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AmbientAnimCombat Function Needs some Love
Reviewed, WishlistPublic

Description

I feel this needs a little work and TLC - as it has awesome potential and could really add to immersion. First off, many animations are missing from the ambientAnimCombat function (maybe they need transitions)? Also, AI do not react to being wounded while in this state. As well, AI don't react to shots being fired near them. In short, they don't do anything unless they spot the player. Overhauling this function could add some nice details to the existing campaign and would open up some lovely possibilities for mission designers.

Details

Legacy ID
403018391
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Apr 8 2014, 9:49 PM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Feature Request.
Bohemia set Reproducibility to N/A.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 403018391.May 7 2016, 6:22 PM
Bohemia added a subscriber: AD2001.Apr 8 2014, 9:49 PM

I agree, plus last time I worked with them, they didn't work in a dedicated server after a Join In Progress.