I feel this needs a little work and TLC - as it has awesome potential and could really add to immersion. First off, many animations are missing from the ambientAnimCombat function (maybe they need transitions)? Also, AI do not react to being wounded while in this state. As well, AI don't react to shots being fired near them. In short, they don't do anything unless they spot the player. Overhauling this function could add some nice details to the existing campaign and would open up some lovely possibilities for mission designers.
Description
Description
Details
Details
- Legacy ID
- 403018391
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Category
- Feature Request
Event Timeline
Comment Actions
I agree, plus last time I worked with them, they didn't work in a dedicated server after a Join In Progress.