WarfighterOne added a comment to T59277: Grenade throwing is unrealistic (too fast).

The grenade should be similar to taking out a rocket launcher like the older ArmAs, if you ever trained with tactical gear you would know during adrenaline taking something from a pouch isn't instant like it is in this game, especially since these are just NATO soldiers not veteran tier 1 special forces. This is a simulation, we're not playing a generic FPS.
I think it will be implemented just not yet.

May 9 2016, 6:48 PM · Arma 3