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Tartine (RitoTartine)
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User Since
Jul 19 2016, 10:15 AM (436 w, 13 h)

Recent Activity

Jun 9 2017

Tartine added a comment to T125200: .62 Experimental - x32 bits client - General audio feedback.

Hello Geez,

Jun 9 2017, 9:33 AM · DayZ

May 29 2017

Tartine created T125200: .62 Experimental - x32 bits client - General audio feedback.
May 29 2017, 8:29 PM · DayZ
Tartine created T125198: .62 Experimental - x32 bits client - Wave sounds distance.
May 29 2017, 8:15 PM · DayZ

Dec 8 2016

Tartine added a comment to T121942: I bleeded but it was not shown in the inventory .

As far as I know, this bug doesn't fix itself if you don't relog.

Dec 8 2016, 8:52 AM · DayZ
Tartine added a comment to T121896: [.61 exp] Barracks Doors opposite state for zombies.

I've encountered this twice in previous builds. Didn't know it was still a thing.

Dec 8 2016, 8:51 AM · DayZ

Dec 7 2016

Tartine added a comment to T121945: Bleeding on character in 1PP, but no statuses or blod loss..

This might have a link with the status refreshment bug.

Dec 7 2016, 8:04 PM · DayZ

Dec 6 2016

Tartine added a comment to T121873: 0.61 Exp. - Impossible to enter room through door..

Hello Geez,

Dec 6 2016, 8:01 PM · DayZ

Dec 2 2016

Tartine created T121765: Unable to combine Gorka Helmet and Visor .
Dec 2 2016, 6:02 PM · DayZ
Tartine added a comment to T121724: Door of shed not wide enough.

I confirm that, it's almost impossible to go through this one.

Dec 2 2016, 10:57 AM · DayZ

Dec 1 2016

Tartine added a comment to T121679: Random Other Characters appear naked+have invisible weapons in hands.

Can confirm that.

Dec 1 2016, 9:51 AM · DayZ

Nov 29 2016

Tartine created T121639: Misplaced building in electro.
Nov 29 2016, 12:39 AM · DayZ
Tartine created T121637: Unconscious/Dead status messages replaced by server messages.
Nov 29 2016, 12:22 AM · DayZ
Tartine added a comment to T121632: Status Bar & Status Box does not update..

I confirm that.

Nov 29 2016, 12:19 AM · DayZ

Nov 25 2016

Tartine added a comment to T121553: pavlovo military ump spawn in shed.

Well...maybe in know one now that you say it. In the swamp near balota, i found a hunting backpack in a shed. Maybe someone dropped it, or maybe it's the same bug.

Nov 25 2016, 11:10 AM · DayZ

Nov 24 2016

Tartine added a comment to T121553: pavlovo military ump spawn in shed.

wow like, i found a ump here and think "oh someone might have dropped it here" and five minutes later see that feedback. Good job finding that one.

Nov 24 2016, 10:14 PM · DayZ

Nov 23 2016

Tartine added a comment to T121340: [Dayz experimental .61] Status & effects displaying and refreshment.

Hello everyone,

Nov 23 2016, 10:09 AM · DayZ

Nov 22 2016

Tartine added a comment to T121489: No gunshots at distances beyond 200-300m.

Actually I don't hear distant gunshots anywhere now...so, or people don't shoot each other anymore, or i'm extremely unlucky, or this issue is real.

Nov 22 2016, 3:33 PM · DayZ
Tartine created T121501: [.61 Experimental] Missing reload animation.
Nov 22 2016, 12:10 PM · DayZ

Nov 19 2016

Tartine added a comment to T121421: Skorpion mag wrongly positioned (0.61).

Can confirm this on my side. I had the exact same problem.

Nov 19 2016, 5:53 PM · DayZ
Tartine added a comment to T121443: No Character status updates.

I think you created an arma 3 report instead of a DayZ report. I think these two might be related : https://feedback.bistudio.com/T121340

Nov 19 2016, 1:20 PM · Arma 3
Tartine created T121442: [.61 Experimental] Zombies and doors.
Nov 19 2016, 1:15 PM · DayZ
Tartine renamed T121340: [Dayz experimental .61] Status & effects displaying and refreshment from [Dayz experimental .61] Infinite stomach (or thirst and stuffed effects) to [Dayz experimental .61] Status & effects displaying and refreshment.
Nov 19 2016, 1:08 PM · DayZ
Tartine added a comment to T121431: 0.61 Naked players ~200m.

Can confirm this, I was wondering why people were running naked all around when scoping.

Nov 19 2016, 11:02 AM · DayZ

Nov 17 2016

Tartine added a comment to T119560: [Suggestion] Complete selective fire modes and associate a UI and/or animation indicator.

Yeah, you're probably right. It's not a priority compared to game optimization.

Nov 17 2016, 12:50 PM · DayZ

Nov 16 2016

Tartine added a comment to T120973: [DayZ .61 Experimental] Player position stutters while entering some buildings, approaching some walls or opening doors.

So this is it :

Nov 16 2016, 12:31 AM · DayZ

Nov 15 2016

Tartine updated the task description for T121340: [Dayz experimental .61] Status & effects displaying and refreshment.
Nov 15 2016, 9:52 PM · DayZ
Tartine created T121340: [Dayz experimental .61] Status & effects displaying and refreshment.
Nov 15 2016, 9:51 PM · DayZ
Tartine added a comment to T119560: [Suggestion] Complete selective fire modes and associate a UI and/or animation indicator.

Hey everyone,

Nov 15 2016, 10:08 AM · DayZ

Nov 10 2016

Tartine added a comment to T120973: [DayZ .61 Experimental] Player position stutters while entering some buildings, approaching some walls or opening doors.

A little bit, that's the spirit.

Nov 10 2016, 11:10 AM · DayZ

Nov 7 2016

Tartine added a comment to T121031: flying road.

It looks like a lot of these paved concrete roads are floating, same thing in Zeleno miltary

Nov 7 2016, 2:31 PM · DayZ

Nov 6 2016

Tartine updated the task description for T120977: [Dayz .61 Experimental] Zombie sound levels and other sounds are damn too low.
Nov 6 2016, 11:23 AM · DayZ
Tartine changed Severity from severity:none to severity:tweak on T120977: [Dayz .61 Experimental] Zombie sound levels and other sounds are damn too low.
Nov 6 2016, 11:20 AM · DayZ
Tartine created T120977: [Dayz .61 Experimental] Zombie sound levels and other sounds are damn too low.
Nov 6 2016, 11:19 AM · DayZ
Tartine updated the task description for T120975: [Dayz .61 Experimental] Rangefinder not working at all.
Nov 6 2016, 11:17 AM · DayZ
Tartine updated the task description for T120973: [DayZ .61 Experimental] Player position stutters while entering some buildings, approaching some walls or opening doors.
Nov 6 2016, 11:06 AM · DayZ
Tartine created T120976: [Dayz .61 Experimental] Map design issues.
Nov 6 2016, 11:05 AM · DayZ
Tartine created T120975: [Dayz .61 Experimental] Rangefinder not working at all.
Nov 6 2016, 11:01 AM · DayZ
Tartine changed Severity from severity:none to severity:minor on T120974: [Dayz .61 Experimental] Zombies not behaving properly .
Nov 6 2016, 10:56 AM · DayZ
Tartine created T120974: [Dayz .61 Experimental] Zombies not behaving properly .
Nov 6 2016, 10:56 AM · DayZ
Tartine renamed T120973: [DayZ .61 Experimental] Player position stutters while entering some buildings, approaching some walls or opening doors from [DayZ .61 Experimental] Player position stutters while entering certain buildings or approaching some walls to [DayZ .61 Experimental] Player position stutters while entering some buildings, approaching some walls or opening doors.
Nov 6 2016, 10:48 AM · DayZ
Tartine created T120973: [DayZ .61 Experimental] Player position stutters while entering some buildings, approaching some walls or opening doors.
Nov 6 2016, 10:45 AM · DayZ

Sep 13 2016

Tartine created T120259: FN FAL and MP5 are not displaying optics properly.
Sep 13 2016, 11:13 PM · DayZ

Sep 8 2016

Tartine added a comment to T118259: .60 Vehicle Persistance/Bugged out destroyed vehicles.

I confirm it, 50/50 chances to have your car disappearing at restart.

Sep 8 2016, 9:23 AM · DayZ

Sep 6 2016

Tartine created T120202: [Suggestion] Add a significant and realistic bullet hit shock effect to body animation.
Sep 6 2016, 1:17 PM · DayZ

Aug 27 2016

Tartine added a comment to T119560: [Suggestion] Complete selective fire modes and associate a UI and/or animation indicator.

"I agree with the overall sentiment of this suggestion, however, the FN FAL was originally designed as a select fire firearm. The British mainstream adoption of the FN FAL came as the L1A1, which itself wasn't select fire; the L1A1 was semi-auto only, much like later variations of the United States M14.

Aug 27 2016, 4:00 PM · DayZ

Jul 23 2016

Tartine created T119560: [Suggestion] Complete selective fire modes and associate a UI and/or animation indicator.
Jul 23 2016, 4:30 PM · DayZ

Jul 19 2016

Tartine added a watcher for DayZ: Tartine.
Jul 19 2016, 3:14 PM